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-/// @ref core
-/// @file glm/detail/func_vector_relational.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-///
-/// @defgroup core_func_vector_relational Vector Relational Functions
-/// @ingroup core
-///
-/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
-/// operate on scalars and produce scalar Boolean results. For vector results,
-/// use the following built-in functions.
-///
-/// In all cases, the sizes of all the input and return vectors for any particular
-/// call must match.
-
-#pragma once
-
-#include "precision.hpp"
-#include "setup.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_vector_relational
- /// @{
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns true if any component of x is true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
-
- /// Returns true if all components of x are true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
-
- /// Returns the component-wise logical complement of x.
- /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
-
- /// @}
-}//namespace glm
-
-#include "func_vector_relational.inl"