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+/// @ref core
+/// @file glm/detail/type_vec.hpp
+
+#pragma once
+
+#include "precision.hpp"
+#include "type_int.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, std::size_t size, bool aligned>
+ struct storage
+ {
+ typedef struct type {
+ uint8 data[size];
+ } type;
+ };
+
+ #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
+ template <typename T> \
+ struct storage<T, x, true> { \
+ GLM_ALIGNED_STRUCT(x) type { \
+ uint8 data[x]; \
+ }; \
+ };
+
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
+
+# if GLM_ARCH & GLM_ARCH_SSE2_BIT
+ template <>
+ struct storage<float, 16, true>
+ {
+ typedef glm_vec4 type;
+ };
+
+ template <>
+ struct storage<int, 16, true>
+ {
+ typedef glm_ivec4 type;
+ };
+
+ template <>
+ struct storage<unsigned int, 16, true>
+ {
+ typedef glm_uvec4 type;
+ };
+/*
+# else
+ typedef union __declspec(align(16)) glm_128
+ {
+ unsigned __int8 data[16];
+ } glm_128;
+
+ template <>
+ struct storage<float, 16, true>
+ {
+ typedef glm_128 type;
+ };
+
+ template <>
+ struct storage<int, 16, true>
+ {
+ typedef glm_128 type;
+ };
+
+ template <>
+ struct storage<unsigned int, 16, true>
+ {
+ typedef glm_128 type;
+ };
+*/
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+ template <>
+ struct storage<double, 32, true>
+ {
+ typedef glm_dvec4 type;
+ };
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+ template <>
+ struct storage<int64, 32, true>
+ {
+ typedef glm_i64vec4 type;
+ };
+
+ template <>
+ struct storage<uint64, 32, true>
+ {
+ typedef glm_u64vec4 type;
+ };
+# endif
+}//namespace detail
+
+ template <typename T, precision P> struct tvec1;
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+
+ typedef tvec1<float, highp> highp_vec1_t;
+ typedef tvec1<float, mediump> mediump_vec1_t;
+ typedef tvec1<float, lowp> lowp_vec1_t;
+ typedef tvec1<double, highp> highp_dvec1_t;
+ typedef tvec1<double, mediump> mediump_dvec1_t;
+ typedef tvec1<double, lowp> lowp_dvec1_t;
+ typedef tvec1<int, highp> highp_ivec1_t;
+ typedef tvec1<int, mediump> mediump_ivec1_t;
+ typedef tvec1<int, lowp> lowp_ivec1_t;
+ typedef tvec1<uint, highp> highp_uvec1_t;
+ typedef tvec1<uint, mediump> mediump_uvec1_t;
+ typedef tvec1<uint, lowp> lowp_uvec1_t;
+ typedef tvec1<bool, highp> highp_bvec1_t;
+ typedef tvec1<bool, mediump> mediump_bvec1_t;
+ typedef tvec1<bool, lowp> lowp_bvec1_t;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, highp> highp_vec2;
+
+ /// 2 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, mediump> mediump_vec2;
+
+ /// 2 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, lowp> lowp_vec2;
+
+ /// 2 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, highp> highp_dvec2;
+
+ /// 2 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, mediump> mediump_dvec2;
+
+ /// 2 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, lowp> lowp_dvec2;
+
+ /// 2 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, highp> highp_ivec2;
+
+ /// 2 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, mediump> mediump_ivec2;
+
+ /// 2 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, lowp> lowp_ivec2;
+
+ /// 2 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, highp> highp_uvec2;
+
+ /// 2 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, mediump> mediump_uvec2;
+
+ /// 2 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, lowp> lowp_uvec2;
+
+ /// 2 components vector of high precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, highp> highp_bvec2;
+
+ /// 2 components vector of medium precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, mediump> mediump_bvec2;
+
+ /// 2 components vector of low precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, lowp> lowp_bvec2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, highp> highp_vec3;
+
+ /// 3 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, mediump> mediump_vec3;
+
+ /// 3 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, lowp> lowp_vec3;
+
+ /// 3 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, highp> highp_dvec3;
+
+ /// 3 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, mediump> mediump_dvec3;
+
+ /// 3 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, lowp> lowp_dvec3;
+
+ /// 3 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, highp> highp_ivec3;
+
+ /// 3 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, mediump> mediump_ivec3;
+
+ /// 3 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, lowp> lowp_ivec3;
+
+ /// 3 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, highp> highp_uvec3;
+
+ /// 3 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, mediump> mediump_uvec3;
+
+ /// 3 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, lowp> lowp_uvec3;
+
+ /// 3 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, highp> highp_bvec3;
+
+ /// 3 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, mediump> mediump_bvec3;
+
+ /// 3 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, lowp> lowp_bvec3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 components vector of high single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, highp> highp_vec4;
+
+ /// 4 components vector of medium single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, mediump> mediump_vec4;
+
+ /// 4 components vector of low single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, lowp> lowp_vec4;
+
+ /// 4 components vector of high double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, highp> highp_dvec4;
+
+ /// 4 components vector of medium double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, mediump> mediump_dvec4;
+
+ /// 4 components vector of low double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, lowp> lowp_dvec4;
+
+ /// 4 components vector of high precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, highp> highp_ivec4;
+
+ /// 4 components vector of medium precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, mediump> mediump_ivec4;
+
+ /// 4 components vector of low precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, lowp> lowp_ivec4;
+
+ /// 4 components vector of high precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, highp> highp_uvec4;
+
+ /// 4 components vector of medium precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, mediump> mediump_uvec4;
+
+ /// 4 components vector of low precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, lowp> lowp_uvec4;
+
+ /// 4 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, highp> highp_bvec4;
+
+ /// 4 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, mediump> mediump_bvec4;
+
+ /// 4 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, lowp> lowp_bvec4;
+
+ /// @}
+
+ /// @addtogroup core_types
+ /// @{
+
+ // -- Default float definition --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec2 vec2;
+ typedef lowp_vec3 vec3;
+ typedef lowp_vec4 vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec2 vec2;
+ typedef mediump_vec3 vec3;
+ typedef mediump_vec4 vec4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 2 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec2 vec2;
+
+ //! 3 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec3 vec3;
+
+ //! 4 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec4 vec4;
+#endif//GLM_PRECISION
+
+ // -- Default double definition --
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dvec2 dvec2;
+ typedef lowp_dvec3 dvec3;
+ typedef lowp_dvec4 dvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dvec2 dvec2;
+ typedef mediump_dvec3 dvec3;
+ typedef mediump_dvec4 dvec4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 2 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec2 dvec2;
+
+ //! 3 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec3 dvec3;
+
+ //! 4 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec4 dvec4;
+#endif//GLM_PRECISION
+
+ // -- Signed integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec2 ivec2;
+ typedef lowp_ivec3 ivec3;
+ typedef lowp_ivec4 ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec2 ivec2;
+ typedef mediump_ivec3 ivec3;
+ typedef mediump_ivec4 ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 2 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec2 ivec2;
+
+ /// 3 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec3 ivec3;
+
+ /// 4 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec4 ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec2 uvec2;
+ typedef lowp_uvec3 uvec3;
+ typedef lowp_uvec4 uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec2 uvec2;
+ typedef mediump_uvec3 uvec3;
+ typedef mediump_uvec4 uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 2 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec2 uvec2;
+
+ /// 3 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec3 uvec3;
+
+ /// 4 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec4 uvec4;
+#endif//GLM_PRECISION
+
+ // -- Boolean definition --
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef lowp_bvec2 bvec2;
+ typedef lowp_bvec3 bvec3;
+ typedef lowp_bvec4 bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef mediump_bvec2 bvec2;
+ typedef mediump_bvec3 bvec3;
+ typedef mediump_bvec4 bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 2 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec2 bvec2;
+
+ /// 3 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec3 bvec3;
+
+ /// 4 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec4 bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm