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-rw-r--r--external/include/glm/detail/type_vec.hpp562
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diff --git a/external/include/glm/detail/type_vec.hpp b/external/include/glm/detail/type_vec.hpp
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--- a/external/include/glm/detail/type_vec.hpp
+++ /dev/null
@@ -1,562 +0,0 @@
-/// @ref core
-/// @file glm/detail/type_vec.hpp
-
-#pragma once
-
-#include "qualifier.hpp"
-#include "type_int.hpp"
-#include "compute_vector_relational.hpp"
-
-namespace glm{
-namespace detail
-{
- template<typename T, std::size_t size, bool aligned>
- struct storage
- {
- typedef struct type {
- uint8 data[size];
- } type;
- };
-
- #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
- template<typename T> \
- struct storage<T, x, true> { \
- GLM_ALIGNED_STRUCT(x) type { \
- uint8 data[x]; \
- }; \
- };
-
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
- GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
-
-# if GLM_ARCH & GLM_ARCH_SSE2_BIT
- template<>
- struct storage<float, 16, true>
- {
- typedef glm_vec4 type;
- };
-
- template<>
- struct storage<int, 16, true>
- {
- typedef glm_ivec4 type;
- };
-
- template<>
- struct storage<unsigned int, 16, true>
- {
- typedef glm_uvec4 type;
- };
-/*
-# else
- typedef union __declspec(align(16)) glm_128
- {
- unsigned __int8 data[16];
- } glm_128;
-
- template<>
- struct storage<float, 16, true>
- {
- typedef glm_128 type;
- };
-
- template<>
- struct storage<int, 16, true>
- {
- typedef glm_128 type;
- };
-
- template<>
- struct storage<unsigned int, 16, true>
- {
- typedef glm_128 type;
- };
-*/
-# endif
-
-# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
- template<>
- struct storage<double, 32, true>
- {
- typedef glm_dvec4 type;
- };
-# endif
-
-# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
- template<>
- struct storage<int64, 32, true>
- {
- typedef glm_i64vec4 type;
- };
-
- template<>
- struct storage<uint64, 32, true>
- {
- typedef glm_u64vec4 type;
- };
-# endif
-}//namespace detail
-
-#if GLM_HAS_TEMPLATE_ALIASES
- template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
- template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
- template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
-#endif//GLM_HAS_TEMPLATE_ALIASES
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 components vector of high single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, highp> highp_vec2;
-
- /// 2 components vector of medium single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, mediump> mediump_vec2;
-
- /// 2 components vector of low single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, float, lowp> lowp_vec2;
-
- /// 2 components vector of high double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, highp> highp_dvec2;
-
- /// 2 components vector of medium double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, mediump> mediump_dvec2;
-
- /// 2 components vector of low double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, double, lowp> lowp_dvec2;
-
- /// 2 components vector of high qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, highp> highp_ivec2;
-
- /// 2 components vector of medium qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, mediump> mediump_ivec2;
-
- /// 2 components vector of low qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, int, lowp> lowp_ivec2;
-
- /// 2 components vector of high qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, highp> highp_uvec2;
-
- /// 2 components vector of medium qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, mediump> mediump_uvec2;
-
- /// 2 components vector of low qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, uint, lowp> lowp_uvec2;
-
- /// 2 components vector of high qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, highp> highp_bvec2;
-
- /// 2 components vector of medium qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, mediump> mediump_bvec2;
-
- /// 2 components vector of low qualifier bool numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<2, bool, lowp> lowp_bvec2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 components vector of high single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, highp> highp_vec3;
-
- /// 3 components vector of medium single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, mediump> mediump_vec3;
-
- /// 3 components vector of low single-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, lowp> lowp_vec3;
-
- /// 3 components vector of high double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, highp> highp_dvec3;
-
- /// 3 components vector of medium double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, mediump> mediump_dvec3;
-
- /// 3 components vector of low double-qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, double, lowp> lowp_dvec3;
-
- /// 3 components vector of high qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, highp> highp_ivec3;
-
- /// 3 components vector of medium qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, mediump> mediump_ivec3;
-
- /// 3 components vector of low qualifier signed integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, int, lowp> lowp_ivec3;
-
- /// 3 components vector of high qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, highp> highp_uvec3;
-
- /// 3 components vector of medium qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, mediump> mediump_uvec3;
-
- /// 3 components vector of low qualifier unsigned integer numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, uint, lowp> lowp_uvec3;
-
- /// 3 components vector of high qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, highp> highp_bvec3;
-
- /// 3 components vector of medium qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, mediump> mediump_bvec3;
-
- /// 3 components vector of low qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, lowp> lowp_bvec3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 components vector of high single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, highp> highp_vec4;
-
- /// 4 components vector of medium single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, mediump> mediump_vec4;
-
- /// 4 components vector of low single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, lowp> lowp_vec4;
-
- /// 4 components vector of high double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, highp> highp_dvec4;
-
- /// 4 components vector of medium double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, mediump> mediump_dvec4;
-
- /// 4 components vector of low double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, double, lowp> lowp_dvec4;
-
- /// 4 components vector of high qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, highp> highp_ivec4;
-
- /// 4 components vector of medium qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, mediump> mediump_ivec4;
-
- /// 4 components vector of low qualifier signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, int, lowp> lowp_ivec4;
-
- /// 4 components vector of high qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, highp> highp_uvec4;
-
- /// 4 components vector of medium qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, mediump> mediump_uvec4;
-
- /// 4 components vector of low qualifier unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, uint, lowp> lowp_uvec4;
-
- /// 4 components vector of high qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, highp> highp_bvec4;
-
- /// 4 components vector of medium qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, mediump> mediump_bvec4;
-
- /// 4 components vector of low qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, bool, lowp> lowp_bvec4;
-
- /// @}
-
- /// @addtogroup core_types
- /// @{
-
- // -- Default float definition --
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_vec2 vec2;
- typedef lowp_vec3 vec3;
- typedef lowp_vec4 vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_vec2 vec2;
- typedef mediump_vec3 vec3;
- typedef mediump_vec4 vec4;
-#else //defined(GLM_PRECISION_HIGHP_FLOAT)
- /// 2 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec2 vec2;
-
- //! 3 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec3 vec3;
-
- //! 4 components vector of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_vec4 vec4;
-#endif//GLM_PRECISION
-
- // -- Default double definition --
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dvec2 dvec2;
- typedef lowp_dvec3 dvec3;
- typedef lowp_dvec4 dvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_dvec2 dvec2;
- typedef mediump_dvec3 dvec3;
- typedef mediump_dvec4 dvec4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
- /// 2 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec2 dvec2;
-
- //! 3 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec3 dvec3;
-
- //! 4 components vector of double-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_dvec4 dvec4;
-#endif//GLM_PRECISION
-
- // -- Signed integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_ivec2 ivec2;
- typedef lowp_ivec3 ivec3;
- typedef lowp_ivec4 ivec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef mediump_ivec2 ivec2;
- typedef mediump_ivec3 ivec3;
- typedef mediump_ivec4 ivec4;
-#else //defined(GLM_PRECISION_HIGHP_INT)
- /// 2 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec2 ivec2;
-
- /// 3 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec3 ivec3;
-
- /// 4 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_ivec4 ivec4;
-#endif//GLM_PRECISION
-
- // -- Unsigned integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_uvec2 uvec2;
- typedef lowp_uvec3 uvec3;
- typedef lowp_uvec4 uvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef mediump_uvec2 uvec2;
- typedef mediump_uvec3 uvec3;
- typedef mediump_uvec4 uvec4;
-#else //defined(GLM_PRECISION_HIGHP_UINT)
- /// 2 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec2 uvec2;
-
- /// 3 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec3 uvec3;
-
- /// 4 components vector of unsigned integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_uvec4 uvec4;
-#endif//GLM_PRECISION
-
- // -- Boolean definition --
-
-#if(defined(GLM_PRECISION_LOWP_BOOL))
- typedef lowp_bvec2 bvec2;
- typedef lowp_bvec3 bvec3;
- typedef lowp_bvec4 bvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
- typedef mediump_bvec2 bvec2;
- typedef mediump_bvec3 bvec3;
- typedef mediump_bvec4 bvec4;
-#else //defined(GLM_PRECISION_HIGHP_BOOL)
- /// 2 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec2 bvec2;
-
- /// 3 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec3 bvec3;
-
- /// 4 components vector of boolean.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef highp_bvec4 bvec4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm