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Diffstat (limited to 'external/include/glm/detail/type_vec3.inl')
-rw-r--r-- | external/include/glm/detail/type_vec3.inl | 995 |
1 files changed, 0 insertions, 995 deletions
diff --git a/external/include/glm/detail/type_vec3.inl b/external/include/glm/detail/type_vec3.inl deleted file mode 100644 index 15fd483..0000000 --- a/external/include/glm/detail/type_vec3.inl +++ /dev/null @@ -1,995 +0,0 @@ -/// @ref core -/// @file glm/detail/type_tvec3.inl - -namespace glm -{ - // -- Implicit basic constructors -- - -# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec() -# ifdef GLM_FORCE_CTOR_INIT - : x(0), y(0), z(0) -# endif - {} -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) - -# if !GLM_HAS_DEFAULTED_FUNCTIONS - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v) - : x(v.x), y(v.y), z(v.z) - {} -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS - - template<typename T, qualifier Q> - template<qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v) - : x(v.x), y(v.y), z(v.z) - {} - - // -- Explicit basic constructors -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar) - : x(scalar), y(scalar), z(scalar) - {} - - template <typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z) - : x(_x), y(_y), z(_z) - {} - - // -- Conversion scalar constructors -- - - template<typename T, qualifier Q> - template<typename X, typename Y, typename Z> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_y)) - , z(static_cast<T>(_z)) - {} - - template<typename T, qualifier Q> - template<typename X, typename Y, typename Z> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_y)) - , z(static_cast<T>(_z)) - {} - - // -- Conversion vector constructors -- - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) - : x(static_cast<T>(_xy.x)) - , y(static_cast<T>(_xy.y)) - , z(static_cast<T>(_z)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) - : x(static_cast<T>(_xy.x)) - , y(static_cast<T>(_xy.y)) - , z(static_cast<T>(_z.x)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) - : x(static_cast<T>(_x)) - , y(static_cast<T>(_yz.x)) - , z(static_cast<T>(_yz.y)) - {} - - template<typename T, qualifier Q> - template<typename A, typename B, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) - : x(static_cast<T>(_x.x)) - , y(static_cast<T>(_yz.x)) - , z(static_cast<T>(_yz.y)) - {} - - template<typename T, qualifier Q> - template<typename U, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v) - : x(static_cast<T>(v.x)) - , y(static_cast<T>(v.y)) - , z(static_cast<T>(v.z)) - {} - - template<typename T, qualifier Q> - template<typename U, qualifier P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v) - : x(static_cast<T>(v.x)) - , y(static_cast<T>(v.y)) - , z(static_cast<T>(v.z)) - {} - - // -- Component accesses -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const - { - assert(i >= 0 && i < this->length()); - return (&x)[i]; - } - - // -- Unary arithmetic operators -- - -# if !GLM_HAS_DEFAULTED_FUNCTIONS - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) - { - this->x = v.x; - this->y = v.y; - this->z = v.z; - return *this; - } -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) - { - this->x = static_cast<T>(v.x); - this->y = static_cast<T>(v.y); - this->z = static_cast<T>(v.z); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) - { - this->x += static_cast<T>(scalar); - this->y += static_cast<T>(scalar); - this->z += static_cast<T>(scalar); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) - { - this->x += static_cast<T>(v.x); - this->y += static_cast<T>(v.x); - this->z += static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) - { - this->x += static_cast<T>(v.x); - this->y += static_cast<T>(v.y); - this->z += static_cast<T>(v.z); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) - { - this->x -= static_cast<T>(scalar); - this->y -= static_cast<T>(scalar); - this->z -= static_cast<T>(scalar); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) - { - this->x -= static_cast<T>(v.x); - this->y -= static_cast<T>(v.x); - this->z -= static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) - { - this->x -= static_cast<T>(v.x); - this->y -= static_cast<T>(v.y); - this->z -= static_cast<T>(v.z); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) - { - this->x *= static_cast<T>(scalar); - this->y *= static_cast<T>(scalar); - this->z *= static_cast<T>(scalar); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) - { - this->x *= static_cast<T>(v.x); - this->y *= static_cast<T>(v.x); - this->z *= static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) - { - this->x *= static_cast<T>(v.x); - this->y *= static_cast<T>(v.y); - this->z *= static_cast<T>(v.z); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) - { - this->x /= static_cast<T>(v); - this->y /= static_cast<T>(v); - this->z /= static_cast<T>(v); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) - { - this->x /= static_cast<T>(v.x); - this->y /= static_cast<T>(v.x); - this->z /= static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) - { - this->x /= static_cast<T>(v.x); - this->y /= static_cast<T>(v.y); - this->z /= static_cast<T>(v.z); - return *this; - } - - // -- Increment and decrement operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++() - { - ++this->x; - ++this->y; - ++this->z; - return *this; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--() - { - --this->x; - --this->y; - --this->z; - return *this; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int) - { - vec<3, T, Q> Result(*this); - ++*this; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int) - { - vec<3, T, Q> Result(*this); - --*this; - return Result; - } - - // -- Unary bit operators -- - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) - { - this->x %= scalar; - this->y %= scalar; - this->z %= scalar; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) - { - this->x %= v.x; - this->y %= v.x; - this->z %= v.x; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) - { - this->x %= v.x; - this->y %= v.y; - this->z %= v.z; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) - { - this->x &= scalar; - this->y &= scalar; - this->z &= scalar; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) - { - this->x &= v.x; - this->y &= v.x; - this->z &= v.x; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) - { - this->x &= v.x; - this->y &= v.y; - this->z &= v.z; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) - { - this->x |= scalar; - this->y |= scalar; - this->z |= scalar; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) - { - this->x |= v.x; - this->y |= v.x; - this->z |= v.x; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) - { - this->x |= v.x; - this->y |= v.y; - this->z |= v.z; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) - { - this->x ^= scalar; - this->y ^= scalar; - this->z ^= scalar; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) - { - this->x ^= v.x; - this->y ^= v.x; - this->z ^= v.x; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) - { - this->x ^= v.x; - this->y ^= v.y; - this->z ^= v.z; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) - { - this->x <<= scalar; - this->y <<= scalar; - this->z <<= scalar; - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) - { - this->x <<= static_cast<T>(v.x); - this->y <<= static_cast<T>(v.x); - this->z <<= static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) - { - this->x <<= static_cast<T>(v.x); - this->y <<= static_cast<T>(v.y); - this->z <<= static_cast<T>(v.z); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) - { - this->x >>= static_cast<T>(scalar); - this->y >>= static_cast<T>(scalar); - this->z >>= static_cast<T>(scalar); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) - { - this->x >>= static_cast<T>(v.x); - this->y >>= static_cast<T>(v.x); - this->z >>= static_cast<T>(v.x); - return *this; - } - - template<typename T, qualifier Q> - template<typename U> - GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) - { - this->x >>= static_cast<T>(v.x); - this->y >>= static_cast<T>(v.y); - this->z >>= static_cast<T>(v.z); - return *this; - } - - // -- Unary arithmetic operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v) - { - return v; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - -v.x, - -v.y, - -v.z); - } - - // -- Binary arithmetic operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x + scalar, - v.y + scalar, - v.z + scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x + scalar.x, - v.y + scalar.x, - v.z + scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar + v.x, - scalar + v.y, - scalar + v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x + v.x, - scalar.x + v.y, - scalar.x + v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x + v2.x, - v1.y + v2.y, - v1.z + v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x - scalar, - v.y - scalar, - v.z - scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x - scalar.x, - v.y - scalar.x, - v.z - scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar - v.x, - scalar - v.y, - scalar - v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x - v.x, - scalar.x - v.y, - scalar.x - v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x - v2.x, - v1.y - v2.y, - v1.z - v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x * scalar, - v.y * scalar, - v.z * scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x * scalar.x, - v.y * scalar.x, - v.z * scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar * v.x, - scalar * v.y, - scalar * v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x * v.x, - scalar.x * v.y, - scalar.x * v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x * v2.x, - v1.y * v2.y, - v1.z * v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x / scalar, - v.y / scalar, - v.z / scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x / scalar.x, - v.y / scalar.x, - v.z / scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar / v.x, - scalar / v.y, - scalar / v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x / v.x, - scalar.x / v.y, - scalar.x / v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x / v2.x, - v1.y / v2.y, - v1.z / v2.z); - } - - // -- Binary bit operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x % scalar, - v.y % scalar, - v.z % scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x % scalar.x, - v.y % scalar.x, - v.z % scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar % v.x, - scalar % v.y, - scalar % v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x % v.x, - scalar.x % v.y, - scalar.x % v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x % v2.x, - v1.y % v2.y, - v1.z % v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x & scalar, - v.y & scalar, - v.z & scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x & scalar.x, - v.y & scalar.x, - v.z & scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar & v.x, - scalar & v.y, - scalar & v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x & v.x, - scalar.x & v.y, - scalar.x & v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x & v2.x, - v1.y & v2.y, - v1.z & v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x | scalar, - v.y | scalar, - v.z | scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x | scalar.x, - v.y | scalar.x, - v.z | scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar | v.x, - scalar | v.y, - scalar | v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x | v.x, - scalar.x | v.y, - scalar.x | v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x | v2.x, - v1.y | v2.y, - v1.z | v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x ^ scalar, - v.y ^ scalar, - v.z ^ scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x ^ scalar.x, - v.y ^ scalar.x, - v.z ^ scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar ^ v.x, - scalar ^ v.y, - scalar ^ v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x ^ v.x, - scalar.x ^ v.y, - scalar.x ^ v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x ^ v2.x, - v1.y ^ v2.y, - v1.z ^ v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x << scalar, - v.y << scalar, - v.z << scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x << scalar.x, - v.y << scalar.x, - v.z << scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar << v.x, - scalar << v.y, - scalar << v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x << v.x, - scalar.x << v.y, - scalar.x << v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x << v2.x, - v1.y << v2.y, - v1.z << v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) - { - return vec<3, T, Q>( - v.x >> scalar, - v.y >> scalar, - v.z >> scalar); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) - { - return vec<3, T, Q>( - v.x >> scalar.x, - v.y >> scalar.x, - v.z >> scalar.x); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar >> v.x, - scalar >> v.y, - scalar >> v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - scalar.x >> v.x, - scalar.x >> v.y, - scalar.x >> v.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return vec<3, T, Q>( - v1.x >> v2.x, - v1.y >> v2.y, - v1.z >> v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v) - { - return vec<3, T, Q>( - ~v.x, - ~v.y, - ~v.z); - } - - // -- Boolean operators -- - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return - detail::compute_equal<T>::call(v1.x, v2.x) && - detail::compute_equal<T>::call(v1.y, v2.y) && - detail::compute_equal<T>::call(v1.z, v2.z); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) - { - return !(v1 == v2); - } - - template<qualifier Q> - GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) - { - return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); - } - - template<qualifier Q> - GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) - { - return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); - } -}//namespace glm |