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-/// @ref core
-/// @file glm/exponential.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-///
-/// @defgroup core_func_exponential Exponential functions
-/// @ingroup core
-///
-/// Include <glm/exponential.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "detail/type_vec1.hpp"
-#include "detail/type_vec2.hpp"
-#include "detail/type_vec3.hpp"
-#include "detail/type_vec4.hpp"
-#include <cmath>
-
-namespace glm
-{
- /// @addtogroup core_func_exponential
- /// @{
-
- /// Returns 'base' raised to the power 'exponent'.
- ///
- /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @param exponent Floating point value representing the 'exponent'.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
-
- /// Returns the natural exponentiation of x, i.e., e^x.
- ///
- /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
-
- /// Returns the natural logarithm of v, i.e.,
- /// returns the value y which satisfies the equation x = e^y.
- /// Results are undefined if v <= 0.
- ///
- /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
-
- /// Returns 2 raised to the v power.
- ///
- /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
-
- /// Returns the base 2 log of x, i.e., returns the value y,
- /// which satisfies the equation x = 2 ^ y.
- ///
- /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
-
- /// Returns the positive square root of v.
- ///
- /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
-
- /// Returns the reciprocal of the positive square root of v.
- ///
- /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
- /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_exponential.inl"