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diff --git a/external/include/glm/gtc/quaternion.hpp b/external/include/glm/gtc/quaternion.hpp
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+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// @brief Defines a templated quaternion type and several quaternion operations.
+///
+/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/constants.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ template <typename T, precision P = defaultp>
+ struct tquat
+ {
+ // -- Implementation detail --
+
+ typedef tquat<T, P> type;
+ typedef T value_type;
+
+ // -- Data --
+
+# if GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ struct { T x, y, z, w;};
+ typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ T x, y, z, w;
+# endif
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+ /// Return the count of components of a quaternion
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, tvec3<T, P> const & v);
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z);
+
+ // -- Conversion constructors --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q);
+
+ /// Explicit conversion operators
+# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+ GLM_FUNC_DECL explicit operator tmat3x3<T, P>();
+ GLM_FUNC_DECL explicit operator tmat4x4<T, P>();
+# endif
+
+ /// Create a quaternion from two normalized axis
+ ///
+ /// @param u A first normalized axis
+ /// @param v A second normalized axis
+ /// @see gtc_quaternion
+ /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
+ GLM_FUNC_DECL tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
+
+ /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tvec3<T, P> const & eulerAngles);
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat3x3<T, P> const & m);
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat4x4<T, P> const & m);
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
+ };
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
+ /// Returns the length of the quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T length(tquat<T, P> const & q);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P, template <typename, precision> class quatType>
+ GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ /// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Returns the q conjugate.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
+
+ /// Rotates a quaternion from a vector of 3 components axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the rotation
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
+
+ /// Returns euler angles, pitch as x, yaw as y, roll as z.
+ /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
+
+ /// Returns roll value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T roll(tquat<T, P> const & x);
+
+ /// Returns pitch value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
+
+ /// Returns yaw value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
+
+ /// Returns the quaternion rotation angle.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T angle(tquat<T, P> const & x);
+
+ /// Returns the q rotation axis.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> isnan(tquat<T, P> const & x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> isinf(tquat<T, P> const & x);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"