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-rw-r--r--external/include/glm/gtx/color_space.inl61
1 files changed, 31 insertions, 30 deletions
diff --git a/external/include/glm/gtx/color_space.inl b/external/include/glm/gtx/color_space.inl
index e7cd58d..ff82395 100644
--- a/external/include/glm/gtx/color_space.inl
+++ b/external/include/glm/gtx/color_space.inl
@@ -3,19 +3,19 @@
namespace glm
{
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor)
{
- tvec3<T, P> hsv = hsvColor;
- tvec3<T, P> rgbColor;
+ vec<3, T, Q> hsv = hsvColor;
+ vec<3, T, Q> rgbColor;
if(hsv.y == static_cast<T>(0))
// achromatic (grey)
- rgbColor = tvec3<T, P>(hsv.z);
+ rgbColor = vec<3, T, Q>(hsv.z);
else
{
- T sector = floor(hsv.x / T(60));
- T frac = (hsv.x / T(60)) - sector;
+ T sector = floor(hsv.x * (T(1) / T(60)));
+ T frac = (hsv.x * (T(1) / T(60))) - sector;
// factorial part of h
T o = hsv.z * (T(1) - hsv.y);
T p = hsv.z * (T(1) - hsv.y * frac);
@@ -45,13 +45,13 @@ namespace glm
rgbColor.b = hsv.z;
break;
case 4:
- rgbColor.r = q;
- rgbColor.g = o;
+ rgbColor.r = q;
+ rgbColor.g = o;
rgbColor.b = hsv.z;
break;
case 5:
- rgbColor.r = hsv.z;
- rgbColor.g = o;
+ rgbColor.r = hsv.z;
+ rgbColor.g = o;
rgbColor.b = p;
break;
}
@@ -60,19 +60,19 @@ namespace glm
return rgbColor;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
{
- tvec3<T, P> hsv = rgbColor;
+ vec<3, T, Q> hsv = rgbColor;
float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
float Delta = Max - Min;
- hsv.z = Max;
+ hsv.z = Max;
if(Max != static_cast<T>(0))
{
- hsv.y = Delta / hsv.z;
+ hsv.y = Delta / hsv.z;
T h = static_cast<T>(0);
if(rgbColor.r == Max)
@@ -85,7 +85,7 @@ namespace glm
// between magenta & cyan
h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
- if(h < T(0))
+ if(h < T(0))
hsv.x = h + T(360);
else
hsv.x = h;
@@ -100,14 +100,14 @@ namespace glm
return hsv;
}
- template <typename T>
- GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s)
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s)
{
- tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
+ vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
- tvec3<T, defaultp> const col((T(1) - s) * rgbw);
+ vec<3, T, defaultp> const col((T(1) - s) * rgbw);
- tmat4x4<T, defaultp> result(T(1));
+ mat<4, 4, T, defaultp> result(T(1));
result[0][0] = col.x + s;
result[0][1] = col.x;
result[0][2] = col.x;
@@ -117,25 +117,26 @@ namespace glm
result[2][0] = col.z;
result[2][1] = col.z;
result[2][2] = col.z + s;
+
return result;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color)
{
- return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0)));
+ return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0)));
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color)
{
return saturation(s) * color;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color)
{
- const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11);
+ const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11);
return dot(color, tmp);
}
}//namespace glm