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-rw-r--r--external/include/glm/gtx/color_space.inl142
1 files changed, 0 insertions, 142 deletions
diff --git a/external/include/glm/gtx/color_space.inl b/external/include/glm/gtx/color_space.inl
deleted file mode 100644
index ff82395..0000000
--- a/external/include/glm/gtx/color_space.inl
+++ /dev/null
@@ -1,142 +0,0 @@
-/// @ref gtx_color_space
-/// @file glm/gtx/color_space.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor)
- {
- vec<3, T, Q> hsv = hsvColor;
- vec<3, T, Q> rgbColor;
-
- if(hsv.y == static_cast<T>(0))
- // achromatic (grey)
- rgbColor = vec<3, T, Q>(hsv.z);
- else
- {
- T sector = floor(hsv.x * (T(1) / T(60)));
- T frac = (hsv.x * (T(1) / T(60))) - sector;
- // factorial part of h
- T o = hsv.z * (T(1) - hsv.y);
- T p = hsv.z * (T(1) - hsv.y * frac);
- T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
-
- switch(int(sector))
- {
- default:
- case 0:
- rgbColor.r = hsv.z;
- rgbColor.g = q;
- rgbColor.b = o;
- break;
- case 1:
- rgbColor.r = p;
- rgbColor.g = hsv.z;
- rgbColor.b = o;
- break;
- case 2:
- rgbColor.r = o;
- rgbColor.g = hsv.z;
- rgbColor.b = q;
- break;
- case 3:
- rgbColor.r = o;
- rgbColor.g = p;
- rgbColor.b = hsv.z;
- break;
- case 4:
- rgbColor.r = q;
- rgbColor.g = o;
- rgbColor.b = hsv.z;
- break;
- case 5:
- rgbColor.r = hsv.z;
- rgbColor.g = o;
- rgbColor.b = p;
- break;
- }
- }
-
- return rgbColor;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
- {
- vec<3, T, Q> hsv = rgbColor;
- float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
- float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
- float Delta = Max - Min;
-
- hsv.z = Max;
-
- if(Max != static_cast<T>(0))
- {
- hsv.y = Delta / hsv.z;
- T h = static_cast<T>(0);
-
- if(rgbColor.r == Max)
- // between yellow & magenta
- h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
- else if(rgbColor.g == Max)
- // between cyan & yellow
- h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
- else
- // between magenta & cyan
- h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
-
- if(h < T(0))
- hsv.x = h + T(360);
- else
- hsv.x = h;
- }
- else
- {
- // If r = g = b = 0 then s = 0, h is undefined
- hsv.y = static_cast<T>(0);
- hsv.x = static_cast<T>(0);
- }
-
- return hsv;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s)
- {
- vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
-
- vec<3, T, defaultp> const col((T(1) - s) * rgbw);
-
- mat<4, 4, T, defaultp> result(T(1));
- result[0][0] = col.x + s;
- result[0][1] = col.x;
- result[0][2] = col.x;
- result[1][0] = col.y;
- result[1][1] = col.y + s;
- result[1][2] = col.y;
- result[2][0] = col.z;
- result[2][1] = col.z;
- result[2][2] = col.z + s;
-
- return result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color)
- {
- return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color)
- {
- return saturation(s) * color;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color)
- {
- const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11);
- return dot(color, tmp);
- }
-}//namespace glm