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-rw-r--r--external/include/glm/gtx/matrix_interpolation.hpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/external/include/glm/gtx/matrix_interpolation.hpp b/external/include/glm/gtx/matrix_interpolation.hpp
index 77a69ea..89c4596 100644
--- a/external/include/glm/gtx/matrix_interpolation.hpp
+++ b/external/include/glm/gtx/matrix_interpolation.hpp
@@ -7,15 +7,19 @@
/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
/// @ingroup gtx
///
-/// @brief Allows to directly interpolate two exiciting matrices.
+/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
///
-/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
+/// Allows to directly interpolate two matrices.
#pragma once
// Dependency:
#include "../glm.hpp"
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#endif
+
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
@@ -27,32 +31,32 @@ namespace glm
/// Get the axis and angle of the rotation from a matrix.
/// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
+ template<typename T, qualifier Q>
GLM_FUNC_DECL void axisAngle(
- tmat4x4<T, P> const & mat,
- tvec3<T, P> & axis,
+ mat<4, 4, T, Q> const& mat,
+ vec<3, T, Q> & axis,
T & angle);
/// Build a matrix from axis and angle.
/// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
- tvec3<T, P> const & axis,
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
+ vec<3, T, Q> const& axis,
T const angle);
/// Extracts the rotation part of a matrix.
/// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
- tmat4x4<T, P> const & mat);
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
+ mat<4, 4, T, Q> const& mat);
/// Build a interpolation of 4 * 4 matrixes.
/// From GLM_GTX_matrix_interpolation extension.
/// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> interpolate(
- tmat4x4<T, P> const & m1,
- tmat4x4<T, P> const & m2,
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
+ mat<4, 4, T, Q> const& m1,
+ mat<4, 4, T, Q> const& m2,
T const delta);
/// @}