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+/// @ref core
+/// @file glm/mat3x4.hpp
+
+#pragma once
+
+#include "detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, lowp> lowp_mat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, mediump> mediump_mat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, highp> highp_mat3x4;
+
+}//namespace glm