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-rw-r--r--external/include/imconfig.h58
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diff --git a/external/include/imconfig.h b/external/include/imconfig.h
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+//-----------------------------------------------------------------------------
+// USER IMPLEMENTATION
+// This file contains compile-time options for ImGui.
+// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
+//-----------------------------------------------------------------------------
+
+#pragma once
+
+//---- Define assertion handler. Defaults to calling assert().
+//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
+
+//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
+//#define IMGUI_API __declspec( dllexport )
+//#define IMGUI_API __declspec( dllimport )
+
+//---- Include imgui_user.h at the end of imgui.h
+//#define IMGUI_INCLUDE_IMGUI_USER_H
+
+//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
+//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
+//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
+
+//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
+//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
+//#define IMGUI_DISABLE_TEST_WINDOWS
+
+//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
+//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+
+//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
+//#define IMGUI_USE_BGRA_PACKED_COLOR
+
+//---- Implement STB libraries in a namespace to avoid conflicts
+//#define IMGUI_STB_NAMESPACE ImGuiStb
+
+//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
+/*
+#define IM_VEC2_CLASS_EXTRA \
+ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
+ operator MyVec2() const { return MyVec2(x,y); }
+
+#define IM_VEC4_CLASS_EXTRA \
+ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
+ operator MyVec4() const { return MyVec4(x,y,z,w); }
+*/
+
+//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
+//#define ImDrawIdx unsigned int
+
+//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
+//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
+/*
+namespace ImGui
+{
+ void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
+}
+*/
+