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-rw-r--r--old/network/Network.cpp224
1 files changed, 0 insertions, 224 deletions
diff --git a/old/network/Network.cpp b/old/network/Network.cpp
deleted file mode 100644
index dcdda10..0000000
--- a/old/network/Network.cpp
+++ /dev/null
@@ -1,224 +0,0 @@
-#include "Network.hpp"
-
-Network::Network(std::string address, unsigned short port) {
- try {
- socket = new Socket(address, port);
- stream = new StreamSocket(socket);
- } catch (std::exception &e) {
- LOG(FATAL)<<e.what();
- }
-}
-
-Network::~Network() {
- delete stream;
- delete socket;
-}
-
-std::shared_ptr<Packet> Network::ReceivePacket(ConnectionState state) {
- int packetSize = stream->ReadVarInt();
- auto packetData = stream->ReadByteArray(packetSize);
- StreamBuffer streamBuffer(packetData.data(), packetData.size());
- int packetId = streamBuffer.ReadVarInt();
- auto packet = ReceivePacketByPacketId(packetId, state, streamBuffer);
- return packet;
-}
-
-void Network::SendPacket(Packet &packet) {
- StreamCounter packetSize;
- packetSize.WriteVarInt(packet.GetPacketId());
- packet.ToStream(&packetSize);
- stream->WriteVarInt(packetSize.GetCountedSize());
- stream->WriteVarInt(packet.GetPacketId());
- packet.ToStream(stream);
-}
-
-std::shared_ptr<Packet> Network::ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream) {
- std::shared_ptr<Packet> packet(nullptr);
- switch (state) {
- case Handshaking:
- switch (packetId) {
- case PacketNameHandshakingCB::Handshake:
- packet = std::make_shared<PacketHandshake>();
- break;
- }
- case Login:
- switch (packetId) {
- case PacketNameLoginCB::LoginSuccess:
- packet = std::make_shared<PacketLoginSuccess>();
- break;
- }
- break;
- case Play:
- packet = ParsePacketPlay((PacketNamePlayCB) packetId);
- break;
- case Status:
- break;
- }
- if (packet.get() != nullptr)
- packet->FromStream(&stream);
- return packet;
-}
-
-std::shared_ptr<Packet> Network::ParsePacketPlay(PacketNamePlayCB id) {
- switch (id) {
- case SpawnObject:
- break;
- case SpawnExperienceOrb:
- break;
- case SpawnGlobalEntity:
- break;
- case SpawnMob:
- break;
- case SpawnPainting:
- break;
- case SpawnPlayer:
- break;
- case AnimationCB:
- break;
- case Statistics:
- break;
- case BlockBreakAnimation:
- break;
- case UpdateBlockEntity:
- break;
- case BlockAction:
- break;
- case BlockChange:
- break;
- case BossBar:
- break;
- case ServerDifficulty:
- break;
- case TabCompleteCB:
- break;
- case ChatMessageCB:
- break;
- case MultiBlockChange:
- break;
- case ConfirmTransactionCB:
- break;
- case CloseWindowCB:
- break;
- case OpenWindow:
- break;
- case WindowItems:
- break;
- case WindowProperty:
- break;
- case SetSlot:
- break;
- case SetCooldown:
- break;
- case PluginMessageCB:
- break;
- case NamedSoundEffect:
- break;
- case DisconnectPlay:
- return std::make_shared<PacketDisconnectPlay>();
- case EntityStatus:
- break;
- case Explosion:
- break;
- case UnloadChunk:
- break;
- case ChangeGameState:
- break;
- case KeepAliveCB:
- return std::make_shared<PacketKeepAliveCB>();
- case ChunkData:
- return std::make_shared<PacketChunkData>();
- case Effect:
- break;
- case Particle:
- break;
- case JoinGame:
- return std::make_shared<PacketJoinGame>();
- case Map:
- break;
- case EntityRelativeMove:
- break;
- case EntityLookAndRelativeMove:
- break;
- case EntityLook:
- break;
- case Entity:
- break;
- case VehicleMove:
- break;
- case OpenSignEditor:
- break;
- case PlayerAbilitiesCB:
- break;
- case CombatEvent:
- break;
- case PlayerListItem:
- break;
- case PlayerPositionAndLookCB:
- return std::make_shared<PacketPlayerPositionAndLookCB>();
- case UseBed:
- break;
- case DestroyEntities:
- break;
- case RemoveEntityEffect:
- break;
- case ResourcePackSend:
- break;
- case Respawn:
- break;
- case EntityHeadLook:
- break;
- case WorldBorder:
- break;
- case Camera:
- break;
- case HeldItemChangeCB:
- break;
- case DisplayScoreboard:
- break;
- case EntityMetadata:
- break;
- case AttachEntity:
- break;
- case EntityVelocity:
- break;
- case EntityEquipment:
- break;
- case SetExperience:
- break;
- case UpdateHealth:
- return std::make_shared<PacketUpdateHealth>();
- case ScoreboardObjective:
- break;
- case SetPassengers:
- break;
- case Teams:
- break;
- case UpdateScore:
- break;
- case SpawnPosition:
- return std::make_shared<PacketSpawnPosition>();
- case TimeUpdate:
- break;
- case Title:
- break;
- case SoundEffect:
- break;
- case PlayerListHeaderAndFooter:
- break;
- case CollectItem:
- break;
- case EntityTeleport:
- break;
- case EntityProperties:
- break;
- case EntityEffect:
- break;
- case UnlockRecipes:
- break;
- case SelectAdvancementTab:
- break;
- case Advancements:
- break;
- }
- return nullptr;
-}