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-rw-r--r--src/AssetManager.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 5fa7990..cca31e8 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -227,19 +227,19 @@ void ParseAssetBlockModel(AssetTreeNode &node) {
auto face = faceIt.value();
BlockModel::ElementData::FaceData faceData;
- BlockModel::ElementData::FaceDirection faceDir;
+ FaceDirection faceDir;
if (faceIt.key() == "down")
- faceDir = BlockModel::ElementData::FaceDirection::down;
+ faceDir = FaceDirection::down;
else if (faceIt.key() == "up")
- faceDir = BlockModel::ElementData::FaceDirection::up;
+ faceDir = FaceDirection::up;
else if (faceIt.key() == "north")
- faceDir = BlockModel::ElementData::FaceDirection::north;
+ faceDir = FaceDirection::north;
else if (faceIt.key() == "south")
- faceDir = BlockModel::ElementData::FaceDirection::south;
+ faceDir = FaceDirection::south;
else if (faceIt.key() == "west")
- faceDir = BlockModel::ElementData::FaceDirection::west;
+ faceDir = FaceDirection::west;
else if (faceIt.key() == "east")
- faceDir = BlockModel::ElementData::FaceDirection::east;
+ faceDir = FaceDirection::east;
if (face.find("uv") != face.end()) {
BlockModel::ElementData::FaceData::Uv uv;
@@ -250,20 +250,20 @@ void ParseAssetBlockModel(AssetTreeNode &node) {
faceData.uv = uv;
}
- BlockModel::ElementData::FaceDirection cullface = BlockModel::ElementData::FaceDirection::none;
+ FaceDirection cullface = FaceDirection::none;
if (face.find("cullface") != face.end()) {
if (face["cullface"] == "down")
- cullface = BlockModel::ElementData::FaceDirection::down;
+ cullface = FaceDirection::down;
else if (face["cullface"] == "up")
- cullface = BlockModel::ElementData::FaceDirection::up;
+ cullface = FaceDirection::up;
else if (face["cullface"] == "north")
- cullface = BlockModel::ElementData::FaceDirection::north;
+ cullface = FaceDirection::north;
else if (face["cullface"] == "south")
- cullface = BlockModel::ElementData::FaceDirection::south;
+ cullface = FaceDirection::south;
else if (face["cullface"] == "west")
- cullface = BlockModel::ElementData::FaceDirection::west;
+ cullface = FaceDirection::west;
else if (face["cullface"] == "east")
- cullface = BlockModel::ElementData::FaceDirection::east;
+ cullface = FaceDirection::east;
}
faceData.cullface = cullface;
@@ -404,20 +404,20 @@ void ParseBlockModels() {
elementTransform = glm::scale(elementTransform, elementSize.glm());
for (const auto& face : element.faces) {
- BlockModel::ParsedFace parsedFace;
+ ParsedFace parsedFace;
parsedFace.visibility = face.second.cullface;
glm::mat4 faceTransform;
switch (face.first) {
- case BlockModel::ElementData::FaceDirection::down:
+ case FaceDirection::down:
faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0));
faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0, 0));
faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1));
break;
- case BlockModel::ElementData::FaceDirection::up:
+ case FaceDirection::up:
faceTransform = glm::translate(elementTransform, glm::vec3(0.0f, 1.0f, 0.0f));
break;
- case BlockModel::ElementData::FaceDirection::north:
+ case FaceDirection::north:
faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 1));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f));
@@ -425,18 +425,18 @@ void ParseBlockModels() {
faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1, 0, 0.0f));
faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1.0f));
break;
- case BlockModel::ElementData::FaceDirection::south:
+ case FaceDirection::south:
faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f));
break;
- case BlockModel::ElementData::FaceDirection::west:
+ case FaceDirection::west:
faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f));
faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f));
faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1));
break;
- case BlockModel::ElementData::FaceDirection::east:
+ case FaceDirection::east:
faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0));
faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f));
break;