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-rw-r--r--src/GalOgl.cpp127
1 files changed, 109 insertions, 18 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp
index 5643b4d..7ee6cf3 100644
--- a/src/GalOgl.cpp
+++ b/src/GalOgl.cpp
@@ -3,6 +3,7 @@
#include <easylogging++.h>
#include <GL/glew.h>
#include <glm/gtc/type_ptr.hpp>
+#include <optick.h>
#include "Utility.hpp"
@@ -234,6 +235,41 @@ GLenum GalWrappingGetGlType(Wrapping wrapping) {
return 0;
}
+GLenum glCheckError_(const char* file, int line) {
+ OPTICK_EVENT();
+ GLenum errorCode;
+ while ((errorCode = glGetError()) != GL_NO_ERROR) {
+ std::string error;
+ switch (errorCode) {
+ case GL_INVALID_ENUM:
+ error = "INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ error = "STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ error = "STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "OUT_OF_MEMORY";
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ error = "INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ }
+ static int t = 0;
+ LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
+ }
+ return errorCode;
+}
+#define glCheckError() glCheckError_(__FILE__, __LINE__)
+
class ShaderOgl : public Shader {
public:
@@ -268,6 +304,7 @@ public:
Format format;
size_t width = 1, height = 1, depth = 1;
bool interpolateLayers = false;
+ GLenum type;
Filtering min = Filtering::Nearest, max = Filtering::Nearest;
Wrapping wrap = Wrapping::Clamp;
@@ -334,11 +371,51 @@ public:
glBindTexture(type, 0);
}
+ virtual void SetSubData(size_t x, size_t y, size_t z, size_t width, size_t height, size_t depth, std::vector<std::byte>&& data, size_t mipLevel = 0) override {
+ size_t expectedSize = width * height * depth * GalFormatGetSize(format);
+ if (data.size() != expectedSize)
+ throw std::logic_error("Size of data is not valid for this texture");
+
+ glBindTexture(type, texture);
+ glCheckError();
+
+ switch (type) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ glTexSubImage2D(type, mipLevel, x, y, width, height, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ break;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ glTexSubImage3D(type, mipLevel, x, y, z, width, height, depth, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ break;
+ default:
+ throw std::runtime_error("Unknown texture type");
+ }
+
+ glCheckError();
+
+ glBindTexture(type, 0);
+ }
+
};
class PipelineConfigOgl : public PipelineConfig {
public:
std::shared_ptr<ShaderOgl> vertexShader, pixelShader;
+ std::map<std::string, std::shared_ptr<TextureOgl>> textures;
std::map<std::string, Type> shaderParameters;
std::shared_ptr<Framebuffer> targetFb;
std::vector<std::vector<VertexAttribute>> vertexBuffers;
@@ -356,6 +433,11 @@ public:
shaderParameters.emplace(std::string(name), type);
}
+ virtual void AddStaticTexture(std::string_view name, std::shared_ptr<Texture> texture) override {
+ auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture);
+ textures.emplace(std::string(name), tex);
+ }
+
virtual void SetTarget(std::shared_ptr<Framebuffer> target) override {
targetFb = target;
}
@@ -436,6 +518,7 @@ public:
class PipelineOgl : public Pipeline {
public:
std::map<std::string, size_t> shaderParameters;
+ std::vector<std::shared_ptr<TextureOgl>> staticTextures;
GLuint program;
struct VertexBindingCommand {
size_t bufferId;
@@ -451,15 +534,21 @@ public:
virtual void Activate() override {
glUseProgram(program);
+
+ for (size_t i = 0; i < staticTextures.size(); i++) {
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(staticTextures[i]->type, staticTextures[i]->texture);
+ }
+
glCheckError();
}
virtual void SetDynamicTexture(std::string_view name, std::shared_ptr<Texture> texture) override {
Activate();
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + staticTextures.size());
auto tex = std::static_pointer_cast<TextureOgl>(texture);
glBindTexture(tex->type, tex->texture);
- SetShaderParameter(name, 0);
+ SetShaderParameter(name, static_cast<int>(staticTextures.size()));
}
virtual std::shared_ptr<PipelineInstance> CreateInstance(std::vector<std::pair<std::shared_ptr<BufferBinding>, std::shared_ptr<Buffer>>>&& buffers) override {
@@ -665,6 +754,7 @@ public:
virtual std::shared_ptr<TextureConfig> CreateTexture2DConfig(size_t width, size_t height, Format format) override {
auto config = std::make_shared<TextureConfigOgl>();
+ config->type = GL_TEXTURE_2D;
config->width = width;
config->height = height;
config->depth = 1;
@@ -676,6 +766,7 @@ public:
virtual std::shared_ptr<TextureConfig> CreateTexture3DConfig(size_t width, size_t height, size_t depth, bool interpolateLayers, Format format) override {
auto config = std::make_shared<TextureConfigOgl>();
+ config->type = interpolateLayers ? GL_TEXTURE_3D : GL_TEXTURE_2D_ARRAY;
config->width = width;
config->height = height;
config->depth = depth;
@@ -689,7 +780,7 @@ public:
auto texConfig = std::static_pointer_cast<TextureConfigOgl, TextureConfig>(config);
auto texture = std::make_shared<TextureOgl>();
- texture->type = GL_TEXTURE_2D;
+ texture->type = texConfig->type;
texture->format = texConfig->format;
texture->width = texConfig->width;
texture->height = texConfig->height;
@@ -789,26 +880,26 @@ public:
for (auto&& [name, type] : config->shaderParameters) {
GLint location = glGetUniformLocation(program, name.c_str());
if (location < 0) {
- glDeleteProgram(program);
LOG(ERROR) << "Uniform name \"" << name << "\" not found in shader";
- throw std::runtime_error("Invalid uniform");
- }
- switch (type) {
- case Type::Vec2:
- glUniform2f(location, 0.0f, 0.0f);
- break;
- case Type::Vec2u8:
- case Type::Vec2u16:
- case Type::Vec2u32:
- glUniform2ui(location, 0, 0);
- break;
- case Type::Vec4u8:
- glUniform4ui(location, 0, 0, 0, 0);
- break;
}
pipeline->shaderParameters.insert({ name,location });
}
+ glCheckError();
+
+ //Static textures
+
+ size_t usedTextureBlocks = 0;
+ for (auto&& [name, texture] : config->textures) {
+ GLint location = glGetUniformLocation(program, name.c_str());
+ if (location < 0) {
+ LOG(ERROR) << "Texture uniform name \"" << name << "\" not found in shader";
+ }
+
+ glUniform1i(location, usedTextureBlocks);
+ pipeline->staticTextures.push_back(texture);
+ }
+
//Vertex attributes
size_t bufferId = 0;