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-rw-r--r--src/Plugin.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/src/Plugin.cpp b/src/Plugin.cpp
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index 0000000..8d2de94
--- /dev/null
+++ b/src/Plugin.cpp
@@ -0,0 +1,261 @@
+#include "Plugin.hpp"
+
+#include <vector>
+
+#include <easylogging++.h>
+#include <sol.hpp>
+#include <optick.h>
+
+#include "GameState.hpp"
+#include "Game.hpp"
+#include "Event.hpp"
+#include "AssetManager.hpp"
+
+
+struct Plugin {
+ int errors;
+ const std::string name;
+ const std::string displayName;
+ const std::function<void()> onLoad;
+ const std::function<void()> onUnload;
+ const std::function<void(std::string)> onChangeState;
+ const std::function<void(double)> onTick;
+ const std::function<BlockInfo(Vector)> onRequestBlockInfo;
+};
+
+
+std::vector<Plugin> plugins;
+sol::state lua;
+
+
+namespace PluginApi {
+
+ void RegisterPlugin(sol::table plugin) {
+ Plugin nativePlugin {
+ 0,
+ plugin["name"].get_or<std::string>(""),
+ plugin["displayName"].get_or<std::string>(""),
+ plugin["onLoad"].get_or(std::function<void()>()),
+ plugin["onUnload"].get_or(std::function<void()>()),
+ plugin["onChangeState"].get_or(std::function<void(std::string)>()),
+ plugin["onTick"].get_or(std::function<void(double)>()),
+ plugin["onRequestBlockInfo"].get_or(std::function<BlockInfo(Vector)>()),
+ };
+ plugins.push_back(nativePlugin);
+ nativePlugin.onLoad();
+
+ LOG(INFO) << "Loaded plugin " << (!nativePlugin.displayName.empty() ? nativePlugin.displayName : nativePlugin.name);
+ }
+
+ void LogWarning(std::string text) {
+ LOG(WARNING) << text;
+ }
+
+ void LogInfo(std::string text) {
+ LOG(INFO) << text;
+ }
+
+ void LogError(std::string text) {
+ LOG(ERROR) << text;
+ }
+
+ GameState *GetGameState() {
+ return ::GetGameState();
+ }
+
+ void RegisterBlock(BlockId blockId, bool collides, std::string blockstate, std::string variant) {
+ RegisterStaticBlockInfo(blockId, BlockInfo{
+ collides,
+ blockstate,
+ variant
+ });
+ }
+}
+
+int LoadFileRequire(lua_State* L) {
+ std::string path = sol::stack::get<std::string>(L);
+
+ std::string package = path.substr(0, path.find('/'));
+ std::string script = path.substr(path.find('/') + 1);
+
+ std::string scriptPath = "/" + package + "/scripts/" + script;
+
+ AssetScript *asset = AssetManager::GetAsset<AssetScript>(scriptPath);
+ if (!asset) {
+ sol::stack::push(L, "Module '" + scriptPath + "' not found");
+ return 1;
+ }
+
+ luaL_loadbuffer(L, asset->code.data(), asset->code.size(), path.c_str());
+ return 1;
+}
+
+void PluginSystem::Init() {
+ OPTICK_EVENT();
+ LOG(INFO) << "Initializing plugin system";
+ for (Plugin &plugin : plugins) {
+ if (plugin.onUnload && plugin.errors < 10)
+ plugin.onUnload();
+ }
+
+ plugins.clear();
+ lua = sol::state();
+ lua.open_libraries();
+
+ lua["package"]["searchers"] = lua.create_table_with(
+ 1, LoadFileRequire
+ );
+
+ lua.new_usertype<Entity>("Entity",
+ "pos", &Entity::pos);
+
+ lua.new_usertype<GameState>("GameState",
+ "GetPlayer", &GameState::GetPlayer,
+ "GetWorld", &GameState::GetWorld,
+ "GetTimeStatus", &GameState::GetTimeStatus,
+ "GetGameStatus", &GameState::GetGameStatus,
+ "GetPlayerStatus", &GameState::GetPlayerStatus,
+ "GetSelectionStatus", &GameState::GetSelectionStatus,
+ "GetInventory", &GameState::GetInventory);
+
+ lua.new_usertype<TimeStatus>("TimeStatus",
+ "interpolatedTimeOfDay", &TimeStatus::interpolatedTimeOfDay,
+ "worldAge", &TimeStatus::worldAge,
+ "timeOfDay", &TimeStatus::timeOfDay,
+ "doDaylightCycle", &TimeStatus::doDaylightCycle);
+
+ lua.new_usertype<GameStatus>("GameStatus",
+ "levelType", &GameStatus::levelType,
+ "spawnPosition", &GameStatus::spawnPosition,
+ "gamemode", &GameStatus::gamemode,
+ "dimension", &GameStatus::dimension,
+ "difficulty", &GameStatus::difficulty,
+ "maxPlayers", &GameStatus::maxPlayers,
+ "isGameStarted", &GameStatus::isGameStarted,
+ "reducedDebugInfo", &GameStatus::reducedDebugInfo);
+
+ lua.new_usertype<SelectionStatus>("SelectionStatus",
+ "raycastHit", &SelectionStatus::raycastHit,
+ "selectedBlock", &SelectionStatus::selectedBlock,
+ "distanceToSelectedBlock", &SelectionStatus::distanceToSelectedBlock,
+ "isBlockSelected", &SelectionStatus::isBlockSelected);
+
+ lua.new_usertype<PlayerStatus>("PlayerStatus",
+ "uid", &PlayerStatus::uid,
+ "name", &PlayerStatus::name,
+ "flyingSpeed", &PlayerStatus::flyingSpeed,
+ "fovModifier", &PlayerStatus::fovModifier,
+ "health", &PlayerStatus::health,
+ "eid", &PlayerStatus::eid,
+ "invulnerable", &PlayerStatus::invulnerable,
+ "flying", &PlayerStatus::flying,
+ "allowFlying", &PlayerStatus::allowFlying,
+ "creativeMode", &PlayerStatus::creativeMode);
+
+ lua.new_usertype<World>("World",
+ "GetEntitiesList", &World::GetEntitiesList,
+ "GetEntity",&World::GetEntityPtr,
+ "Raycast", &World::Raycast,
+ "GetBlockId", &World::GetBlockId,
+ "SetBlockId", &World::SetBlockId);
+
+ auto bidFactory1 = []() {
+ return BlockId{ 0,0 };
+ };
+ auto bidFactory2 = [](unsigned short id, unsigned char state) {
+ return BlockId{ id,state };
+ };
+
+ lua.new_usertype<BlockId>("BlockId",
+ "new", sol::factories([]() {return BlockId{ 0,0 };},
+ [](unsigned short id, unsigned char state) {return BlockId{ id, state };}),
+ "id", sol::property(
+ [](BlockId & bid) { return bid.id; },
+ [](BlockId & bid, unsigned short id) { bid.id = id; }),
+ "state", sol::property(
+ [](BlockId & bid) { return bid.state; },
+ [](BlockId & bid, unsigned char state) { bid.state = state; }));
+
+ lua.new_usertype<Vector>("Vector",
+ sol::constructors<Vector(),Vector(long long, long long, long long)>(),
+ "x", &Vector::x,
+ "y", &Vector::y,
+ "z", &Vector::z);
+
+ lua.new_usertype<VectorF>("VectorF",
+ sol::constructors<VectorF(), VectorF(double, double, double)>(),
+ "x", &VectorF::x,
+ "y", &VectorF::y,
+ "z", &VectorF::z);
+
+ lua.new_usertype<BlockInfo>("BlockInfo",
+ "collides", &BlockInfo::collides,
+ "blockstate", &BlockInfo::blockstate,
+ "variant", &BlockInfo::variant);
+
+ sol::table apiTable = lua["AC"].get_or_create<sol::table>();
+
+ apiTable["RegisterPlugin"] = PluginApi::RegisterPlugin;
+ apiTable["LogWarning"] = PluginApi::LogWarning;
+ apiTable["LogInfo"] = PluginApi::LogInfo;
+ apiTable["LogError"] = PluginApi::LogError;
+ apiTable["GetGameState"] = PluginApi::GetGameState;
+ apiTable["RegisterBlock"] = PluginApi::RegisterBlock;
+}
+
+void PluginSystem::Execute(const std::string &luaCode, bool except) {
+ OPTICK_EVENT();
+ try {
+ lua.safe_script(luaCode);
+ } catch (sol::error &e) {
+ LOG(ERROR) << e.what();
+ if (except)
+ throw;
+ }
+}
+
+void PluginSystem::CallOnChangeState(std::string newState) {
+ OPTICK_EVENT();
+ for (Plugin &plugin : plugins) {
+ if (plugin.onChangeState && plugin.errors < 10)
+ try {
+ plugin.onChangeState(newState);
+ }
+ catch (sol::error &e) {
+ LOG(ERROR) << e.what();
+ plugin.errors++;
+ }
+ }
+}
+
+void PluginSystem::CallOnTick(double deltaTime) {
+ OPTICK_EVENT();
+ for (Plugin& plugin : plugins) {
+ if (plugin.onTick && plugin.errors < 10)
+ try {
+ plugin.onTick(deltaTime);
+ }
+ catch (sol::error &e) {
+ LOG(ERROR) << e.what();
+ plugin.errors++;
+ }
+ }
+}
+
+BlockInfo PluginSystem::RequestBlockInfo(Vector blockPos) {
+ OPTICK_EVENT();
+ BlockInfo ret;
+ for (Plugin& plugin : plugins) {
+ if (plugin.onRequestBlockInfo && plugin.errors < 10)
+ try {
+ ret = plugin.onRequestBlockInfo(blockPos);
+ if (!ret.blockstate.empty())
+ break;
+ }
+ catch (sol::error & e) {
+ LOG(ERROR) << e.what();
+ plugin.errors++;
+ }
+ }
+ return ret;
+}