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-rw-r--r--src/Render.cpp129
1 files changed, 95 insertions, 34 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 9121d1a..38a6ab0 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -30,6 +30,8 @@ void Render::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string
window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2,
sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2));
SetMouseCapture(false);
+ renderState.WindowWidth = WinWidth;
+ renderState.WindowHeight = WinHeight;
}
void Render::InitGlew() {
@@ -51,19 +53,18 @@ void Render::InitGlew() {
}
void Render::PrepareToRendering() {
- shader = new Shader("./shaders/face.vs", "./shaders/face.fs");
- shader->Use();
-
//TextureAtlas texture
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, AssetManager::Instance().GetTextureAtlas());
- glUniform1i(glGetUniformLocation(shader->Program, "textureAtlas"), 0);
+ glBindTexture(GL_TEXTURE_2D, AssetManager::Instance().GetTextureAtlas());
}
void Render::RenderFrame() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ if (renderWorld)
+ world->Render(renderState);
+
window->display();
}
@@ -77,33 +78,78 @@ void Render::HandleEvents() {
break;
case sf::Event::Resized:
glViewport(0, 0, window->getSize().x, window->getSize().y);
+ renderState.WindowWidth = window->getSize().x;
+ renderState.WindowHeight = window->getSize().y;
break;
case sf::Event::KeyPressed:
if (!window->hasFocus()) break;
- switch (event.key.code) {
- case sf::Keyboard::Escape:
- LOG(INFO) << "Received close event by esc";
- isRunning = false;
- break;
- case sf::Keyboard::T:
- SetMouseCapture(!isMouseCaptured);
- break;
- case sf::Keyboard::U:
- EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{"127.0.0.1", 25565});
+ switch (event.key.code) {
+ case sf::Keyboard::Escape:
+ LOG(INFO) << "Received close event by esc";
+ isRunning = false;
+ break;
+ case sf::Keyboard::T:
+ SetMouseCapture(!isMouseCaptured);
+ break;
+ case sf::Keyboard::U:
+ EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ "127.0.0.1", 25565 });
+ break;
+ case sf::Keyboard::I:
+ EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Manual disconnect" });
+ break;
+ case sf::Keyboard::K:
+ if (renderWorld) {
+ world->MaxRenderingDistance--;
+ if (world->MaxRenderingDistance <= 0)
+ world->MaxRenderingDistance = 1;
+ LOG(INFO) << "Decreased rendering distance: " << world->MaxRenderingDistance;
+ EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ }
+ break;
+ case sf::Keyboard::L:
+ if (renderWorld) {
+ world->MaxRenderingDistance++;
+ LOG(INFO) << "Increased rendering distance: " << world->MaxRenderingDistance;
+ EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ }
+ break;
+ case sf::Keyboard::W:
+ EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::W });
+ break;
+ case sf::Keyboard::A:
+ EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::A });
+ break;
+ case sf::Keyboard::S:
+ EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::S });
+ break;
+ case sf::Keyboard::D:
+ EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::D });
+ break;
default:
break;
}
+ case sf::Event::KeyReleased:
+ if (!window->hasFocus()) break;
+ switch (event.key.code) {
+ case sf::Keyboard::W:
+ EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::W });
+ break;
+ case sf::Keyboard::A:
+ EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::A });
+ break;
+ case sf::Keyboard::S:
+ EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::S });
+ break;
+ case sf::Keyboard::D:
+ EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::D });
+ break;
+ default:
+ break;
+ }
default:
break;
}
- }
- if (window->hasFocus()) {
- /*if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) gameState->HandleMovement(GameState::FORWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) gameState->HandleMovement(GameState::BACKWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) gameState->HandleMovement(GameState::LEFT, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) gameState->HandleMovement(GameState::RIGHT, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) gameState->HandleMovement(GameState::JUMP, deltaTime);*/
- }
+ }
}
void Render::HandleMouseCapture() {
@@ -112,7 +158,7 @@ void Render::HandleMouseCapture() {
sf::Mouse::setPosition(center, *window);
mouseXDelta = (mousePos - center).x, mouseYDelta = (center - mousePos).y;
const float Sensetivity = 0.7f;
- //gameState->HandleRotation(mouseXDelta * Sensetivity, mouseYDelta * Sensetivity);
+ EventAgregator::DirectEventCall(EventType::MouseMoved, MouseMovedData{ mouseXDelta * Sensetivity, mouseYDelta });
}
void Render::SetMouseCapture(bool IsCaptured) {
@@ -125,11 +171,7 @@ void Render::SetMouseCapture(bool IsCaptured) {
void Render::ExecuteRenderLoop() {
EventListener listener;
- listener.RegisterHandler(EventType::GlobalAppState, [this](EventData eventData) {
-
- });
-
- /*listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
+ listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
auto data = std::get<ConnectionSuccessfullData>(eventData);
window->setTitle("Connected");
});
@@ -137,14 +179,31 @@ void Render::ExecuteRenderLoop() {
listener.RegisterHandler(EventType::PlayerConnected, [this](EventData eventData) {
auto data = std::get<PlayerConnectedData>(eventData);
window->setTitle("Joined the game");
+ world = std::make_unique<RendererWorld>(data.ptr);
});
listener.RegisterHandler(EventType::RemoveLoadingScreen, [this](EventData eventData) {
- window->setTitle("Loaded");
- });*/
+ window->setTitle("Playing");
+ renderWorld = true;
+ });
+
+ listener.RegisterHandler(EventType::ConnectionFailed, [this](EventData eventData) {
+ window->setTitle("Connection failed: " + std::get<ConnectionFailedData>(eventData).reason);
+ renderWorld = false;
+ world.reset();
+ });
- using namespace std::chrono_literals;
- LoopExecutionTimeController timer(16ms);
+ listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) {
+ window->setTitle("Disconnected: " + std::get<DisconnectedData>(eventData).reason);
+ renderWorld = false;
+ world.reset();
+ });
+
+ listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) {
+ window->setTitle("Connecting");
+ });
+
+ LoopExecutionTimeController timer(std::chrono::milliseconds(16));
while (isRunning) {
HandleEvents();
if (isMouseCaptured) HandleMouseCapture();
@@ -153,7 +212,9 @@ void Render::ExecuteRenderLoop() {
RenderFrame();
while (listener.IsEventsQueueIsNotEmpty())
listener.HandleEvent();
+ if (renderWorld)
+ window->setTitle("FPS: "+std::to_string(1.0/timer.GetDeltaMs()*1000.0));
timer.Update();
}
- SetGlobalState(GlobalState::Exiting);
+ EventAgregator::PushEvent(EventType::Exit, ExitData{});
}