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-rw-r--r--src/RendererWorld.cpp70
1 files changed, 40 insertions, 30 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 7f7c850..ebb049d 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -2,6 +2,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
+#include <optick.h>
#include "DebugInfo.hpp"
#include "Frustum.hpp"
@@ -12,11 +13,14 @@
#include "GameState.hpp"
#include "Section.hpp"
#include "RendererSectionData.hpp"
+#include "Game.hpp"
void RendererWorld::WorkerFunction(size_t workerId) {
+ OPTICK_THREAD("Worker");
EventListener tasksListener;
tasksListener.RegisterHandler("ParseSection", [&](const Event &eventData) {
+ OPTICK_EVENT("EV_ParseSection");
auto data = eventData.get<std::tuple<size_t, size_t, bool>>();
if (std::get<0>(data) != workerId)
return;
@@ -36,6 +40,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
}
void RendererWorld::ParseQueueUpdate() {
+ OPTICK_EVENT();
while (!parseQueue.empty()) {
size_t id = 0;
for (; id < RendererWorld::parsingBufferSize && parsing[id].parsing; ++id) {}
@@ -52,13 +57,13 @@ void RendererWorld::ParseQueueUpdate() {
vec.y -= 4500;
}
- parsing[id].data.section = gs->GetWorld().GetSection(vec);
- parsing[id].data.north = gs->GetWorld().GetSection(vec + Vector(0, 0, 1));
- parsing[id].data.south = gs->GetWorld().GetSection(vec + Vector(0, 0, -1));
- parsing[id].data.west = gs->GetWorld().GetSection(vec + Vector(1, 0, 0));
- parsing[id].data.east = gs->GetWorld().GetSection(vec + Vector(-1, 0, 0));
- parsing[id].data.bottom = gs->GetWorld().GetSection(vec + Vector(0, -1, 0));
- parsing[id].data.top = gs->GetWorld().GetSection(vec + Vector(0, 1, 0));
+ parsing[id].data.section = GetGameState()->GetWorld().GetSection(vec);
+ parsing[id].data.north = GetGameState()->GetWorld().GetSection(vec + Vector(0, 0, 1));
+ parsing[id].data.south = GetGameState()->GetWorld().GetSection(vec + Vector(0, 0, -1));
+ parsing[id].data.west = GetGameState()->GetWorld().GetSection(vec + Vector(1, 0, 0));
+ parsing[id].data.east = GetGameState()->GetWorld().GetSection(vec + Vector(-1, 0, 0));
+ parsing[id].data.bottom = GetGameState()->GetWorld().GetSection(vec + Vector(0, -1, 0));
+ parsing[id].data.top = GetGameState()->GetWorld().GetSection(vec + Vector(0, 1, 0));
parsing[id].parsing = true;
@@ -69,6 +74,7 @@ void RendererWorld::ParseQueueUpdate() {
}
void RendererWorld::ParseQeueueRemoveUnnecessary() {
+ OPTICK_EVENT();
size_t size = parseQueue.size();
static std::vector<Vector> elements;
elements.clear();
@@ -86,7 +92,7 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() {
if (std::find(elements.begin(), elements.end(), vec) != elements.end())
continue;
- const Section& section = gs->GetWorld().GetSection(vec);
+ const Section& section = GetGameState()->GetWorld().GetSection(vec);
bool skip = false;
@@ -112,10 +118,11 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() {
}
void RendererWorld::UpdateAllSections(VectorF playerPos) {
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ OPTICK_EVENT();
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
std::vector<Vector> suitableChunks;
- auto chunks = gs->GetWorld().GetSectionsList();
+ auto chunks = GetGameState()->GetWorld().GetSectionsList();
for (auto& it : chunks) {
double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
if (distance > MaxRenderingDistance)
@@ -134,7 +141,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) {
PUSH_EVENT("DeleteSectionRender", it);
}
- playerChunk.y = std::floor(gs->GetPlayer()->pos.y / 16.0);
+ playerChunk.y = std::floor(GetGameState()->GetPlayer()->pos.y / 16.0);
std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) {
double leftLengthToPlayer = (playerChunk - lhs).GetLength();
double rightLengthToPlayer = (playerChunk - rhs).GetLength();
@@ -146,8 +153,8 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) {
}
}
-RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
- gs = ptr;
+RendererWorld::RendererWorld() {
+ OPTICK_EVENT();
MaxRenderingDistance = 2;
numOfWorkers = _max(1, (signed int) std::thread::hardware_concurrency() - 2);
@@ -158,6 +165,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
PrepareRender();
listener->RegisterHandler("DeleteSectionRender", [this](const Event& eventData) {
+ OPTICK_EVENT("EV_DeleteSectionRender");
auto vec = eventData.get<Vector>();
auto it = sections.find(vec);
if (it == sections.end())
@@ -166,6 +174,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("SectionParsed",[this](const Event &eventData) {
+ OPTICK_EVENT("EV_SectionParsed");
auto id = eventData.get<size_t>();
parsing[id].parsing = false;
@@ -185,8 +194,9 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("EntityChanged", [this](const Event& eventData) {
+ OPTICK_EVENT("EV_EntityChanged");
auto data = eventData.get<unsigned int>();
- for (unsigned int entityId : gs->GetWorld().GetEntitiesList()) {
+ for (unsigned int entityId : GetGameState()->GetWorld().GetEntitiesList()) {
if (entityId == data) {
entities.push_back(RendererEntity(entityId));
}
@@ -194,11 +204,12 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("ChunkChanged", [this](const Event& eventData) {
+ OPTICK_EVENT("EV_ChunkChanged");
auto vec = eventData.get<Vector>();
if (vec == Vector())
return;
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) {
@@ -211,11 +222,12 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("ChunkChangedForce", [this](const Event& eventData) {
+ OPTICK_EVENT("EV_ChunkChangedForce");
auto vec = eventData.get<Vector>();
if (vec == Vector())
return;
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) {
@@ -230,7 +242,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("UpdateSectionsRender", [this](const Event&) {
- UpdateAllSections(gs->GetPlayer()->pos);
+ UpdateAllSections(GetGameState()->GetPlayer()->pos);
});
listener->RegisterHandler("PlayerPosChanged", [this](const Event& eventData) {
@@ -271,12 +283,13 @@ RendererWorld::~RendererWorld() {
}
void RendererWorld::Render(RenderState & renderState) {
+ OPTICK_EVENT();
//Common
glm::mat4 projection = glm::perspective(
glm::radians(70.0f), (float) renderState.WindowWidth / (float) renderState.WindowHeight,
0.1f, 10000000.0f
);
- glm::mat4 view = gs->GetViewMatrix();
+ glm::mat4 view = GetGameState()->GetViewMatrix();
glm::mat4 projView = projection * view;
//Render Entities
@@ -286,14 +299,14 @@ void RendererWorld::Render(RenderState & renderState) {
entityShader->SetUniform("projection", projection);
entityShader->SetUniform("view", view);
glCheckError();
-
+
renderState.SetActiveVao(RendererEntity::GetVao());
for (auto& it : entities) {
- it.Render(renderState, &gs->GetWorld());
+ it.Render(renderState, &GetGameState()->GetWorld());
}
//Render selected block
- Vector selectedBlock = gs->GetSelectionStatus().selectedBlock;
+ Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock;
if (selectedBlock != Vector()) {
glLineWidth(2.0f);
{
@@ -311,7 +324,7 @@ void RendererWorld::Render(RenderState & renderState) {
//Render raycast hit
const bool renderHit = false;
if (renderHit) {
- VectorF hit = gs->GetSelectionStatus().raycastHit;
+ VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
glLineWidth(2.0f);
{
glm::mat4 model;
@@ -331,16 +344,16 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
//Render sky
- renderState.TimeOfDay = gs->GetTimeStatus().timeOfDay;
+ renderState.TimeOfDay = GetGameState()->GetTimeStatus().timeOfDay;
Shader *skyShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get();
skyShader->Activate();
skyShader->SetUniform("projection", projection);
skyShader->SetUniform("view", view);
glm::mat4 model = glm::mat4(1.0);
- model = glm::translate(model, gs->GetPlayer()->pos.glm());
+ model = glm::translate(model, GetGameState()->GetPlayer()->pos.glm());
const float scale = 1000000.0f;
model = glm::scale(model, glm::vec3(scale, scale, scale));
- float shift = gs->GetTimeStatus().interpolatedTimeOfDay / 24000.0f;
+ float shift = GetGameState()->GetTimeStatus().interpolatedTimeOfDay / 24000.0f;
if (shift < 0)
shift *= -1.0f;
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1.0f, 0.0f));
@@ -357,7 +370,7 @@ void RendererWorld::Render(RenderState & renderState) {
const float moonriseLength = moonriseMax - moonriseMin;
float mixLevel = 0;
- float dayTime = gs->GetTimeStatus().interpolatedTimeOfDay;
+ float dayTime = GetGameState()->GetTimeStatus().interpolatedTimeOfDay;
if (dayTime < 0)
dayTime *= -1;
while (dayTime > 24000)
@@ -434,6 +447,7 @@ void RendererWorld::PrepareRender() {
}
void RendererWorld::Update(double timeToUpdate) {
+ OPTICK_EVENT();
static auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
if (parseQueueNeedRemoveUnnecessary)
@@ -451,7 +465,3 @@ void RendererWorld::Update(double timeToUpdate) {
DebugInfo::readyRenderer = parseQueue.size();
DebugInfo::renderSections = sections.size();
}
-
-GameState* RendererWorld::GameStatePtr() {
- return gs.get();
-}