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-rw-r--r--src/RendererWorld.cpp270
1 files changed, 181 insertions, 89 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 2764405..03d575b 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -293,62 +293,47 @@ void RendererWorld::Render(RenderState & renderState) {
glm::mat4 projView = projection * view;
//Render Entities
-#ifndef __APPLE__
- glLineWidth(3.0);
-#endif
- Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get();
- entityShader->Activate();
- entityShader->SetUniform("projection", projection);
- entityShader->SetUniform("view", view);
- glCheckError();
-
- renderState.SetActiveVao(RendererEntity::GetVao());
+ entitiesPipeline->Activate();
+ entitiesPipeline->SetShaderParameter("projection", projection);
+ entitiesPipeline->SetShaderParameter("view", view);
+
+ entitiesPipelineInstance->Activate();
for (auto& it : entities) {
- it.Render(renderState, &GetGameState()->GetWorld());
+ it.Render(entitiesPipeline, &GetGameState()->GetWorld());
+ entitiesPipelineInstance->Render(0, 24);
}
//Render selected block
Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock;
if (selectedBlock != Vector()) {
-#ifndef __APPLE__
- glLineWidth(2.0f);
-#endif
{
glm::mat4 model = glm::mat4(1.0);
model = glm::translate(model, selectedBlock.glm());
model = glm::translate(model,glm::vec3(0.5f,0.5f,0.5f));
model = glm::scale(model,glm::vec3(1.01f,1.01f,1.01f));
- entityShader->SetUniform("model", model);
- entityShader->SetUniform("color", glm::vec3(0, 0, 0));
- glCheckError();
- glDrawArrays(GL_LINES, 0, 24);
+ entitiesPipeline->SetShaderParameter("model", model);
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0, 0, 0));
+ entitiesPipelineInstance->Render(0, 24);
}
}
//Render raycast hit
const bool renderHit = false;
if (renderHit) {
- VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
-#ifndef __APPLE__
- glLineWidth(2.0f);
-#endif
+ VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
{
glm::mat4 model;
model = glm::translate(model, hit.glm());
- model = glm::scale(model,glm::vec3(0.3f,0.3f,0.3f));
- entityShader->SetUniform("model", model);
+ model = glm::scale(model, glm::vec3(0.3f, 0.3f, 0.3f));
+ //entityShader->SetUniform("model", model);
+ entitiesPipeline->SetShaderParameter("model", model);
if (selectedBlock == Vector())
- entityShader->SetUniform("color", glm::vec3(0.7f, 0, 0));
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0.7f, 0.0f, 0.0f));
else
- entityShader->SetUniform("color", glm::vec3(0, 0, 0.7f));
- glCheckError();
- glDrawArrays(GL_LINE_STRIP, 0, 36);
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0.0f, 0.0f, 0.7f));
+ entitiesPipelineInstance->Render(0, 24);
}
}
-#ifndef __APPLE__
- glLineWidth(1.0);
-#endif
- glCheckError();
//Render sky
renderState.TimeOfDay = GetGameState()->GetTimeStatus().timeOfDay;
@@ -399,80 +384,187 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
//Render sections
- auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
- float globalTime = rawGlobalTime.count() / 1000000000.0f;
- /*Shader* blockShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader.get();
- blockShader->Activate();
- blockShader->SetUniform("DayTime", mixLevel);
- blockShader->SetUniform("projView", projView);
- blockShader->SetUniform("GlobalTime", globalTime);
- glCheckError();
- */
- sectionsPipeline->Activate();
- sectionsPipeline->SetShaderParameter("DayTime", mixLevel);
- sectionsPipeline->SetShaderParameter("projView", projView);
-
- Frustum frustum(projView);
+ auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
+ float globalTime = rawGlobalTime.count() / 1000000000.0f;
+ sectionsPipeline->Activate();
+ sectionsPipeline->SetShaderParameter("DayTime", mixLevel);
+ sectionsPipeline->SetShaderParameter("projView", projView);
+
+ Frustum frustum(projView);
size_t culledSections = sections.size();
- unsigned int renderedFaces = 0;
+ unsigned int renderedFaces = 0;
for (auto& section : sections) {
- glm::vec3 point{
- section.second.GetPosition().x * 16 + 8,
- section.second.GetPosition().y * 16 + 8,
- section.second.GetPosition().z * 16 + 8
- };
+ glm::vec3 point{
+ section.second.GetPosition().x * 16 + 8,
+ section.second.GetPosition().y * 16 + 8,
+ section.second.GetPosition().z * 16 + 8
+ };
- bool isVisible = frustum.TestSphere(point, 16.0f);
+ bool isVisible = frustum.TestSphere(point, 16.0f);
if (!isVisible) {
culledSections--;
continue;
}
section.second.Render();
- renderedFaces += section.second.numOfFaces;
+ renderedFaces += section.second.numOfFaces;
}
DebugInfo::culledSections = culledSections;
- DebugInfo::renderFaces = renderedFaces;
- glCheckError();
+ DebugInfo::renderFaces = renderedFaces;
}
void RendererWorld::PrepareRender() {
- std::string sectionVertexSource, sectionPixelSource;
- {
- auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
- sectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+ std::string sectionVertexSource, sectionPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
+ sectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/face");
- sectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
- }
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/face");
+ sectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
- auto gal = Gal::GetImplementation();
- {
- auto sectionsPLC = gal->CreatePipelineConfig();
- sectionsPLC->SetTarget(gal->GetDefaultFramebuffer());
- sectionsPLC->AddShaderParameter("projView", Gal::Type::Mat4);
- sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
- sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
- sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
- sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
- sectionsBufferBinding = sectionsPLC->BindVertexBuffer({
- {"position", Gal::Type::Vec3, 4, 1},
- {"uv", Gal::Type::Vec2, 4, 1},
- {"uvLayer", Gal::Type::Float, 1, 1},
- {"animation", Gal::Type::Float, 1, 1},
- {"color", Gal::Type::Vec3, 1, 1},
- {"light", Gal::Type::Vec2, 1, 1},
- {"", Gal::Type::Uint8, 20, 1}
- });
- sectionsPipeline = gal->BuildPipeline(sectionsPLC);
- sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f);
- sectionsPipeline->SetShaderParameter("textureAtlas", 0);
- }
-
+ std::string entitiesVertexSource, entitiesPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/entity");
+ entitiesVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/entity");
+ entitiesPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
+
+ auto gal = Gal::GetImplementation();
+ {
+ auto sectionsPLC = gal->CreatePipelineConfig();
+ sectionsPLC->SetTarget(gal->GetDefaultFramebuffer());
+ sectionsPLC->AddShaderParameter("projView", Gal::Type::Mat4);
+ sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
+ sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
+ sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
+ sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
+ sectionsBufferBinding = sectionsPLC->BindVertexBuffer({
+ {"position", Gal::Type::Vec3, 4, 1},
+ {"uv", Gal::Type::Vec2, 4, 1},
+ {"uvLayer", Gal::Type::Float, 1, 1},
+ {"animation", Gal::Type::Float, 1, 1},
+ {"color", Gal::Type::Vec3, 1, 1},
+ {"light", Gal::Type::Vec2, 1, 1},
+ {"", Gal::Type::Uint8, 20, 1}
+ });
+ sectionsPipeline = gal->BuildPipeline(sectionsPLC);
+ sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f);
+ sectionsPipeline->SetShaderParameter("textureAtlas", 0);
+ }
+
+ {
+ auto entitiesPLC = gal->CreatePipelineConfig();
+ entitiesPLC->SetTarget(gal->GetDefaultFramebuffer());
+ entitiesPLC->AddShaderParameter("view", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("projection", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("model", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("color", Gal::Type::Vec3);
+ entitiesPLC->SetVertexShader(gal->LoadVertexShader(entitiesVertexSource));
+ entitiesPLC->SetPixelShader(gal->LoadPixelShader(entitiesPixelSource));
+ entitiesPLC->SetPrimitive(Gal::Primitive::Line);
+ auto entitiesPosBB = entitiesPLC->BindVertexBuffer({
+ {"position", Gal::Type::Vec3},
+ });
+ auto entitiesUvBB = entitiesPLC->BindVertexBuffer({
+ {"uvPosition", Gal::Type::Vec2},
+ });
+
+ entitiesPipeline = gal->BuildPipeline(entitiesPLC);
+
+ constexpr float vertices[] = {
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, -0.5f
+ };
+
+ constexpr float uvs[] = {
+ //Z+
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Z-
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+
+ //X+
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //X-
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y+
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y-
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ };
+
+ entitiesPosBuffer = gal->CreateBuffer();
+ entitiesPosBuffer->SetData({ reinterpret_cast<const std::byte*>(vertices), reinterpret_cast<const std::byte*>(vertices + sizeof(vertices)) });
+ entitiesUvBuffer = gal->CreateBuffer();
+ entitiesUvBuffer->SetData({ reinterpret_cast<const std::byte*>(uvs), reinterpret_cast<const std::byte*>(uvs + sizeof(uvs)) });
+
+ entitiesPipelineInstance = entitiesPipeline->CreateInstance({
+ {entitiesPosBB, entitiesPosBuffer},
+ {entitiesUvBB, entitiesUvBuffer},
+ });
+ }
TextureCoord sunTexture = AssetManager::GetTexture("/minecraft/textures/environment/sun");
TextureCoord moonTexture = AssetManager::GetTexture("/minecraft/textures/environment/moon_phases");