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-rw-r--r--src/RendererWorld.cpp182
1 files changed, 165 insertions, 17 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 08f890e..61c2afa 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -6,7 +6,8 @@ void RendererWorld::LoadedSectionController() {
Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
std::vector<Vector> suitableChunks;
- for (auto& it : gs->world.GetSectionsList()) {
+ auto chunks = gs->world.GetSectionsList();
+ for (auto& it : chunks) {
double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
if (distance > MaxRenderingDistance)
continue;
@@ -46,7 +47,6 @@ void RendererWorld::LoadedSectionController() {
auto& result = sections.find(vec);
if (result != sections.end()) {
if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) {
- sections.erase(result);
sectionsMutex.unlock();
RendererSectionData data(&gs->world, vec);
renderDataMutex.lock();
@@ -70,7 +70,7 @@ void RendererWorld::LoadedSectionController() {
contentListener.RegisterHandler(EventType::PlayerPosChanged, [this,&updateAllSections](EventData eventData) {
auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
- updateAllSections(pos);
+ updateAllSections(Vector(pos.x,pos.y,pos.z));
});
contentListener.RegisterHandler(EventType::UpdateSectionsRender, [this,&updateAllSections](EventData eventData) {
@@ -91,6 +91,50 @@ void RendererWorld::LoadedSectionController() {
}
}
+/*void RendererWorld::WorkerFunction(size_t workerId) {
+ EventListener tasksListener;
+
+ tasksListener.RegisterHandler(EventType::RendererWorkerTask, [&](EventData eventData) {
+ auto data = std::get<RendererWorkerTaskData>(eventData);
+ if (data.WorkerId != workerId)
+ return;
+ Vector vec = data.Task;
+
+ sectionsMutex.lock();
+ auto& result = sections.find(vec);
+ if (result != sections.end()) {
+ if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) {
+ sectionsMutex.unlock();
+ RendererSectionData data(&gs->world, vec);
+ renderDataMutex.lock();
+ renderData.push(data);
+ renderDataMutex.unlock();
+ EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ sectionsMutex.lock();
+ }
+ }
+ else {
+ sectionsMutex.unlock();
+ RendererSectionData data(&gs->world, vec);
+ renderDataMutex.lock();
+ renderData.push(data);
+ renderDataMutex.unlock();
+ EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ sectionsMutex.lock();
+ }
+ sectionsMutex.unlock();
+ LOG(INFO) << "Task " << vec << " done in " << workerId;
+
+ });
+
+ LoopExecutionTimeController timer(std::chrono::milliseconds(50));
+ while (isRunning) {
+ while (tasksListener.IsEventsQueueIsNotEmpty())
+ tasksListener.HandleEvent();
+ timer.Update();
+ }
+}*/
+
void RendererWorld::RenderBlocks(RenderState& renderState)
{
renderState.SetActiveShader(blockShader->Program);
@@ -124,7 +168,7 @@ void RendererWorld::RenderEntities(RenderState& renderState)
}
RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
- MaxRenderingDistance = 2;
+ MaxRenderingDistance = 15;
PrepareRender();
@@ -144,30 +188,70 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
renderDataMutex.lock();
while (!renderData.empty()) {
- auto &data = renderData.front();
- auto pair = std::make_pair(data.sectionPos, RendererSection(data));
+ auto &data = renderData.front();
sectionsMutex.lock();
- if (!sections.insert(pair).second) {
+ if (sections.find(data.sectionPos) != sections.end()) {
+ if (sections.find(data.sectionPos)->second.GetHash() == data.hash) {
+ LOG(INFO) << "Generated not necesarry RendererData";
+ sectionsMutex.unlock();
+ renderData.pop();
+ continue;
+ }
sections.erase(sections.find(data.sectionPos));
- sections.insert(pair);
}
+ RendererSection renderer(data);
+ sections.insert(std::make_pair(data.sectionPos, renderer));
sectionsMutex.unlock();
renderData.pop();
}
renderDataMutex.unlock();
+
+ /*sectionsMutex.lock();
+ renderList.clear();
+ for (auto& it : sections) {
+ renderList.push_back(it.first);
+ }
+ sectionsMutex.unlock();
+ std::sort(renderList.begin(), renderList.end(), [&](Vector lhs, Vector rhs) {
+ VectorF playerPos(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ);
+ VectorF left = VectorF(lhs.x, lhs.y, lhs.z) * 16 - playerPos;
+ VectorF right = VectorF(rhs.x, rhs.y, rhs.z) * 16 - playerPos;
+ return left.GetLength() > right.GetLength();
+ });*/
});
listener.RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
auto data = std::get<EntityChangedData>(eventData);
- for (auto&it : gs->world.entities) {
- if (it.entityId == data.EntityId) {
- entities.push_back(RendererEntity(&gs->world,it.entityId));
- return;
+ for (unsigned int entityId : gs->world.GetEntitiesList()) {
+ if (entityId == data.EntityId) {
+ entities.push_back(RendererEntity(&gs->world, entityId));
}
}
});
+ /*listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
+ auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
+ Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
+
+ double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
+ if (distanceToChunk > MaxRenderingDistance) {
+ //LOG(WARNING) << (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
+ //LOG(WARNING) << distanceToChunk;
+ return;
+ }
+
+ EventAgregator::PushEvent(EventType::RendererWorkerTask, RendererWorkerTaskData{ currentWorker++,vec });
+ if (currentWorker > numOfWorkers)
+ currentWorker = 0;
+ LOG(INFO) << "New task " << vec << " for " << currentWorker;
+ });
+
+ for (int i = 0; i < numOfWorkers; i++)
+ workers[i] = std::thread(&RendererWorld::WorkerFunction, this, i);*/
+
resourceLoader = std::thread(&RendererWorld::LoadedSectionController, this);
+
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
RendererWorld::~RendererWorld() {
@@ -179,6 +263,8 @@ RendererWorld::~RendererWorld() {
sectionsMutex.unlock();
LOG(INFO) << "Total faces to render: "<<faces;
isRunning = false;
+ /*for (int i = 0; i < numOfWorkers; i++)
+ workers[i].join();*/
resourceLoader.join();
delete blockShader;
delete entityShader;
@@ -198,13 +284,73 @@ void RendererWorld::Render(RenderState & renderState) {
glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight);
glCheckError();
- sectionsMutex.lock();
- for (auto& it : sections) {
+ /*for (auto& pos : renderList) {
+ std::vector<Vector> sectionCorners = {
+ Vector(0, 0, 0),
+ Vector(0, 0, 16),
+ Vector(0, 16, 0),
+ Vector(0, 16, 16),
+ Vector(16, 0, 0),
+ Vector(16, 0, 16),
+ Vector(16, 16, 0),
+ Vector(16, 16, 16),
+ };
+ bool isBreak = true;
+ glm::mat4 vp = projection * view;
+ for (auto &it : sectionCorners) {
+ glm::vec3 point(pos.x * 16 + it.x, pos.y * 16 + it.y, pos.z * 16 + it.z);
+ glm::vec4 p = vp * glm::vec4(point, 1);
+ glm::vec3 res = glm::vec3(p) / p.w;
+ if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) {
+ isBreak = false;
+ break;
+ }
+ }
+ double lengthToSection = (VectorF(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ) - VectorF(pos.x * 16, pos.y * 16, pos.z * 16)).GetLength();
- it.second.Render(renderState);
+ if (isBreak && lengthToSection > 30.0f) {
+ continue;
+ }
+
+ sections.find(pos)->second.Render(renderState);
+ }*/
+ sectionsMutex.lock();
+ for (auto& section : sections) {
+ sectionsMutex.unlock();
+ std::vector<Vector> sectionCorners = {
+ Vector(0, 0, 0),
+ Vector(0, 0, 16),
+ Vector(0, 16, 0),
+ Vector(0, 16, 16),
+ Vector(16, 0, 0),
+ Vector(16, 0, 16),
+ Vector(16, 16, 0),
+ Vector(16, 16, 16),
+ };
+ bool isBreak = true;
+ glm::mat4 vp = projection * view;
+ for (auto &it : sectionCorners) {
+ glm::vec3 point(section.second.GetPosition().x * 16 + it.x,
+ section.second.GetPosition().y * 16 + it.y,
+ section.second.GetPosition().z * 16 + it.z);
+ glm::vec4 p = vp * glm::vec4(point, 1);
+ glm::vec3 res = glm::vec3(p) / p.w;
+ if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) {
+ isBreak = false;
+ break;
+ }
+ }
+ double lengthToSection = (VectorF(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ) - VectorF(section.first.x*16,section.first.y*16,section.first.z*16)).GetLength();
+
+ if (isBreak && lengthToSection > 30.0f) {
+ sectionsMutex.lock();
+ continue;
+ }
+ section.second.Render(renderState);
+ sectionsMutex.lock();
}
sectionsMutex.unlock();
-
+ glCheckError();
renderState.SetActiveShader(entityShader->Program);
glCheckError();
@@ -231,6 +377,7 @@ void RendererWorld::PrepareRender() {
blockShader = new Shader("./shaders/face.vs", "./shaders/face.fs");
blockShader->Use();
glUniform1i(glGetUniformLocation(blockShader->Program, "textureAtlas"), 0);
+
entityShader = new Shader("./shaders/entity.vs", "./shaders/entity.fs");
}
@@ -240,5 +387,6 @@ bool RendererWorld::IsNeedResourcesPrepare() {
}
void RendererWorld::Update() {
- listener.HandleEvent();
+ while (listener.IsEventsQueueIsNotEmpty())
+ listener.HandleEvent();
}