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-rw-r--r--src/RendererWorld.hpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index b9d1113..77a02fd 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -10,6 +10,7 @@
#include "RendererSection.hpp"
#include "RendererEntity.hpp"
#include "RendererSky.hpp"
+#include "RendererSectionData.hpp"
class Frustum;
class GameState;
@@ -17,9 +18,14 @@ class Texture;
class Shader;
class EventListener;
class RenderState;
-class RendererSectionData;
class RendererWorld {
+ struct SectionParsing {
+ SectionsData data;
+ RendererSectionData renderer;
+ bool parsing = false;
+ };
+
//General
GameState *gs;
std::unique_ptr<EventListener> listener;
@@ -28,13 +34,14 @@ class RendererWorld {
std::vector<std::thread> workers;
void WorkerFunction(size_t WorkerId);
bool isRunning = true;
- std::mutex isParsingMutex;
- std::map<Vector, bool> isParsing;
+ const static size_t parsingBufferSize = 64;
+ SectionParsing parsing[parsingBufferSize];
+ std::queue<Vector> parseQueue;
+ bool parseQueueNeedRemoveUnnecessary = false;
+ void ParseQueueUpdate();
+ void ParseQeueueRemoveUnnecessary();
//Blocks
- std::mutex renderDataMutex;
- std::queue<std::unique_ptr<RendererSectionData>> renderData;
std::vector<Vector> renderList;
- std::mutex sectionsMutex;
std::map<Vector, RendererSection> sections;
Shader *blockShader;
void UpdateAllSections(VectorF playerPos);