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-rw-r--r--src/graphics/Shader.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp
index 9bb08ba..83eb93f 100644
--- a/src/graphics/Shader.cpp
+++ b/src/graphics/Shader.cpp
@@ -1,4 +1,3 @@
-#include <easylogging++.h>
#include "Shader.hpp"
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
@@ -70,7 +69,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
- LOG(ERROR) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog;
+ LOG(FATAL) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog;
}
// Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны.