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-rw-r--r--src/graphics/AssetManager_old.cpp (renamed from src/graphics/AssetManager.cpp)16
-rw-r--r--src/graphics/AssetManager_old.hpp (renamed from src/graphics/AssetManager.hpp)15
-rw-r--r--src/graphics/Display.cpp6
-rw-r--r--src/graphics/Shader.cpp11
-rw-r--r--src/graphics/Shader.hpp1
-rw-r--r--src/graphics/Texture.cpp10
6 files changed, 30 insertions, 29 deletions
diff --git a/src/graphics/AssetManager.cpp b/src/graphics/AssetManager_old.cpp
index 93462c3..ef856ca 100644
--- a/src/graphics/AssetManager.cpp
+++ b/src/graphics/AssetManager_old.cpp
@@ -1,16 +1,16 @@
-#include "AssetManager.hpp"
+#include "AssetManager_old.hpp"
const std::string pathToAssets = "./assets/";
const std::string pathToObjects = pathToAssets + "objects/";
const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
-const std::string pathToAssetsMc = "./assetsMc/";
+const std::string pathToAssetsMc = "./assets/";
const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
std::make_pair(Asset::AssetType::Texture, ".png"),
std::make_pair(Asset::AssetType::Lang, ".lang"),
std::make_pair(Asset::AssetType::Sound, ".ogg"),
};
-AssetManager::AssetManager() {
+AssetManager_old::AssetManager_old() {
return;
std::ifstream indexFile(pathToIndexFile);
if (!indexFile) {
@@ -35,17 +35,17 @@ AssetManager::AssetManager() {
}
}
-AssetManager::~AssetManager() {
+AssetManager_old::~AssetManager_old() {
}
-Asset &AssetManager::GetAsset(std::string AssetName) {
+Asset &AssetManager_old::GetAsset(std::string AssetName) {
if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed())
LoadAsset(AssetName);
return instance().assets[AssetName];
}
-void AssetManager::LoadAsset(std::string AssetName) {
+void AssetManager_old::LoadAsset(std::string AssetName) {
if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed())
return;
std::string AssetFileName = GetPathToAsset(AssetName);
@@ -58,7 +58,7 @@ void AssetManager::LoadAsset(std::string AssetName) {
}
}
-std::string AssetManager::GetPathToAsset(std::string AssetName) {
+std::string AssetManager_old::GetPathToAsset(std::string AssetName) {
if (instance().assets.find(AssetName) != instance().assets.end()){
auto it = instance().assets.find(AssetName);
return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" +
@@ -73,7 +73,7 @@ std::string AssetManager::GetPathToAsset(std::string AssetName) {
assetTypeFileExtensions.at(instance().assets[AssetName].type);
}
-std::string AssetManager::GetAssetNameByBlockId(unsigned short id) {
+std::string AssetManager_old::GetAssetNameByBlockId(unsigned short id) {
std::string assetBase = "minecraft/textures/blocks/";
std::string textureName;
switch (id){
diff --git a/src/graphics/AssetManager.hpp b/src/graphics/AssetManager_old.hpp
index e723398..23a11a7 100644
--- a/src/graphics/AssetManager.hpp
+++ b/src/graphics/AssetManager_old.hpp
@@ -3,6 +3,7 @@
#include <fstream>
#include <string>
#include <map>
+#include <experimental/filesystem>
#include <nlohmann/json.hpp>
#include "Texture.hpp"
@@ -24,19 +25,19 @@ struct Asset {
~Asset();
};
-class AssetManager {
- AssetManager();
+class AssetManager_old {
+ AssetManager_old();
- ~AssetManager();
+ ~AssetManager_old();
- AssetManager(const AssetManager &);
+ AssetManager_old(const AssetManager_old &);
- AssetManager &operator=(const AssetManager &);
+ AssetManager_old &operator=(const AssetManager_old &);
std::map<std::string, Asset> assets;
- static AssetManager &instance() {
- static AssetManager assetManager;
+ static AssetManager_old &instance() {
+ static AssetManager_old assetManager;
return assetManager;
}
diff --git a/src/graphics/Display.cpp b/src/graphics/Display.cpp
index 1a44fbc..63498fa 100644
--- a/src/graphics/Display.cpp
+++ b/src/graphics/Display.cpp
@@ -1,6 +1,6 @@
#include <iomanip>
#include "Display.hpp"
-#include "AssetManager.hpp"
+#include "AssetManager_old.hpp"
/*GLfloat vertices[] = {
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
@@ -329,10 +329,10 @@ void Display::MainLoop() {
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniform1i(blockLoc, block.id);
- std::string textureName = AssetManager::GetAssetNameByBlockId(block.id);
+ std::string textureName = AssetManager_old::GetAssetNameByBlockId(block.id);
if (textureName.find("air") != std::string::npos)
continue;
- Texture &texture1 = *(AssetManager::GetAsset(textureName).data.texture);
+ Texture &texture1 = *(AssetManager_old::GetAsset(textureName).data.texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture1.texture);
diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp
index c84e169..9bb08ba 100644
--- a/src/graphics/Shader.cpp
+++ b/src/graphics/Shader.cpp
@@ -1,3 +1,4 @@
+#include <easylogging++.h>
#include "Shader.hpp"
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
@@ -27,7 +28,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
fragmentCode = fShaderStream.str();
}
catch (std::ifstream::failure e) {
- std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
+ LOG(ERROR) << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ";
}
const GLchar *vShaderCode = vertexCode.c_str();
const GLchar *fShaderCode = fragmentCode.c_str();
@@ -46,7 +47,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
+ LOG(ERROR) << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog;
};
// Вершинный шейдер
@@ -57,7 +58,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
+ LOG(ERROR) << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog;
};
// Шейдерная программа
@@ -69,7 +70,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
- std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
+ LOG(ERROR) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog;
}
// Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны.
@@ -86,5 +87,5 @@ void Shader::Reload() {
const GLchar *fragmentPath = fragment;
this->~Shader();
new(this) Shader(vertexPath, fragmentPath);
- std::cout<<"Shader is realoded!"<<std::endl;
+ LOG(INFO) << "Shader is realoded!";
}
diff --git a/src/graphics/Shader.hpp b/src/graphics/Shader.hpp
index 90db5f7..66d687c 100644
--- a/src/graphics/Shader.hpp
+++ b/src/graphics/Shader.hpp
@@ -2,7 +2,6 @@
#include <string>
#include <fstream>
#include <sstream>
-#include <iostream>
#include <GL/glew.h>
diff --git a/src/graphics/Texture.cpp b/src/graphics/Texture.cpp
index 0104530..bd5c53f 100644
--- a/src/graphics/Texture.cpp
+++ b/src/graphics/Texture.cpp
@@ -1,5 +1,5 @@
-#include <iostream>
#include <SFML/Graphics.hpp>
+#include <easylogging++.h>
#include "Texture.hpp"
Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
@@ -10,17 +10,17 @@ Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureFiltering);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
//Image load
sf::Image image;
if (!image.loadFromFile(filename)) {
- std::cout << "Can't open image " << filename << std::endl;
+ LOG(ERROR) << "Can't open image " << filename;
throw 201;
}
- if (image.getPixelsPtr()==nullptr){
- std::cout<<"Image data is corrupted!"<<std::endl;
+ if (image.getPixelsPtr() == nullptr) {
+ LOG(ERROR) << "Image data is corrupted!";
throw 202;
}
image.flipVertically();