summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/GameState.hpp12
-rw-r--r--src/Render.cpp28
-rw-r--r--src/RendererEntity.cpp4
-rw-r--r--src/RendererEntity.hpp2
-rw-r--r--src/World.cpp67
-rw-r--r--src/World.hpp24
6 files changed, 73 insertions, 64 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp
index 41e7080..8318c8a 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -96,27 +96,27 @@ public:
return player;
}
- inline World &GetWorld() {
+ inline const World &GetWorld() const {
return world;
}
- inline TimeStatus &GetTimeStatus() {
+ inline const TimeStatus &GetTimeStatus() const {
return timeStatus;
}
- inline GameStatus &GetGameStatus() {
+ inline const GameStatus &GetGameStatus() const {
return gameStatus;
}
- inline PlayerStatus &GetPlayerStatus() {
+ inline const PlayerStatus &GetPlayerStatus() const {
return playerStatus;
}
- inline SelectionStatus &GetSelectionStatus() {
+ inline const SelectionStatus &GetSelectionStatus() const {
return selectionStatus;
}
- inline Window &GetInventory() {
+ inline const Window &GetInventory() const {
return playerInventory;
}
};
diff --git a/src/Render.cpp b/src/Render.cpp
index 0268bee..a081dbb 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -387,7 +387,7 @@ void Render::RenderGui() {
if (world) {
Entity *playerPtr = world->GameStatePtr()->GetPlayer();
SelectionStatus selectionStatus = world->GameStatePtr()->GetSelectionStatus();
- World *worldPtr = &world->GameStatePtr()->GetWorld();
+ const World *worldPtr = &world->GameStatePtr()->GetWorld();
ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime);
ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections);
@@ -506,58 +506,58 @@ void Render::RenderGui() {
};
ImGui::SetNextWindowPosCenter();
ImGui::Begin("Inventory", 0, windowFlags);
- Window& inventory = world->GameStatePtr()->GetInventory();
+ const Window& inventory = world->GameStatePtr()->GetInventory();
//Hand and drop slots
if (renderSlot(inventory.handSlot, -1)) {
}
ImGui::SameLine();
if (ImGui::Button("Drop")) {
- inventory.MakeClick(-1, true, true);
+ //inventory.MakeClick(-1, true, true);
}
ImGui::SameLine();
ImGui::Text("Hand slot and drop mode");
ImGui::Separator();
//Crafting
if (renderSlot(inventory.slots[1], 1)) {
- inventory.MakeClick(1, true);
+ //inventory.MakeClick(1, true);
}
ImGui::SameLine();
if (renderSlot(inventory.slots[2], 2)) {
- inventory.MakeClick(2, true);
+ //inventory.MakeClick(2, true);
}
//Crafting result
ImGui::SameLine();
ImGui::Text("Result");
ImGui::SameLine();
if (renderSlot(inventory.slots[0], 0)) {
- inventory.MakeClick(0, true);
+ //inventory.MakeClick(0, true);
}
//Crafting second line
if (renderSlot(inventory.slots[3], 3)) {
- inventory.MakeClick(3, true);
+ //inventory.MakeClick(3, true);
}
ImGui::SameLine();
if (renderSlot(inventory.slots[4], 4)) {
- inventory.MakeClick(4, true);
+ //inventory.MakeClick(4, true);
}
ImGui::Separator();
//Armor and offhand
for (int i = 5; i < 8 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
if (renderSlot(inventory.slots[45], 45)) {
- inventory.MakeClick(45, true);
+ //inventory.MakeClick(45, true);
}
ImGui::SameLine();
ImGui::Text("Armor and offhand");
ImGui::Separator();
for (int i = 36; i < 44 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
@@ -566,21 +566,21 @@ void Render::RenderGui() {
ImGui::Text("Main inventory");
for (int i = 9; i < 17 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
ImGui::Text("");
for (int i = 18; i < 26 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
ImGui::Text("");
for (int i = 27; i < 35 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp
index 698c934..25403be 100644
--- a/src/RendererEntity.cpp
+++ b/src/RendererEntity.cpp
@@ -123,9 +123,9 @@ RendererEntity::RendererEntity(unsigned int id)
RendererEntity::~RendererEntity() {
}
-void RendererEntity::Render(RenderState& renderState, World *world) {
+void RendererEntity::Render(RenderState& renderState, const World *world) {
glm::mat4 model = glm::mat4(1.0);
- Entity &entity = world->GetEntity(entityId);
+ const Entity &entity = world->GetEntity(entityId);
model = glm::translate(model, entity.pos.glm());
model = glm::translate(model, glm::vec3(0, entity.height / 2.0, 0));
model = glm::scale(model, glm::vec3(entity.width, entity.height, entity.width));
diff --git a/src/RendererEntity.hpp b/src/RendererEntity.hpp
index 7f42f7d..346f9fb 100644
--- a/src/RendererEntity.hpp
+++ b/src/RendererEntity.hpp
@@ -11,7 +11,7 @@ public:
RendererEntity(unsigned int id);
~RendererEntity();
- void Render(RenderState& renderState, World *world);
+ void Render(RenderState& renderState, const World *world);
static GLuint GetVao();
};
diff --git a/src/World.cpp b/src/World.cpp
index 928c56a..da0a33b 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -57,7 +57,7 @@ Section World::ParseSection(StreamInput *data, Vector position) {
std::move(blockLight), std::move(skyLight));
}
-bool World::isPlayerCollides(double X, double Y, double Z) {
+bool World::isPlayerCollides(double X, double Y, double Z) const {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
if (sections.find(PlayerChunk) == sections.end() ||
sections.find(PlayerChunk - Vector(0, 1, 0)) == sections.end())
@@ -111,14 +111,14 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
return false;
}
-std::vector<Vector> World::GetSectionsList() {
+std::vector<Vector> World::GetSectionsList() const {
auto vec = sectionsList;
return vec;
}
static Section fallbackSection;
-const Section &World::GetSection(Vector sectionPos) {
+const Section &World::GetSection(Vector sectionPos) const {
auto result = sections.find(sectionPos);
if (result == sections.end()) {
//LOG(ERROR) << "Accessed not loaded section " << sectionPos;
@@ -130,7 +130,7 @@ const Section &World::GetSection(Vector sectionPos) {
}
// TODO: skip liquid blocks
-RaycastResult World::Raycast(glm::vec3 position, glm::vec3 direction) {
+RaycastResult World::Raycast(glm::vec3 position, glm::vec3 direction) const {
const float maxLen = 5.0;
const float step = 0.01;
glm::vec3 pos = glm::vec3(0.0);
@@ -251,7 +251,18 @@ Entity& World::GetEntity(unsigned int EntityId){
return fallback;
}
-std::vector<unsigned int> World::GetEntitiesList() {
+const Entity &World::GetEntity(unsigned int EntityId) const {
+ for (auto& it : entities) {
+ if (it.entityId == EntityId) {
+ return it;
+ }
+ }
+
+ static Entity fallback;
+ return fallback;
+}
+
+std::vector<unsigned int> World::GetEntitiesList() const {
std::vector<unsigned int> ret;
for (auto& it : entities) {
ret.push_back(it.entityId);
@@ -331,12 +342,12 @@ void World::UpdateSectionsList() {
}
}
-BlockId World::GetBlockId(Vector pos) {
+BlockId World::GetBlockId(Vector pos) const {
Vector sectionPos(std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
- Section* section = GetSectionPtr(sectionPos);
+ const Section* section = GetSectionPtr(sectionPos);
return !section ? BlockId{0, 0} : section->GetBlockId(pos - (sectionPos * 16));
}
@@ -371,7 +382,7 @@ void World::SetBlockSkyLight(Vector pos, unsigned char light) {
}
-Section *World::GetSectionPtr(Vector position) {
+const Section *World::GetSectionPtr(Vector position) const {
auto it = sections.find(position);
if (it == sections.end())
@@ -389,21 +400,20 @@ Entity* World::GetEntityPtr(unsigned int EntityId) {
return nullptr;
}
-unsigned char World::GetBlockLight(Vector pos)
-{
+unsigned char World::GetBlockLight(Vector pos) const {
Vector sectionPos(std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Vector blockPos = pos - (sectionPos * 16);
- Section* section = GetSectionPtr(sectionPos);
- Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
- Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
- Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
- Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
- Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
- Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
+ const Section* section = GetSectionPtr(sectionPos);
+ const Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
+ const Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
+ const Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
+ const Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
+ const Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
+ const Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
if (!section)
return 0;
@@ -411,8 +421,7 @@ unsigned char World::GetBlockLight(Vector pos)
return GetBlockLight(blockPos, section, xp, xn, yp, yn, zp, zn);
}
-unsigned char World::GetBlockLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn)
-{
+unsigned char World::GetBlockLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn) const {
static const Vector directions[] = {
Vector(0,0,0),
Vector(1,0,0),
@@ -450,21 +459,20 @@ unsigned char World::GetBlockLight(const Vector &blockPos, const Section *sectio
return value;
}
-unsigned char World::GetBlockSkyLight(Vector pos)
-{
+unsigned char World::GetBlockSkyLight(Vector pos) const {
Vector sectionPos( std::floor(pos.x / 16.0),
std::floor(pos.y / 16.0),
std::floor(pos.z / 16.0));
Vector blockPos = pos - (sectionPos * 16);
- Section* section = GetSectionPtr(sectionPos);
- Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
- Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
- Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
- Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
- Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
- Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
+ const Section* section = GetSectionPtr(sectionPos);
+ const Section* yp = GetSectionPtr(sectionPos + Vector(0, 1, 0));
+ const Section* yn = GetSectionPtr(sectionPos + Vector(0, -1, 0));
+ const Section* xp = GetSectionPtr(sectionPos + Vector(1, 0, 0));
+ const Section* xn = GetSectionPtr(sectionPos + Vector(-1, 0, 0));
+ const Section* zp = GetSectionPtr(sectionPos + Vector(0, 0, 1));
+ const Section* zn = GetSectionPtr(sectionPos + Vector(0, 0, -1));
if (!section)
return 0;
@@ -472,8 +480,7 @@ unsigned char World::GetBlockSkyLight(Vector pos)
return GetBlockSkyLight(blockPos, section, xp, xn, yp, yn, zp, zn);
}
-unsigned char World::GetBlockSkyLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn)
-{
+unsigned char World::GetBlockSkyLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn) const {
static const Vector directions[] = {
Vector(0,0,0),
Vector(1,0,0),
diff --git a/src/World.hpp b/src/World.hpp
index 591e7a7..6c9a615 100644
--- a/src/World.hpp
+++ b/src/World.hpp
@@ -48,13 +48,13 @@ public:
void ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet);
- bool isPlayerCollides(double X, double Y, double Z);
+ bool isPlayerCollides(double X, double Y, double Z) const;
- std::vector<Vector> GetSectionsList();
+ std::vector<Vector> GetSectionsList() const;
- const Section &GetSection(Vector sectionPos);
+ const Section &GetSection(Vector sectionPos) const;
- RaycastResult Raycast(glm::vec3 position, glm::vec3 direction);
+ RaycastResult Raycast(glm::vec3 position, glm::vec3 direction) const;
void UpdatePhysics(float delta);
@@ -62,13 +62,15 @@ public:
Entity* GetEntityPtr(unsigned int EntityId);
- std::vector<unsigned int> GetEntitiesList();
+ const Entity& GetEntity(unsigned int EntityId) const;
+
+ std::vector<unsigned int> GetEntitiesList() const;
void AddEntity(Entity entity);
void DeleteEntity(unsigned int EntityId);
- BlockId GetBlockId(Vector pos);
+ BlockId GetBlockId(Vector pos) const;
void SetBlockId(Vector pos, BlockId block);
@@ -76,13 +78,13 @@ public:
void SetBlockSkyLight(Vector pos, unsigned char light);
- Section *GetSectionPtr(Vector position);
+ const Section *GetSectionPtr(Vector position) const;
- unsigned char GetBlockLight(Vector pos);
+ unsigned char GetBlockLight(Vector pos) const;
- unsigned char GetBlockLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn);
+ unsigned char GetBlockLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn) const;
- unsigned char GetBlockSkyLight(Vector pos);
+ unsigned char GetBlockSkyLight(Vector pos) const;
- unsigned char GetBlockSkyLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn);
+ unsigned char GetBlockSkyLight(const Vector &blockPos, const Section *section, const Section *xp, const Section *xn, const Section *yp, const Section *yn, const Section *zp, const Section *zn) const;
}; \ No newline at end of file