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-rw-r--r--src/RenderConfigs.cpp20
-rw-r--r--src/RenderConfigs.hpp3
2 files changed, 22 insertions, 1 deletions
diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp
index d185c79..88166a5 100644
--- a/src/RenderConfigs.cpp
+++ b/src/RenderConfigs.cpp
@@ -155,6 +155,24 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH) {
Gal::Format::R8G8B8A8,
Gal::Filtering::Bilinear);
+ std::vector<std::pair<std::string_view, std::shared_ptr<Gal::Texture>>> ssaoBlurTextures = {
+ {"blurInput", ssaoPass->GetResultTexture()},
+ };
+
+ std::vector<std::pair<std::string_view, Gal::Type>> ssaoBlurParameters = {
+ {"blurScale", Gal::Type::Int32},
+ };
+
+ ssaoBlurPass = std::make_unique<PostProcess>(LoadPixelShader("/altcraft/shaders/frag/blur"),
+ ssaoBlurTextures,
+ ssaoBlurParameters,
+ lightW,
+ lightH,
+ Gal::Format::R8G8B8A8,
+ Gal::Filtering::Bilinear);
+
+ ssaoBlurPass->SetShaderParameter("blurScale", 2);
+
std::vector<std::pair<std::string_view, Gal::Type>> lightingParameters = {
{"renderBuff", Gal::Type::Int32},
};
@@ -166,7 +184,7 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH) {
{"worldPos", worldPos},
{"addColor", addColor},
{"light", light},
- {"ssao", ssaoPass->GetResultTexture()},
+ {"ssao", ssaoBlurPass->GetResultTexture()},
};
lightingPass = std::make_unique<PostProcess>(LoadPixelShader("/altcraft/shaders/frag/light"),
diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp
index ef4c97d..0667bbe 100644
--- a/src/RenderConfigs.hpp
+++ b/src/RenderConfigs.hpp
@@ -62,6 +62,7 @@ public:
class Gbuffer {
std::shared_ptr<Gal::Texture> ssaoNoise;
std::unique_ptr<PostProcess> ssaoPass;
+ std::unique_ptr<PostProcess> ssaoBlurPass;
std::unique_ptr<PostProcess> lightingPass;
std::shared_ptr<Gal::Texture> depthStencil;
std::shared_ptr<Gal::Texture> color; //RGB - color
@@ -84,12 +85,14 @@ public:
void Render() {
ssaoPass->Render();
+ ssaoBlurPass->Render();
lightingPass->Render();
}
void Clear() {
geomFramebuffer->Clear();
ssaoPass->Clear();
+ ssaoBlurPass->Clear();
lightingPass->Clear();
}