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2022-12-15Added liquid rendering passLaG19242-0/+60
2021-12-18Added AO maskLaG19243-3/+6
2021-12-11Fixed SSAO low occlusion factorLaG19241-1/+1
2021-12-11More optimization to GBuffer sizeLaG19244-14/+6
2021-12-11Optimized GBuffer sizeLaG19247-22/+28
2021-12-08Removed unnecessary framebuffers copyingLaG19241-0/+0
2021-12-07Added more SSAO settingsLaG19241-1/+4
2021-12-07Fixed SSAO normalsLaG19243-4/+6
2021-12-07Added optional forward renderingLaG19243-0/+114
2021-12-05Minor shader optimizationLaG19243-4/+3
2021-12-05Added Ambient occlusion options parameterLaG19241-1/+4
2021-12-05Added SSAO blurLaG19242-1/+24
2021-12-04Added SSAOLaG19245-10/+93
2021-11-28Added gamma correctionLaG19242-9/+16
2021-11-27Changed shaders to use SPBLaG19247-26/+40
2021-11-21Added gbuffer visualizationLaG19241-4/+26
2021-11-21Moved face lighting to lighting passLaG19243-14/+35
2021-11-21Added normals to facesLaG19242-2/+3
2021-11-21Added GbufferLaG19242-4/+22
2021-11-19Changed sky rendering to GalLaG19241-12/+11
2021-11-18Optimized entities renderingLaG19241-6/+5
2021-06-29Tint calculation moved to vertex shaderLaG19241-33/+2
2021-06-28Embed UV to vertex dataLaG19241-2/+1
2021-06-13Implemented basic RmlUi integrationLaG19242-0/+26
2021-06-07Fixed MacOS OpenGL errorsLaG19243-5/+10
2019-01-26Removed previous implementation of ShaderLaG19244-0/+119