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* Added liquid rendering passLaG19242022-12-152-0/+60
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* Added AO maskLaG19242021-12-183-3/+6
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* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
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* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
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* Optimized GBuffer sizeLaG19242021-12-117-22/+28
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* Removed unnecessary framebuffers copyingLaG19242021-12-081-0/+0
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* Added more SSAO settingsLaG19242021-12-071-1/+4
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* Fixed SSAO normalsLaG19242021-12-073-4/+6
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* Added optional forward renderingLaG19242021-12-073-0/+114
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* Minor shader optimizationLaG19242021-12-053-4/+3
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* Added Ambient occlusion options parameterLaG19242021-12-051-1/+4
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* Added SSAO blurLaG19242021-12-052-1/+24
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* Added SSAOLaG19242021-12-045-10/+93
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* Added gamma correctionLaG19242021-11-282-9/+16
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* Changed shaders to use SPBLaG19242021-11-277-26/+40
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* Added gbuffer visualizationLaG19242021-11-211-4/+26
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* Moved face lighting to lighting passLaG19242021-11-213-14/+35
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* Added normals to facesLaG19242021-11-212-2/+3
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* Added GbufferLaG19242021-11-212-4/+22
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* Changed sky rendering to GalLaG19242021-11-191-12/+11
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* Optimized entities renderingLaG19242021-11-181-6/+5
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* Tint calculation moved to vertex shaderLaG19242021-06-291-33/+2
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* Embed UV to vertex dataLaG19242021-06-281-2/+1
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* Implemented basic RmlUi integrationLaG19242021-06-132-0/+26
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* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
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* Removed previous implementation of ShaderLaG19242019-01-264-0/+119