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* Added liquid rendering passLaG19242022-12-153-0/+98
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* Added RegisterLiquid to lua apiLaG19242021-12-271-0/+6
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* Removed previous liquids implementationLaG19242021-12-265-30/+0
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* Added smooth lighting settings parameterLaG19242021-12-253-1/+8
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* Added per vertex lightingLaG19242021-12-191-9/+7
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* Added AO maskLaG19242021-12-184-3/+9
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* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
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* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
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* Optimized GBuffer sizeLaG19242021-12-1113-50/+33
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* Removed unnecessary framebuffers copyingLaG19242021-12-083-22/+0
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* Added more SSAO settingsLaG19242021-12-074-8/+18
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* Fixed SSAO normalsLaG19242021-12-074-5/+7
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* Added optional forward renderingLaG19242021-12-075-0/+121
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* Minor shader optimizationLaG19242021-12-053-4/+3
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* Added Ambient occlusion options parameterLaG19242021-12-053-9/+19
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* Added SSAO blurLaG19242021-12-052-1/+24
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* Added SSAOLaG19242021-12-0412-10/+120
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* Added gamma correctionLaG19242021-11-2811-13/+27
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* Changed shaders to use SPBLaG19242021-11-2714-61/+112
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* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-1/+4
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* Added PostProcess classLaG19242021-11-211-0/+11
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* Added gbuffer visualizationLaG19242021-11-211-4/+26
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* Moved face lighting to lighting passLaG19242021-11-214-27/+46
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* Added normals to facesLaG19242021-11-213-8/+12
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* Added GbufferLaG19242021-11-213-4/+33
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* Changed sky rendering to GalLaG19242021-11-193-25/+19
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* Optimized entities renderingLaG19242021-11-183-18/+13
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* Added disconnect messagesLaG19242021-07-051-0/+11
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* Fixed shader error on MacOSLaG19242021-07-051-1/+1
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* Merge pull request #66 from LaG1924/ftr/more-rmluiLaG19242021-07-049-3/+204
|\ | | | | Ftr/more rmlui
| * Added basic ChatLaG19242021-07-044-1/+128
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| * Added Respawn screenLaG19242021-07-033-0/+37
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| * Added Loading screenLaG19242021-07-023-0/+21
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| * Added more debug valuesLaG19242021-06-292-2/+18
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* | Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
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* | Compacted vertices formatLaG19242021-06-281-4/+4
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* | Embed UV to vertex dataLaG19242021-06-282-30/+10
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* | More compact faces vertecies formatLaG19242021-06-281-1/+1
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* | Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
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* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
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* Minor changes to Ui scriptsLaG19242021-06-224-8/+44
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* Added Settings UILaG19242021-06-227-28/+294
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* Added game menusLaG19242021-06-198-54/+232
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* Implemented RmlFileInterfaceLaG19242021-06-183-2/+129
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* Improved RmlUi integrationLaG19242021-06-133-3/+6
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* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
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* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
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* Support for non-overworld dimensionsLaG19242020-07-272-3/+7
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* Completely removed hardcoded list of blockstatesLaG19242019-05-201-0/+491
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* Implemented block-apiLaG19242019-05-192-4/+27
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* Implemented lua's "require" for AMLaG19242019-05-192-0/+5
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* Implemented GameState lua-apiLaG19242019-05-191-3/+9
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* Implemented more scripting APIsLaG19242019-05-181-2/+15
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* Refactored lua-apiLaG19242019-04-211-4/+9
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* Minor lua-api improvementLaG19242019-04-212-1/+12
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* Added lua-supportLaG19242019-04-211-0/+1
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* More advanced textures animation supportLaG19242019-01-272-4/+13
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* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243
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* Workaround for liquidsLaG19242018-08-094-0/+22
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* Added ERROR-textureLaG19242018-08-052-0/+6