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AssetManager.cpp
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2023-07-08
Fixed some errors detected by static analysis
LaG1924
1
-30
/
+41
2021-12-28
Added fallback liquids meshing
LaG1924
1
-0
/
+47
2021-12-18
Added AO mask
LaG1924
1
-0
/
+1
2021-12-05
Minor shader optimization
LaG1924
1
-1
/
+1
2021-11-19
Removed every reference to OpenGL except GalOgl.cpp
LaG1924
1
-27
/
+0
2021-11-19
Changed TextureAtlas to Gal
LaG1924
1
-2
/
+2
2021-06-29
Removed old items ids
LaG1924
1
-26
/
+0
2021-06-29
Tint calculation moved to vertex shader
LaG1924
1
-1
/
+1
2021-06-24
Fix multithreading
UIS
1
-3
/
+1
Reorder locks in Event.cpp
2021-06-24
Use 12+4 bits for BlockId, GetBlockInfo return pointer instead value
UIS
1
-20
/
+17
2021-06-22
Added Settings UI
LaG1924
1
-2
/
+0
2021-06-18
Implemented RmlFileInterface
LaG1924
1
-0
/
+3
2021-06-13
Implemented basic RmlUi integration
LaG1924
1
-4
/
+8
2021-06-06
Added CPM. First attempt to improve dependencies management #15
LaG1924
1
-2
/
+2
2019-05-19
Implemented block-api
LaG1924
1
-4
/
+4
2019-05-19
Implemented lua's "require" for AM
LaG1924
1
-2
/
+7
2019-05-18
Implemented more scripting APIs
LaG1924
1
-1
/
+6
2019-04-30
Integrated Optick profiler
LaG1924
1
-0
/
+2
2019-04-21
Refactored lua-api
LaG1924
1
-37
/
+5
2019-04-21
Minor lua-api improvement
LaG1924
1
-16
/
+37
2019-04-21
Added lua-support
LaG1924
1
-0
/
+50
2019-01-27
More advanced textures animation support
LaG1924
1
-1
/
+1
2019-01-27
Basic animated textures support
LaG1924
1
-5
/
+13
2019-01-26
Removed previous implementation of Shader
LaG1924
1
-1
/
+2
2019-01-26
Implemented new Shader class
LaG1924
1
-0
/
+32
2018-08-21
Fixed rendering errors
LaG1924
1
-4
/
+6
2018-08-21
Fixed linux compilation errors
LaG1924
1
-3
/
+6
2018-08-21
More correct block rotating
LaG1924
1
-9
/
+15
2018-08-20
More correct face culling for rotated blocks
LaG1924
1
-71
/
+16
2018-08-11
Correct face culling for rotated blocks
LaG1924
1
-0
/
+67
2018-08-10
Support rotation in BlockStates
LaG1924
1
-11
/
+34
2018-08-09
Moved ParsedFace and FaceDirection out of BlockModel
LaG1924
1
-21
/
+21
2018-08-09
Workaround for liquids
LaG1924
1
-0
/
+4
2018-08-09
Replaced sdl2_image with stb_image
LaG1924
1
-24
/
+13
2018-08-08
Basic BlockState support
LaG1924
1
-33
/
+80
2018-08-05
Added ERROR-texture
LaG1924
1
-4
/
+4
2018-08-05
Refactored AssetManager
LaG1924
1
-276
/
+310
2018-08-05
Removed previous implementation of texture atlas
LaG1924
1
-156
/
+0
2018-08-05
Replaced usage of old texture atlas
LaG1924
1
-7
/
+11
2018-08-05
Implemented texture atlas
LaG1924
1
-1
/
+14
2018-08-03
Loading texture data in AssetTree
LaG1924
1
-1
/
+49
2018-07-01
BlockModels are using asset tree now
LaG1924
1
-157
/
+200
2018-06-30
Tree-based asset management
LaG1924
1
-3
/
+29
2018-03-30
Replaced fallback model to diamond block model
LaG1924
1
-1
/
+1
2018-03-28
Moved model parsing to startup stage and implemented model rotation
LaG1924
1
-2
/
+153
2018-03-08
Some parsing optimizations
LaG1924
1
-3
/
+4
2018-02-18
Small changes to conform Google C++ styleguide
Elisey Puzko
1
-150
/
+144
2018-01-13
Refactored #include directives
LaG1924
1
-1
/
+7
2018-01-13
2017-09-23
LaG1924
1
-1
/
+1
2018-01-13
2017-09-15
LaG1924
1
-23
/
+73
2018-01-13
2017-09-03
LaG1924
1
-4
/
+153
2017-08-20
2017-08-20
LaG1924
1
-1
/
+1
2017-08-07
2017-08-07
LaG1924
1
-2
/
+5
2017-07-29
2017-07-29
LaG1924
1
-3
/
+7
2017-07-24
2017-07-24
LaG1924
1
-1
/
+1
2017-07-21
2017-07-21
LaG1924
1
-0
/
+30
2017-06-21
2017-06-21
LaG1924
1
-2
/
+1
2017-06-14
2017-06-14
LaG1924
1
-57
/
+112
2017-06-07
2017-06-07
LaG1924
1
-6
/
+13
2017-05-31
2017-05-31
LaG1924
1
-27
/
+33
2017-05-28
2017-05-28
LaG1924
1
-9
/
+23
2017-05-26
2017-05-26
LaG1924
1
-0
/
+70