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* Support for non-overworld dimensionsLaG19242020-07-271-2/+18
* Implemented block-apiLaG19242019-05-191-3/+3
* Integrated Optick profilerLaG19242019-04-301-0/+6
* Added const-keyword to WorldLaG19242019-01-271-30/+37
* GameState double-bufferingLaG19242019-01-271-5/+6
* Added slow GameState syncLaG19242019-01-271-31/+5
* Fixed uninitialized variableLaG19242018-08-211-1/+1
* More BlockStatesLaG19242018-08-091-1/+1
* Implemented Creative FlightLaG19242018-08-081-0/+17
* Disabled collisions for double plants and flowersLaG19242018-08-081-2/+2
* Minor Section optimizationsLaG19242018-03-281-2/+2
* Optimized light parsingLaG19242018-03-131-4/+14
* Implemented basic lightingLaG19242018-03-131-0/+113
* Fixed holes when block on section border destroyedLaG19242018-03-081-2/+14
* Mouse capture fixElisey Puzko2018-02-231-0/+1
* Bare-bones face detection for a block placementElisey Puzko2018-02-231-2/+2
* Another attempt at increasing readabilityElisey Puzko2018-02-181-26/+36
* Simplified raycastLaG19242018-02-061-78/+15
* Block selection implemented with mouse-lookLaG19242018-02-031-4/+83
* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-4/+4
* Refactored #include directivesLaG19242018-01-131-0/+6
* 2017-09-30LaG19242018-01-131-3/+81
* 2017-09-23LaG19242018-01-131-1/+1
* 2017-09-19LaG19242018-01-131-1/+1
* 2017-09-17LaG19242018-01-131-1/+1
* 2017-09-16LaG19242018-01-131-1/+2
* 2017-09-15LaG19242018-01-131-94/+133
* 2017-09-03LaG19242018-01-131-13/+17
* 2017-08-29LaG19242018-01-131-0/+2
* 2017-08-27LaG19242018-01-131-39/+26
* 2017-08-23LaG19242017-08-231-33/+31
* 2017-08-20LaG19242017-08-201-4/+8
* 2017-08-19LaG19242017-08-191-53/+9
* 2017-08-18LaG19242017-08-181-38/+110
* 2017-08-17LaG19242017-08-171-0/+4
* 2017-08-16LaG19242017-08-161-0/+33
* 2017-08-12LaG19242017-08-121-16/+59
* 2017-08-07LaG19242017-08-071-0/+3
* 2017-07-29LaG19242017-07-291-0/+129