summaryrefslogtreecommitdiffstats
path: root/code/graphics/AssetManager.cpp
blob: 1840c63f42178fa5b8bc22ebd26df5e6aba9c911 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#include "AssetManager.hpp"

const std::string pathToAssets = "./assets/";
const std::string pathToObjects = pathToAssets + "objects/";
const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
const std::string pathToAssetsMc = "./assetsMc/";

const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
        std::make_pair(Asset::AssetType::Texture, ".png"),
        std::make_pair(Asset::AssetType::Lang, ".lang"),
        std::make_pair(Asset::AssetType::Sound, ".ogg"),
};

AssetManager::AssetManager() {
    std::ifstream indexFile(pathToIndexFile);
    if (!indexFile) {
        std::cerr << "Can't open file " << pathToIndexFile << std::endl;
    }
    nlohmann::json json = nlohmann::json::parse(indexFile)["objects"];
    for (auto it = json.begin(); it != json.end(); ++it) {
        size_t fileNameExtensionPos = -1;
        std::string name = it.key();
        Asset::AssetType type = Asset::Unknown;
        for (auto &it:assetTypeFileExtensions) {
            if ((fileNameExtensionPos = name.find(it.second)) != std::string::npos) {
                type = it.first;
                name = name.substr(0, fileNameExtensionPos);
                break;
            }
        }
        std::string hash = it.value()["hash"].get<std::string>();
        size_t size = it.value()["size"].get<int>();
        Asset asset{name, hash, Asset::AssetData(), size, type};
        this->assets[name] = asset;
    }
}

AssetManager::~AssetManager() {

}

Asset &AssetManager::GetAsset(std::string AssetName) {
    if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed())
        LoadAsset(AssetName);
    return instance().assets[AssetName];
}

void AssetManager::LoadAsset(std::string AssetName) {
    if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed())
        return;
    std::string AssetFileName = GetPathToAsset(AssetName);
    Asset &asset = instance().assets[AssetName];


    if (asset.type == Asset::Texture) {
        asset.data.texture = new Texture(AssetFileName,GL_CLAMP_TO_BORDER,GL_NEAREST);
        //asset.data.texture.loadFromFile((asset.name + assetTypeFileExtensions.at(asset.type)));
    }
}

std::string AssetManager::GetPathToAsset(std::string AssetName) {
    if (instance().assets.find(AssetName) != instance().assets.end()){
        auto it = instance().assets.find(AssetName);
        return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" +
               instance().assets[AssetName].hash;
    }

    instance().assets[AssetName].hash="";
    instance().assets[AssetName].type=Asset::AssetType::Texture;
    instance().assets[AssetName].name=AssetName;
    instance().assets[AssetName].size=0;
    return pathToAssetsMc + "" + instance().assets[AssetName].name +
           assetTypeFileExtensions.at(instance().assets[AssetName].type);
}

std::string AssetManager::GetAssetNameByBlockId(unsigned short id) {
    std::string assetBase = "minecraft/textures/blocks/";
    std::string textureName;
    switch (id){
        case 0:
            textureName="air";
            break;
        case 1:
            textureName="stone";
            break;
        case 2:
            textureName="grass";
            break;
        case 3:
            textureName="dirt";
            break;
        case 16:
            textureName="coal_ore";
            break;
        case 17:
            textureName="log_oak";
            break;
        case 31:
            textureName="air";
            break;
        default:
            //std::cout<<id<<std::endl;
            textureName="beacon";
            break;
    }
    return assetBase+textureName;
}

bool Asset::isParsed() {
    switch (type) {
        case Unknown:
            return false;
            break;
        case Texture:
            return this->data.texture != nullptr;
            break;
        case Sound:
            return false;
            break;
        case Model:
            return false;
            break;
        case Lang:
            return false;
            break;
    }
}

Asset::~Asset() {
    switch (type) {
        case Unknown:
            break;
        case Texture:
            delete this->data.texture;
            break;
        case Sound:
            break;
        case Model:
            break;
        case Lang:
            break;
    }
}