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#pragma once

#include <GL/glew.h>

class World;
class RenderState;

class RendererEntity {
    unsigned int entityId;
    World *world;
public:
    RendererEntity(World *ptr, unsigned int id);
    ~RendererEntity();

    void Render(RenderState& renderState);    

    GLint modelLoc = 0;
    GLint colorLoc = 0;
};