summaryrefslogtreecommitdiffstats
path: root/src/World.cpp
blob: 80ee4b9a56db52f27563f2c7d85ef22d791f6d80 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
#include "World.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"

void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
    StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
    std::bitset<16> bitmask(packet->PrimaryBitMask);
    for (int i = 0; i < 16; i++) {
        if (bitmask[i]) {
            Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
            Section section = ParseSection(&chunkData, chunkPosition);

            if (packet->GroundUpContinuous) {
                if (!sections.insert(std::make_pair(chunkPosition, std::make_unique<Section>(section))).second) {
                    LOG(ERROR) << "New chunk not created " << chunkPosition << " potential memory leak";
                }
                UpdateSectionsList();
            }
            else {
                using std::swap;
                swap(*sections.at(chunkPosition).get(), section);
            }
            EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
        }
    }
}

Section World::ParseSection(StreamInput *data, Vector position) {
    unsigned char bitsPerBlock = data->ReadUByte();

    int paletteLength = data->ReadVarInt();
    std::vector<unsigned short> palette;
    for (int i = 0; i < paletteLength; i++) {
        palette.push_back(data->ReadVarInt());
    }
    int dataArrayLength = data->ReadVarInt();
    auto dataArray = data->ReadByteArray(dataArrayLength * 8);
    auto blockLight = data->ReadByteArray(2048);
    std::vector<unsigned char> skyLight;
    if (dimension == 0)
        skyLight = data->ReadByteArray(2048);

    long long *blockData = reinterpret_cast<long long*>(dataArray.data());
    for (int i = 0; i < dataArray.size() / sizeof(long long); i++)
        endswap(blockData[i]);
    std::vector<long long> blockArray(blockData, blockData + dataArray.size() / sizeof(long long));


    return Section(position, bitsPerBlock, std::move(palette), std::move(blockArray), std::move(blockLight), std::move(skyLight));
}

World::~World() {
}

World::World() {
}

bool World::isPlayerCollides(double X, double Y, double Z) {
    Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
    if (sections.find(PlayerChunk) == sections.end() || sections.find(PlayerChunk - Vector(0, 1, 0)) == sections.end())
        return false;

    std::vector<Vector> closestSectionsCoordinates = {
        Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z),
        Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z),
        Vector(PlayerChunk.x - 1, PlayerChunk.y, PlayerChunk.z),
        Vector(PlayerChunk.x, PlayerChunk.y + 1, PlayerChunk.z),
        Vector(PlayerChunk.x, PlayerChunk.y - 1, PlayerChunk.z),
        Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z + 1),
        Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z - 1),
    };
    std::vector<Vector> closestSections;
    for (auto &coord : closestSectionsCoordinates) {
        if (sections.find(coord) != sections.end())
            closestSections.push_back(coord);
    }

    for (auto &it : closestSections) {

        const double PlayerWidth = 0.6;
        const double PlayerHeight = 1.82;
        const double PlayerLength = 0.6;

        AABB playerColl;
        playerColl.x = X - PlayerWidth / 2.0;
        playerColl.w = PlayerWidth;
        playerColl.y = Y;
        playerColl.h = PlayerHeight;
        playerColl.z = Z - PlayerLength / 2.0;
        playerColl.l = PlayerLength;

        const Section &section = this->GetSection(it);
        for (int x = 0; x < 16; x++) {
            for (int y = 0; y < 16; y++) {
                for (int z = 0; z < 16; z++) {
                    BlockId block = section.GetBlockId(Vector(x, y, z));
                    if (block.id == 0 || block.id == 31)
                        continue;
                    AABB blockColl{ (x + it.x * 16.0),
                        (y + it.y * 16.0),
                        (z + it.z * 16.0), 1, 1, 1 };
                    if (TestCollision(playerColl, blockColl))
                        return true;
                }
            }
        }
    }
    return false;
}

std::vector<Vector> World::GetSectionsList() {
    sectionsListMutex.lock();
    auto vec = sectionsList;
    sectionsListMutex.unlock();
    return vec;
}

static Section fallbackSection;

const Section &World::GetSection(Vector sectionPos) {
    auto result = sections.find(sectionPos);
    if (result == sections.end()) {
        //LOG(ERROR) << "Accessed not loaded section " << sectionPos;
        return fallbackSection;
    }
    else {
        return *result->second.get();
    }
}

glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
    return glm::vec3(position * direction / maxLength * minPrecision);
}

void World::UpdatePhysics(float delta)
{
    delta /= 5;
    entitiesMutex.lock();
    for (auto& it : entities) {
        it.pos = it.pos + it.vel * delta;
    }
    entitiesMutex.unlock();
    DebugInfo::totalSections = sections.size();
}

Entity & World::GetEntity(unsigned int EntityId)
{
    entitiesMutex.lock();
    for (auto& it : entities) {
        if (it.entityId == EntityId) {
            entitiesMutex.unlock();
            return it;
        }
    }
    entitiesMutex.unlock();
    static Entity fallback;
    return fallback;
}

std::vector<unsigned int> World::GetEntitiesList()
{
    entitiesMutex.lock();
    std::vector<unsigned int> ret;
    for (auto& it : entities) {
        ret.push_back(it.entityId);
    }
    entitiesMutex.unlock();
    return ret;
}

void World::AddEntity(Entity entity)
{
    entitiesMutex.lock();
    for (auto& it : entities) {
        if (it.entityId == entity.entityId) {
            LOG(ERROR) << "Adding already existing entity: " << entity.entityId;
            entitiesMutex.unlock();
            return;
        }
    }
    entities.push_back(entity);
    entitiesMutex.unlock();
}

void World::DeleteEntity(unsigned int EntityId)
{
    entitiesMutex.lock();
    auto it = entities.begin();
    for (; it != entities.end(); ++it) {
        if (it->entityId == EntityId) {
            break;
        }
    }
    if (it != entities.end())
        entities.erase(it);
    entitiesMutex.unlock();
}

void World::ParseChunkData(std::shared_ptr<PacketBlockChange> packet) {
    SetBlockId(packet->Position, BlockId{(unsigned short) (packet->BlockId >> 4),(unsigned char) (packet->BlockId & 0xF) });

    Vector sectionPos(std::floor(packet->Position.x / 16.0), std::floor(packet->Position.y / 16.0), std::floor(packet->Position.z / 16.0));
    EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });
}

void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
    std::vector<Vector> changedSections;
    for (auto& it : packet->Records) {
        int x = (it.HorizontalPosition >> 4 & 15) + (packet->ChunkX * 16);
        int y = it.YCoordinate;
        int z = (it.HorizontalPosition & 15) + (packet->ChunkZ * 16);
        Vector worldPos(x, y, z);
        SetBlockId(worldPos, BlockId{(unsigned short) (it.BlockId >> 4),(unsigned char) (it.BlockId & 0xF) });

        Vector sectionPos(packet->ChunkX, std::floor(it.YCoordinate / 16.0), packet->ChunkZ);
        if (std::find(changedSections.begin(), changedSections.end(), sectionPos) == changedSections.end())
            changedSections.push_back(sectionPos);
    }

    for (auto& sectionPos : changedSections)
        EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });
}

void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
    std::vector<std::map<Vector, std::unique_ptr<Section>>::iterator> toRemove;
    for (auto it = sections.begin(); it != sections.end(); ++it) {
        if (it->first.x == packet->ChunkX && it->first.z == packet->ChunkZ)
            toRemove.push_back(it);
    }
    for (auto& it : toRemove) {
        EventAgregator::PushEvent(EventType::ChunkDeleted, ChunkDeletedData{ it->first });
        sections.erase(it);
    }
    UpdateSectionsList();
}

void World::UpdateSectionsList() {
    sectionsListMutex.lock();
    sectionsList.clear();
    for (auto& it : sections) {
        sectionsList.push_back(it.first);
    }
    sectionsListMutex.unlock();
}

BlockId World::GetBlockId(Vector pos) {
    Vector sectionPos(std::floor(pos.x / 16.0), std::floor(pos.y / 16.0), std::floor(pos.z / 16.0));

    Section* section = GetSectionPtr(sectionPos);
    return section->GetBlockId(pos - (sectionPos * 16));
}

void World::SetBlockId(Vector pos, BlockId block) {
    Vector sectionPos(std::floor(pos.x / 16.0), std::floor(pos.y / 16.0), std::floor(pos.z / 16.0));

    Section* section = GetSectionPtr(sectionPos);
    section->SetBlockId(pos - (sectionPos * 16), block);
}

void World::SetBlockLight(Vector pos, unsigned char light) {

}

void World::SetBlockSkyLight(Vector pos, unsigned char light) {

}

Section *World::GetSectionPtr(Vector position) {
    auto it = sections.find(position);

    if (it == sections.end())
        return nullptr;

    return it->second.get();
}