summaryrefslogtreecommitdiffstats
path: root/src/World.hpp
blob: 50dfa31fab153d8c424f556c9f74ad1eba191a64 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
#pragma once

#include <map>
#include <queue>
#include <memory>
#include <vector>
#include <list>

#include <easylogging++.h>

#include "Entity.hpp"
#include "Block.hpp"
#include "Vector.hpp"

class Section;
class PacketChunkData;
class PacketBlockChange;
class PacketMultiBlockChange;
class PacketUnloadChunk;
class StreamInput;

class World {
    int dimension = 0;

    std::map<Vector, std::unique_ptr<Section>> sections;

    Section ParseSection(StreamInput *data, Vector position);

    std::list<Entity> entities;

    std::mutex entitiesMutex;

    std::vector<Vector> sectionsList;

    std::mutex sectionsListMutex;

    void UpdateSectionsList();

public:
    World();

    ~World();

    void ParseChunkData(std::shared_ptr<PacketChunkData> packet);

    void ParseChunkData(std::shared_ptr<PacketBlockChange> packet);

    void ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet);

    void ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet);

    bool isPlayerCollides(double X, double Y, double Z);

    std::vector<Vector> GetSectionsList();

    const Section &GetSection(Vector sectionPos);

    Vector Raycast(glm::vec3 position, glm::vec3 direction, float &distance);

    void UpdatePhysics(float delta);

    Entity& GetEntity(unsigned int EntityId);

    Entity* GetEntityPtr(unsigned int EntityId);

    std::vector<unsigned int> GetEntitiesList();

    void AddEntity(Entity entity);

    void DeleteEntity(unsigned int EntityId);

    BlockId GetBlockId(Vector pos);

    void SetBlockId(Vector pos, BlockId block);    

    void SetBlockLight(Vector pos, unsigned char light);

    void SetBlockSkyLight(Vector pos, unsigned char light);

    Section *GetSectionPtr(Vector position);
};