//===========================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// Component: None, header only
//
// Description: Enumeration names for all particle systems in the game
//
// Authors: Michael Riegger
//
//===========================================================================
// Recompilation protection flag.
#ifndef PARTICLEENUM_H
#define PARTICLEENUM_H
//===========================================================================
// Constants, Typedefs, and Macro Definitions (needed by external clients)
//===========================================================================
namespace ParticleEnum
{
enum ParticleID
{
eNull = -1, // No Particle Effect. Assertion if this is attempted to play
eShrub = 3,
eGarbage = 4,
eOakTreeLeaves = 5,
eMail = 6,
ePineTreeNeedles = 7,
eStars = 8,
eSmokeSpray = 9,
eDirtSpray = 10, // 10
eGrassSpray = 11,
eWaterSpray = 12,
eEngineSmokeLight = 13,
eEngineSmokeHeavy = 14,
eEngineSmokeMedium = 16,
ePowerBoxExplosion = 17,
eFrinksCarSpecialEffect = 18,
eFireSpray = 19,
eAlienCameraExplosion = 20,
eHoverBikeFlame = 21,
eCoconutsDroppingShort = 22,
eCoconutsDroppingTall = 23,
eParkingMeter = 24,
eCarExplosion = 25,
ePopsicles = 26,
eNumParticleTypes = 27
};
}
#endif