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/*===========================================================================
suspensionjointdriver.h
created Feb 1, 2002
by Greg Mayer
Copyright (c) 2002 Radical Entertainment, Inc.
All rights reserved.
===========================================================================*/
#ifndef _SUSPENSIONJOINTDRIVER_H
#define _SUSPENSIONJOINTDRIVER_H
#include <poser/pose.hpp>
#include <poser/poseengine.hpp>
#include <poser/posedriver.hpp>
class Wheel;
/*
class PoseDriver: public tEntity
{
public:
PoseDriver();
virtual int GetMinimumJointIndex() const
{ return 0; }
virtual int GetPriority() const
{ return PRIORITY_DEFAULT; }
bool IsEnabled() const
{ return m_IsEnabled; }
void SetIsEnabled(bool isEnabled)
{ m_IsEnabled = isEnabled; }
virtual void Advance(float dt) = 0;
virtual void Update(Pose* pose) = 0;
protected:
virtual ~PoseDriver();
private:
bool m_IsEnabled;
};
*/
class SuspensionJointDriver : public poser::PoseDriver
{
public:
SuspensionJointDriver(Wheel* wheel, int jointIndex);
~SuspensionJointDriver();
virtual void Advance(float dt) {}
virtual void Update(poser::Pose* pose);
private:
Wheel* mWheel;
int mJointIndex;
};
#endif // #ifndef _SUSPENSIONJOINTDRIVER_H
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