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// Rename Shape and BV node
// Alias|Wavefront Script File
//
// Creation Date: 2001
// Author: (Novy) Gurdarshan Dhillon
//
//
//
// Description:
// Rename the transform, shape, and BV nodes in a hierarchy
// to a specified name.
//
//
//
// Input Arguments:
// None.
// Return Values:
// None.
// renameShape
//
global proc renameShape(string $newName)
{
if (`size($newName)`>0)
{
string $objects[] = `ls -sl`;
for ($object in $objects)
{
string $children[];
clear ($children);
int $count = 1;
int $count2 = 1;
if(`nodeType $object` == "transform")
{
$object = `rename $object $newName`;
print ("\nTopnode : " + $object);
//for each object in list get the sub objects.
$children = `listRelatives -ad -pa $object`;
}
if(`nodeType $object` == "joint")
{
$children[0]= $object;
}
for($child in $children)
{
// check if the subobjects are transform and continue
string $postfix = "";
if(`nodeType $child` == "transform")
{
print ("\nTransform : " + $child);
$child = `rename $child ($newName + $count)`;
string $shapes[] = `listRelatives -s $child`;
for ($shape in $shapes)
{
if(`nodeType $shape` == "mesh")
{
print ("\nMesh : " + $shape);
rename $shape ($newName + $count + "Shape");
}
}
$count++;
}
// check if the sub objects are joints and continue
else if(`nodeType $child` == "joint")
{
print ("\nTransform : " + $child);
$child = `rename $child ($newName + $count + "_BV")`;
string $shapes[] = `listRelatives -s $child`;
for ($shape in $shapes)
{
if(`nodeType $shape` == "p3dBoundVolShape")
{
print ("\nMesh : " + $shape);
rename $shape ($newName + $count + "_BV" + "Shape");
}
}
$count++;
}
}
}
}
}
// Rename Texture node
// Alias|Wavefront Script File
//
// Creation Date: 20 March. 2001
// Author: (Novy) Gurdarshan Dhillon
//
//
//
// Description:
// Renames the texture node to corrisponde to the
// image file that it contains. Also outputs the
// images resolution.
//
//
//
// Input Arguments:
// None.
// Return Values:
// None.
// renameTexture
//
global proc renameTexture()
{
string $files[] = `ls -type "file"`;
string $imageName;
print ("\nRename Info");
for ($file in $files)
{
print ("\n-------------------------------------");
$imageName = `getAttr ($file + ".fileTextureName")`;
string $path[];
string $token[];
tokenize $imageName "/" $path;
tokenize $path[(`size $path` -1)] "." $token;
$file = `rename $file ($token[0] + "_t")`;
string $fileConnections[] = `listConnections ($file + ".outColor")`;
float $res[] = `getAttr ($file + ".outSize")`;
print ("\nFile: " + $imageName + " " + $res[0] + " × " + $res[1]);
print ("\nFile Texture Node: " + $file);
for ($con in $fileConnections)
{
string $match1;
string $match2;
string $nodeType = `nodeType $con`;
$match1 = `match "Texture" $nodeType`;
$match2 = `match "Shader" $nodeType`;
if (`size $match1` > 0)
{
if(`nodeType $con` == "layeredTexture")
{
string $layeredShaderColor1Con[] = `listConnections ($con + ".inputs[0].color")`;
if(`nodeType $layeredShaderColor1Con[0]` == "file")
{
string $image = `getAttr ($layeredShaderColor1Con[0] + ".fileTextureName")`;
string $path[];
string $token[];
int $size = `tokenize $image "/" $path`;
tokenize $path[$size -1] "." $token;
$con = `rename $con ($token[0] + "_layered")`;
print ("\nLayered Texture Node: " + $con);
}
}
}
else if (`size $match2` > 0)
{
string $shadingEngines[];
string $token[];
if(`nodeType $con` == "pure3dLayeredShader")
{
string $layeredShaderColor1Con[] = `listConnections ($con + ".bottomtex")`;
if(`nodeType $layeredShaderColor1Con[0]` == "file")
{
string $image = `getAttr ($layeredShaderColor1Con[0] + ".fileTextureName")`;
string $path[];
int $size = `tokenize $image "/" $path`;
tokenize $path[$size -1] "." $token;
$con = `rename $con ($token[0] + "_m")`;
$shadingEngines = `listConnections ($con + ".outColor")`;
print ("\nMaterial Node: " + $con);
}
}
else
{
string $layeredShaderColor1Con[] = `listConnections ($con + ".color")`;
if(`nodeType $layeredShaderColor1Con[0]` == "file")
{
string $image = `getAttr ($layeredShaderColor1Con[0] + ".fileTextureName")`;
string $path[];
int $size = `tokenize $image "/" $path`;
tokenize $path[$size -1] "." $token;
$con = `rename $con ($token[0] + "_m")`;
$shadingEngines = `listConnections ($con + ".outColor")`;
print ("\nMaterial Node: " + $con);
}
}
for ($se in $shadingEngines)
{
$se = `rename $se ($token[0] + "_shg")`;
print ("\nShading Engine: " + $se);
}
}
}
}
}
global proc fileRes()
{
string $textures[] = `ls -type "file"`;
for($texture in $textures)
{
string $attr = $texture + ".fileTextureName";
string $file = `getAttr $attr`;
string $attr = $texture + ".outSize";
float $res[] = `getAttr $attr`;
print ("\n" + $file + " " + $res[0] + " × " + $res[1]);
}
}
global proc removeShapefromNode()
{
string $transforms[] = `ls -sl -tr -l`;
if(size($transforms))
{
for($transform in $transforms)
{
string $relatives[] = `listRelatives -ad -f $transform`;
if (size($relatives))
{
for ($child in $relatives)
{
if(`nodeType($child)` == "mesh")
{
string $path[];
int $num = `tokenize $child "|" $path`;
rename $child $path[$num-2];
}
}
}
else
{
error("Empty Transform Node!");
}
}
}
else
{error ("Please select a transform node.");}
}
global proc renameTextureOld()
{
string $textures[] = `ls -type "file" -type "ramp"`;
for($texture in $textures)
{
string $attr;
string $image[];
string $file;
int $num;
int $size;
string $name;
string $fileNode;
if (`nodeType $texture` == "file")
{
$attr = $texture + ".fileTextureName";
$file = `getAttr $attr`;
$num = `tokenize $file "/" $image`;
$num = `tokenize $image[$num-1] "." $image`;
$attr = $texture + ".outSize";
float $res[] = `getAttr $attr`;
print ("\nFile: " + $file + " " + $res[0] + " × " + $res[1]);
$size = size($image[0]);
$name = `substring $image[0] 1 ($size)`;
$fileNode = `rename $texture ($name + "_t")`;
print ("\nFileNode: " + $fileNode);
}
else if(`nodeType $texture` == "ramp")
{
print ("ramp " + $texture);
$image[0] = $texture;
$fileNode = $texture;
}
$attr = $fileNode + ".outColor";
string $shaders[] = `listConnections -d 1 -s 0 $attr`;
// string $shader = $shaders[(size($shaders)-1)];
for ($shader in $shaders)
{
if ($shader != "lambert1" || $shader != "particleCloud1")
{
string $colorCon[];
if (`nodeType $shader` != "layeredTexture")
{
$colorCon = `listConnections ($shader + ".color")`;
//if (size($colorCon[0]) > 0)
{
$name = $image[0] + "_m";
}
}
else
{
$colorCon = `listConnections ($shader + ".inputs[0].color")`;
if (size($colorCon[0]) > 0)
{
$name = $image[0] + "_layered";
}
}
string $shadeNode = `rename $shader ($name)`;
print ("\nShading Node: " + $shadeNode);
$attr = $shadeNode + ".outColor";
string $engines[] = `listConnections -d 1 -s 0 $attr`;
if (size($engines))
{
for ($engine in $engines)
{
$name = $image[0] + "_shg";
string $engineNode = `rename $engine ($name)`;
print ("\nShading Engine: " + $engineNode);
}
}
}
}
print ("\n----------------------------------------\n");
}
}
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