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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SectorTable"
ProjectGUID="{B316572B-39EC-4EB1-B40D-E62D1B033F52}"
Keyword="Win32Proj">
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Name="Win32"/>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_PC;RAD_DEBUG;RAD_WIN32"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
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<Tool
Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
OutputFile="$(OutDir)/SectorTable.exe"
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IgnoreDefaultLibraryNames=""
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ProgramDatabaseFile="$(OutDir)/SectorTable.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
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OutputDirectory="Release"
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AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
OutputFile="$(OutDir)/SectorTable.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
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EnableCOMDATFolding="2"
TargetMachine="1"/>
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<File
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Name="Debug|Win32">
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Name="VCCLCompilerTool"
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Name="Header Files"
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<Globals>
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</VisualStudioProject>
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