summaryrefslogblamecommitdiffstats
path: root/tools/SectorTable/SectorTable.vcproj
blob: be79730427d75a962cf97730a55dfeec1a2fe49b (plain) (tree)








































































































































                                                                                                          
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="SectorTable"
	ProjectGUID="{B316572B-39EC-4EB1-B40D-E62D1B033F52}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_PC;RAD_DEBUG;RAD_WIN32"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/SectorTable.exe"
				LinkIncremental="2"
				IgnoreDefaultLibraryNames=""
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/SectorTable.pdb"
				SubSystem="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OmitFramePointers="TRUE"
				AdditionalIncludeDirectories="..\..\game\libs\pure3d\toollib\inc"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/SectorTable.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="SectorTable.cpp">
			</File>
			<File
				RelativePath="stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="stdafx.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>