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#ifndef NODE_HELPERS
#include "precompiled/PCH.h"
namespace NodeHelper
{
inline int OverrideNodeColour( MObject& node, int defaultColour )
{
int colour = defaultColour;
MStatus status;
MFnDagNode fnDag( node );
MPlug overColour = fnDag.findPlug( MString( "overrideColor" ), &status );
if ( status )
{
overColour.getValue( colour );
if ( colour != 0 ) //The override is Active...
{
colour--;
if ( colour < 0 )
{
colour = 0;
}
}
else
{
colour = defaultColour;
}
}
return colour;
}
};
#endif
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