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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
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+/* simpsonsArt.mel
+
+ THIS IS AN UPDATE TO JEFF PIDSADNY'S SIMPSONS ART MENU SCRIPT.
+ THIS REVISION HAS MAINLY CHANGED THE LOOK OF THE GUI AND ADDED
+ ICONS INSTEAD OF TEXT.
+
+ AUTHOR: ARYAN HANBECK
+
+ JULY 03 2002
+
+*/
+
+//
+// SOURCE ALL SCRIPTS AND DEFINE GLOBAL PROCEDURES
+//
+
+
+//===========================================================================
+// validBMP
+//===========================================================================
+// Description: Maya's UI layout will BOMB if you attempt to create a UI
+// control that contains an image (a 'symbolButton' for example)
+// where the specified image does not exist.
+//
+// This function queries the folders specified in the XBMLANGPATH
+// environment variable for the specified BMP image. If the
+// image is found, its name is returned. If the image is not
+// found, the default image "vacantCell.xpm" is returned instead.
+//
+// Suggested use is to specify the image for a control by
+// wrapping it within validBMP(); e.g.:
+//
+// symbolButton -image ( validBMP( "myImage.bmp" );
+//
+// Constraints:
+//
+// Parameters: string $bmp: The name of the BMP image (no path, please).
+//
+// Return: (string): If specified BMP is valid, the BMP name is
+// returned; if the BMP is not valid "vacantCell.xpm"
+// is returned.
+//
+//===========================================================================
+
+
+ proc string validBMP( string $bmp )
+{
+ string $validBMP = "vacantCell.xpm";
+
+ string $pathEnv = `getenv XBMLANGPATH`;
+ string $paths[];
+ tokenize $pathEnv ";" $paths;
+ for ( $p in $paths )
+ {
+ string $bmpPath = ( $p + "/" + $bmp );
+ if ( `file -q -exists $bmpPath` )
+ {
+ $validBMP = $bmp;
+ break;
+ }
+ }
+
+ return $validBMP;
+}
+
+
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/renameScripts.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/optimizeShaders.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/mappedPrelightWindow.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/rndPoints.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/setShapeNode.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/yuya_copyFileTex.mel";
+source "C:/AW/Maya4.0/scripts/SimpsonsArt/uvz.mel";
+
+
+
+global proc setShapeNode()
+{
+ source "C:/AW/Maya4.0/scripts/SimpsonsArt/setShapeNode.mel";setShapeNode;
+}
+
+global proc uvz()
+{
+ source "C:/AW/Maya4.0/scripts/SimpsonsArt/uvz.mel";
+}
+
+global proc nameSpaceGui()
+{
+ source "C:/AW/Maya4.0/scripts/SimpsonsArt/nameSpaceGui.mel";
+}
+
+global proc renameTexture()
+{
+ source "C:/AW/Maya4.0/scripts/SimpsonsArt/renameTexture.mel";renameTexture;
+}
+
+global proc simpsonsExporterOptions()
+{
+setAttr "p3dDefaultExporterSetting.exportVertexOffsetAnims" 0;
+setAttr "p3dDefaultExporterSetting.exportVisAnimations" 0;
+setAttr "p3dDefaultExporterSetting.exportAnimations" 0;
+
+}
+
+global proc litOff()
+{
+ string $mats[] = `ls -type pure3dSimpleShader`;
+ for($mat in $mats)
+ {
+ $attr = $mat + ".dynamicallyLit";
+ setAttr $attr 0;
+ $attrs = $mat + ".color";
+ shadingConnection -e -cs on $attrs;
+ FixHWTextureInfo( $mat );
+ }
+// for($mat in $mats)
+// {
+// $attr = $mat + ".doubleSided";
+// setAttr $attr 0;
+// $attrs = $mat + ".color";
+// shadingConnection -e -cs on $attrs;
+// }
+}
+
+global proc backfaceOff()
+{
+ string $objects[] = `ls -sl -dag -s`;
+ print ("\n");
+ print $objects;
+ for($object in $objects)
+ {
+ setAttr ( $object + ".opposite") 0;
+ }
+}
+
+
+if(`window -ex "SAMmainwindow"`)
+{
+ deleteUI -wnd "SAMainWindow";
+}
+
+//
+//CREATE THE GUI WINDOW AND ADD THE BUTTONS
+//
+
+global proc simpsonsArt()
+{
+window
+ -visible 1
+ -title "SAM"
+ -sizeable 0
+ -iconify 0
+ -wh 147 300
+ -maximizeButton 0
+ SAMmainWindow;
+ columnLayout -adj true;
+ frameLayout
+ -label "Geometry"
+ -labelAlign "center"
+ -cll true
+ SAMgeometryFrame;
+
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMgeometryRow;
+
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/rnd.bmp"
+ -ann "Random Points"
+ -c "rndPoints"
+ SAMrndPoints;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/backfaceoff.bmp"
+ -ann "Backface Off"
+ -c "backfaceOff"
+ SAMbackfaceOff;
+ setParent ..;
+ setParent ..;
+
+ frameLayout
+ -label "Lighting"
+ -labelAlign "center"
+ -cll true
+ -bv true
+ SAMlightingFrame;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMlightingRow;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/prelighttool.bmp"
+ -ann "Simpsons Prelight"
+ -c "mappedPrelightWindow"
+ SAMsimpsonsPreLight;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/prelitoff.bmp"
+ -ann "Prelit Off"
+ -c "litOff"
+ SAMpreLitOff;
+ setParent ..;
+ setParent ..;
+
+ frameLayout
+ -label "Textures"
+ -labelAlign "center"
+ -cll true
+ -bv true
+ SAMtextureFrame;
+ columnLayout -adjustableColumn 1 SAMtextureColumn;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMtextureRow;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/renametex.bmp"
+ -ann "RenameTextures"
+ -c "renameTexture"
+ SAMrenameTextures;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/movetex.bmp"
+ -ann "Move Textures"
+ -c "yuya_copyFileTex"
+ SAMoveFiles;
+ setParent ..;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMtextureRow2;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/optimizetex.bmp"
+ -ann "Optimize Shaders"
+ -c "optimizeShaders"
+ SAMoptimizeShaders;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/uvz.bmp"
+ -ann "UVz Utility"
+ -c "uvz"
+ SAMuvz;
+ setParent ..;
+ setParent ..;
+ setParent ..;
+ frameLayout
+ -label "Hypergraph"
+ -labelAlign "center"
+ -cll true
+ -bv true
+ SAMhypergraphFrame;
+ columnLayout -adjustableColumn 1 SAMhypegraphColumn;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMhypergraphRow;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/setshape.bmp"
+ -ann "Set Shape Node"
+ -c "setShapeNode"
+ SAMsetShapeNode;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/removetxt.bmp"
+ -ann "Remove Text String"
+ -c "nameSpaceGui"
+ SAMremoveTextString;
+ setParent ..;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMHypergraphRow2;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/unique.bmp"
+ -ann "Force Unique Names"
+ -c "forceUniqueNames"
+ SAMforceUniqueNames;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/p3d.bmp"
+ -ann "Set Exporter Options"
+ -c "simpsonsExporterOptions"
+ SAMsetExporterOptions;
+ setParent ..;
+ rowLayout
+ -numberOfColumns 2
+ -columnWidth 1 68
+ -columnWidth 2 68
+ SAMhypergraphRow3;
+ string $name = `textField -width 68`;
+ symbolButton
+ -w 68
+ -h 28
+ -image "C:/AW/Maya4.0/scripts/SimpsonsArt/icons/renamesh.bmp"
+ -ann "Rename Shapes"
+ -c ("renameShape `textField -q -text " + $name + "`")
+ renameShape;
+ setParent ..;
+ setParent ..;
+ setParent ..;
+ setParent ..;
+
+ window -e
+ -wh 147 295
+ SAMmainWindow;
+
+}
+// end of script \ No newline at end of file