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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
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+//=============================================================================
+// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
+//
+// File: breakablecameralocatornode.h
+//
+// Description: Blahblahblah
+//
+// History: 9/17/2002 + Created -- Cary Brisebois
+//
+//=============================================================================
+
+#ifndef BREAKABLECAMERALOCATORNODE_H
+#define BREAKABLECAMERALOCATORNODE_H
+
+//========================================
+// Nested Includes
+//========================================
+#include "precompiled/PCH.h"
+
+//========================================
+// Forward References
+//========================================
+class tlDataChunk;
+
+
+//=============================================================================
+//
+// Synopsis: Blahblahblah
+//
+//=============================================================================
+BOOL CALLBACK BreakableCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam );
+
+class BreakableCameraLocatorNode : public MPxLocatorNode
+{
+public:
+ enum { MAX_NAME_LEN = 256 };
+
+ BreakableCameraLocatorNode();
+ virtual ~BreakableCameraLocatorNode();
+
+ static void* creator();
+
+ virtual void draw( M3dView& view,
+ const MDagPath& path,
+ M3dView::DisplayStyle displayStyle,
+ M3dView::DisplayStatus displayStatus
+ );
+ static MStatus initialize();
+ virtual void postConstructor();
+
+ //This is how you export one of these.
+ static tlDataChunk* Export( MObject& interiorEntranceLocatorNode );
+
+ static void SetNewName( const char* name );
+ static const char* const GetNewName();
+
+ static MTypeId id;
+ static const char* stringId;
+
+ static const char* FOV_NAME_SHORT;
+ static const char* FOV_NAME_LONG;
+ static MObject sFOV;
+
+private:
+ static const int ACTIVE_COLOUR;
+ static const int INACTIVE_COLOUR;
+ static const float SCALE;
+
+ static char sNewName[MAX_NAME_LEN];
+
+ //Prevent wasteful constructor creation.
+ BreakableCameraLocatorNode( const BreakableCameraLocatorNode& breakablecameralocatornode );
+ BreakableCameraLocatorNode& operator=( const BreakableCameraLocatorNode& breakablecameralocatornode );
+};
+
+//******************************************************************************
+//
+// Inline Public Functions
+//
+//******************************************************************************
+
+//=============================================================================
+// BreakableCameraLocatorNode::SetNewName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ( const char* name )
+//
+// Return: void
+//
+//=============================================================================
+inline void BreakableCameraLocatorNode::SetNewName( const char* name )
+{
+ strncpy( sNewName, name, MAX_NAME_LEN);
+}
+
+//=============================================================================
+// BreakableCameraLocatorNode::GetNewName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: const char* const
+//
+//=============================================================================
+inline const char* const BreakableCameraLocatorNode::GetNewName()
+{
+ return sNewName;
+}
+
+
+#endif //BREAKABLECAMERALOCATORNODE_H