diff options
Diffstat (limited to 'tools/trackeditor/code/nodes/road.cpp')
-rw-r--r-- | tools/trackeditor/code/nodes/road.cpp | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/tools/trackeditor/code/nodes/road.cpp b/tools/trackeditor/code/nodes/road.cpp new file mode 100644 index 0000000..c414d84 --- /dev/null +++ b/tools/trackeditor/code/nodes/road.cpp @@ -0,0 +1,409 @@ +#include "road.h" +#include "utility/mext.h" +#include "utility/transformmatrix.h" +#include <toollib.hpp> + +const tlPoint MVectorTotlPoint( const MVector& vector ) +{ + tlPoint point; + point[0] = vector[0]; + point[1] = vector[1]; + point[2] = vector[2]; + + return point; +} + +MTypeId RoadNode::id( TEConstants::TypeIDPrefix, TEConstants::NodeIDs::Road ); +const char* RoadNode::stringId = "RoadNode"; + +const char* RoadNode::ROAD_SEG_NAME_SHORT = "RoadSegments"; +const char* RoadNode::ROAD_SEG_NAME_LONG = "rs"; +MObject RoadNode::mRoadSegments; + +const char* RoadNode::INTERSECTION_START_SHORT = "is"; +const char* RoadNode::INTERSECTION_START_LONG = "IntersectionStart"; +MObject RoadNode::mIntersectionStart; + +const char* RoadNode::INTERSECTION_END_SHORT = "ie"; +const char* RoadNode::INTERSECTION_END_LONG = "IntersectionEnd"; +MObject RoadNode::mIntersectionEnd; + +const char* RoadNode::DENSITY_SHORT = "den"; +const char* RoadNode::DENSITY_LONG = "density"; +MObject RoadNode::mDensity; + +const char* RoadNode::SPEED_SHORT = "spd"; +const char* RoadNode::SPEED_LONG = "speed"; +MObject RoadNode::mSpeed; + +const char* RoadNode::DIFF_SHORT = "diff"; +const char* RoadNode::DIFF_LONG = "difficulty"; +MObject RoadNode::mDiff; + +const char* RoadNode::SHORTCUT_SHORT = "shct"; +const char* RoadNode::SHORTCUT_LONG = "shortCut"; +MObject RoadNode::mShortcut; + + + +//============================================================================== +// RoadNode::RoadNode +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: RoadNode +// +//============================================================================== +RoadNode::RoadNode() {} + +//============================================================================== +// RoadNode::~RoadNode +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: RoadNode +// +//============================================================================== +RoadNode::~RoadNode() {} + +//============================================================================== +// RoadNode::creator +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void* RoadNode::creator() +{ + return new RoadNode(); +} + +//============================================================================== +// RoadNode::initialize +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================== +MStatus RoadNode::initialize() +{ + MStatus status; + MFnMessageAttribute fnMessage; + + mRoadSegments = fnMessage.create( ROAD_SEG_NAME_LONG, ROAD_SEG_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( fnMessage.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( fnMessage.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( fnMessage.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( fnMessage.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mRoadSegments ) ); + + mIntersectionStart = fnMessage.create( INTERSECTION_START_LONG, INTERSECTION_START_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mIntersectionStart ) ); + + mIntersectionEnd = fnMessage.create( INTERSECTION_END_LONG, INTERSECTION_END_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mIntersectionEnd ) ); + + MFnNumericAttribute fnNumeric; + mDensity = fnNumeric.create( DENSITY_LONG, DENSITY_SHORT, MFnNumericData::kInt, 5, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mDensity ) ); + + mSpeed = fnNumeric.create( SPEED_LONG, SPEED_SHORT, MFnNumericData::kInt, 50, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mSpeed ) ); + + mShortcut = fnNumeric.create( SHORTCUT_LONG, SHORTCUT_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mShortcut ) ); + + mDiff = fnNumeric.create( DIFF_LONG, DIFF_SHORT, MFnNumericData::kInt, 0, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( fnNumeric.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( mDiff ) ); + + + return MS::kSuccess; +} + +//============================================================================== +// RoadNode::postConstructor +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void RoadNode::postConstructor() +{ + //No moving the road. + MPlug lPlug( thisMObject(), localPosition ); + lPlug.setLocked( true ); + + MPlug wPlug( thisMObject(), worldPosition ); + wPlug.setLocked( true ); +} + +//This is how you export one of these. +//============================================================================= +// RoadNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& roadNode, tlHistory& history, tlDataChunk* outChunk ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* RoadNode::Export( MObject& roadNode, tlHistory& history, tlDataChunk* outChunk ) //I think this is hackish. +{ + //This fenceline assumes that there are fences below it. + MFnDagNode fnNode( roadNode ); + + if ( fnNode.typeId() == RoadNode::id ) + { + MFnDependencyNode fnTempNode; + + tlRoadChunk* roadChunk = new tlRoadChunk; + + roadChunk->SetName( fnNode.name().asChar() ); + roadChunk->SetType( 0 ); + + //Get the intersections. + + //START + MPlug intersectionPlug = fnNode.findPlug( mIntersectionStart ); + MPlugArray source, dest; + MExt::ResolveConnections( &source, &dest, intersectionPlug, AS_SOURCE ); + + if ( dest.length() == 0 ) + { + MExt::DisplayError( "ERROR: Road %s has no start intersection!", fnNode.name().asChar() ); + delete roadChunk; + return NULL; + } + + fnTempNode.setObject( dest[0].node() ); + roadChunk->SetStartIntersection( fnTempNode.name().asChar() ); + + //END + intersectionPlug = fnNode.findPlug( mIntersectionEnd ); + MExt::ResolveConnections( &source, &dest, intersectionPlug, AS_SOURCE ); + + if ( dest.length() == 0 ) + { + MExt::DisplayError( "ERROR: Road %s has no end intersection!", fnNode.name().asChar() ); + delete roadChunk; + return NULL; + } + + fnTempNode.setObject( dest[0].node() ); + roadChunk->SetEndIntersection( fnTempNode.name().asChar() ); + + int density; + fnNode.findPlug( mDensity ).getValue( density ); + roadChunk->SetDensity( density ); + + int speed; + fnNode.findPlug( mSpeed ).getValue( speed ); + if ( speed > 255 || speed < 0 ) + { + speed = 255; //No need to mask, but what the hell. + } + + int diff; + fnNode.findPlug( mDiff ).getValue( diff ); + if ( diff > 255 || diff < 0 ) + { + diff = 255; + } + + bool sc; + fnNode.findPlug( mShortcut ).getValue( sc ); + + + //This works differently now. + //8 bits - speed + //8 bits - difficulty level + //1 bit - id Short cut + //15 bits - saved for later + const int SPEED_MASK = 0x000000FF; + const int DIFFIC_MASK = 0x0000FF00; + const int SC_MASK = 0x00010000; + + roadChunk->SetSpeed( speed | ( diff << 8 ) | ( sc ? SC_MASK : 0 ) ); + + //New set all the road segment chunks. + MPlug roadSegPlug = fnNode.findPlug( mRoadSegments ); + MExt::ResolveConnections( &source, &dest, roadSegPlug, AS_DEST ); + + MDagPath dagPath; + MPlug tempPlug; + tlRoadSegmentChunk* roadSegChunk = NULL; + tlRoadSegmentDataChunk* roadSegDataChunk = NULL; + unsigned int i; + for ( i = 0; i < source.length(); ++i ) + { + //Create new tlRoadSegmentChunks + roadSegChunk = new tlRoadSegmentChunk; + roadSegDataChunk = new tlRoadSegmentDataChunk; + + fnTempNode.setObject( source[ i ].node() ); + MExt::FindDagNodeByName( &dagPath, fnTempNode.name() ); + MFnMesh fnMesh( dagPath ); + + roadSegChunk->SetName( fnMesh.name().asChar() ); + roadSegChunk->SetRoadSegmentData( fnMesh.name().asChar() ); + roadSegDataChunk->SetName( fnMesh.name().asChar() ); + + tempPlug = fnMesh.findPlug( MString( "teType" ) ); + int type; + tempPlug.getValue( type ); + roadSegDataChunk->SetType( type < 0 ? 0 : type ); + + tempPlug = fnMesh.findPlug( MString( "teLanes" ) ); + int lanes; + tempPlug.getValue( lanes ); + roadSegDataChunk->SetNumLanes( lanes ); + + tempPlug = fnMesh.findPlug( MString( "teShoulder" ) ); + bool shoulder; + tempPlug.getValue( shoulder ); + roadSegDataChunk->SetHasShoulder( shoulder ? 1 : 0 ); + + MPointArray points; + fnMesh.getPoints( points, MSpace::kWorld ); + + //ORIGIN + tempPlug = fnMesh.findPlug( MString( "teOrigin" ) ); + int origin; + tempPlug.getValue( origin ); + assert( origin >= 0 ); + MPoint orig; + orig[ 0 ] = points[origin][0] / TEConstants::Scale; + orig[ 1 ] = points[origin][1] / TEConstants::Scale; + orig[ 2 ] = -points[origin][2] / TEConstants::Scale; + + //DIRECTION + tempPlug = fnMesh.findPlug( MString( "teRoad" ) ); + int direction; + tempPlug.getValue( direction ); + assert( direction >= 0 ); + MPoint dir; + dir[ 0 ] = points[direction][0] / TEConstants::Scale; + dir[ 1 ] = points[direction][1] / TEConstants::Scale; + dir[ 2 ] = -points[direction][2] / TEConstants::Scale; + + MVector vDir = dir - orig; + roadSegDataChunk->SetDirection( MVectorTotlPoint( vDir ) ); + + //TOP + tempPlug = fnMesh.findPlug( MString( "teTop" ) ); + int top; + tempPlug.getValue( top ); + assert( top >= 0 ); + MPoint topPoint; + topPoint[ 0 ] = points[top][0] / TEConstants::Scale; + topPoint[ 1 ] = points[top][1] / TEConstants::Scale; + topPoint[ 2 ] = -points[top][2] / TEConstants::Scale; + + MVector vTop = topPoint - orig; + roadSegDataChunk->SetTop( MVectorTotlPoint( vTop ) ); + + //BOTTOM + tempPlug = fnMesh.findPlug( MString( "teBottom" ) ); + int bottom; + tempPlug.getValue( bottom ); + assert( bottom >= 0 ); + MPoint bot; + bot[ 0 ] = points[bottom][0] / TEConstants::Scale; + bot[ 1 ] = points[bottom][1] / TEConstants::Scale; + bot[ 2 ] = -points[bottom][2] / TEConstants::Scale; + + MVector vBottom = bot - orig; + roadSegDataChunk->SetBottom( MVectorTotlPoint( vBottom ) ); + + + //Lets to the SCALE and ROTATION of the segment. + MPointArray worldPoints; + fnMesh.getPoints( worldPoints, MSpace::kWorld ); + + //WORLD ORIGIN + MPoint worldOrig; + worldOrig[ 0 ] = worldPoints[origin][0] / TEConstants::Scale; + worldOrig[ 1 ] = worldPoints[origin][1] / TEConstants::Scale; + worldOrig[ 2 ] = -worldPoints[origin][2] / TEConstants::Scale; + + //Get the parent transform matrix for the mesh. + MObject meshTransformObj = fnMesh.parent( 0 ); + MFnTransform fnTransform( meshTransformObj ); + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= TEConstants::Scale; + hmatrix.element[3][1] /= TEConstants::Scale; + hmatrix.element[3][2] /= TEConstants::Scale; + + if ( hmatrix.element[3][0] == 0.0f && + hmatrix.element[3][1] == 0.0f && + hmatrix.element[3][2] == 0.0f ) + { + //This could be a frozen + MExt::DisplayWarning( "%s could have it's transforms frozen! NOT GOOD! Forced to assume object was built at origin.", fnMesh.name().asChar() ); + + hmatrix.element[3][0] = worldOrig.x; + hmatrix.element[3][1] = worldOrig.y; + hmatrix.element[3][2] = worldOrig.z; + } + + tlMatrix smatrix; + tm.GetScaleMatrixLHS( smatrix ); + + //MATRICIES + roadSegChunk->SetHierarchyMatrix( hmatrix ); + roadSegChunk->SetScaleMatrix( smatrix ); + + //DONE + roadChunk->AppendSubChunk( roadSegChunk ); + + outChunk->AppendSubChunk( roadSegDataChunk ); + } + + return roadChunk; + } + + assert( false ); + return NULL; +} + |