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diff --git a/tools/worldbuilder/code/nodes/genericlocatornode.cpp b/tools/worldbuilder/code/nodes/genericlocatornode.cpp
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+//=============================================================================
+// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
+//
+// File: GenericLocatorNode.cpp
+//
+// Description: Implement GenericLocatorNode
+//
+// History: 27/05/2002 + Created -- Cary Brisebois
+//
+//=============================================================================
+
+//========================================
+// System Includes
+//========================================
+#include "main/toolhack.h"
+#include <toollib.hpp>
+
+//========================================
+// Project Includes
+//========================================
+#include "nodes/GenericLocatorNode.h"
+#include "main/constants.h"
+#include "main/worldbuilder.h"
+#include "utility/glext.h"
+#include "utility/mext.h"
+#include "utility/nodehelper.h"
+#include "nodes/triggervolumenode.h"
+
+#include "resources/resource.h"
+
+#include "../../../game/code/meta/locatorevents.h"
+#include "../../../game/code/meta/locatortypes.h"
+
+
+
+//******************************************************************************
+//
+// Global Data, Local Data, Local Classes
+//
+//******************************************************************************
+MTypeId GenericLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::GenericLocator );
+const char* GenericLocatorNode::stringId = "GenericLocatorNode";
+
+const int GenericLocatorNode::ACTIVE_COLOUR = 15;
+const int GenericLocatorNode::INACTIVE_COLOUR = 12;
+const float GenericLocatorNode::SCALE = 1.0f * WBConstants::Scale;
+
+char GenericLocatorNode::sNewName[MAX_NAME_LEN];
+
+
+//******************************************************************************
+//
+// Callbacks
+//
+//******************************************************************************
+
+BOOL CALLBACK GenericLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
+{
+ switch (uMsg)
+ {
+ case WM_INITDIALOG:
+ {
+ SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
+ return true;
+ }
+ break;
+ case WM_COMMAND:
+ {
+ if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
+ {
+ //Get the entry in the text field.
+ char name[GenericLocatorNode::MAX_NAME_LEN];
+ GetDlgItemText( hWnd, IDC_EDIT1, name, GenericLocatorNode::MAX_NAME_LEN );
+
+ if ( strcmp(name, "") == 0 )
+ {
+ MExt::DisplayWarning("You must input a new name for the Generic Locator!");
+ return false;
+ }
+
+ MString newName( WorldBuilder::GetPrefix() );
+ newName += MString( name );
+
+ GenericLocatorNode::SetNewName( newName.asChar() );
+ EndDialog( hWnd, 0 ); //this is how you close the window.
+ return true;
+ }
+ else if( LOWORD(wParam) == IDCANCEL )
+ {
+ GenericLocatorNode::SetNewName( "" );
+ EndDialog( hWnd, 0 ); //this is how you close the window.
+ return true;
+ }
+
+ return false;
+ }
+ break;
+ default:
+ {
+ return false;
+ }
+ break;
+ }
+}
+
+//******************************************************************************
+//
+// Public Member Functions
+//
+//******************************************************************************
+
+//==============================================================================
+// GenericLocatorNode::GenericLocatorNode
+//==============================================================================
+// Description: Constructor.
+//
+// Parameters: None.
+//
+// Return: N/A.
+//
+//==============================================================================
+GenericLocatorNode::GenericLocatorNode()
+{
+}
+
+//==============================================================================
+// GenericLocatorNode::~GenericLocatorNode
+//==============================================================================
+// Description: Destructor.
+//
+// Parameters: None.
+//
+// Return: N/A.
+//
+//==============================================================================
+GenericLocatorNode::~GenericLocatorNode()
+{
+}
+
+//=============================================================================
+// GenericLocatorNode::creator
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: void
+//
+//=============================================================================
+void* GenericLocatorNode::creator()
+{
+ return new GenericLocatorNode();
+}
+
+//=============================================================================
+// GenericLocatorNode::draw
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
+//
+// Return: void
+//
+//=============================================================================
+void GenericLocatorNode::draw( M3dView& view,
+ const MDagPath& path,
+ M3dView::DisplayStyle displayStyle,
+ M3dView::DisplayStatus displayStatus )
+{
+ if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::GENERIC_LOCATORS )
+ {
+ view.beginGL();
+ glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
+
+ //When we are in render mode, we draw the lines between the nodes.
+ //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
+ //with selection.
+ GLint value;
+ glGetIntegerv( GL_RENDER_MODE, &value );
+
+ //Draw things here we don't want selectable.
+ if ( (value == GL_RENDER) )
+ {
+ }
+
+ if ( displayStatus == M3dView::kDormant )
+ {
+ int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
+
+ view.setDrawColor( colour, M3dView::kDormantColors );
+ }
+ else
+ {
+ view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
+ }
+
+ //Draw a star to represent the locator.
+ GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 );
+
+ glPopAttrib();
+ view.endGL();
+ }
+}
+
+//=============================================================================
+// GenericLocatorNode::initialize
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: MStatus
+//
+//=============================================================================
+MStatus GenericLocatorNode::initialize()
+{
+ return MStatus::kSuccess;
+}
+
+//=============================================================================
+// GenericLocatorNode::postConstructor
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: void
+//
+//=============================================================================
+void GenericLocatorNode::postConstructor()
+{
+}
+
+//=============================================================================
+// GenericLocatorNode::Export
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ( MObject& GenericLocatorNode )
+//
+// Return: tlDataChunk
+//
+//=============================================================================
+tlDataChunk* GenericLocatorNode::Export( MObject& genericLocatorNode )
+{
+ MFnDagNode fnNode( genericLocatorNode );
+
+ if ( fnNode.typeId() == GenericLocatorNode::id )
+ {
+ //Create a tlDataChunk and return it filled with the appropriate data.
+ tlWBLocatorChunk* locator = new tlWBLocatorChunk;
+
+ locator->SetName( fnNode.name().asChar() );
+
+ if ( fnNode.name().substring(0, 3) == MString("coin") )
+ {
+ locator->SetType( LocatorType::COIN );
+ }
+ else
+ {
+ locator->SetType( LocatorType::GENERIC );
+ }
+
+ locator->SetNumDataElements( 0 );
+
+ MPoint thisPosition;
+ MExt::GetWorldPosition( &thisPosition, genericLocatorNode );
+
+ //Set the values.
+ tlPoint point;
+
+ point[0] = thisPosition[0] / WBConstants::Scale;
+ point[1] = thisPosition[1] / WBConstants::Scale;
+ point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
+ locator->SetPosition( point );
+
+ return locator;
+ }
+
+ return NULL;
+}
+
+//******************************************************************************
+//
+// Private Member Functions
+//
+//******************************************************************************