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Diffstat (limited to 'tools/worldbuilder/code/nodes/genericlocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/genericlocatornode.cpp | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/genericlocatornode.cpp b/tools/worldbuilder/code/nodes/genericlocatornode.cpp new file mode 100644 index 0000000..ef81a26 --- /dev/null +++ b/tools/worldbuilder/code/nodes/genericlocatornode.cpp @@ -0,0 +1,287 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: GenericLocatorNode.cpp +// +// Description: Implement GenericLocatorNode +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/GenericLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId GenericLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::GenericLocator ); +const char* GenericLocatorNode::stringId = "GenericLocatorNode"; + +const int GenericLocatorNode::ACTIVE_COLOUR = 15; +const int GenericLocatorNode::INACTIVE_COLOUR = 12; +const float GenericLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char GenericLocatorNode::sNewName[MAX_NAME_LEN]; + + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK GenericLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[GenericLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, GenericLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Generic Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + GenericLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + GenericLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// GenericLocatorNode::GenericLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GenericLocatorNode::GenericLocatorNode() +{ +} + +//============================================================================== +// GenericLocatorNode::~GenericLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GenericLocatorNode::~GenericLocatorNode() +{ +} + +//============================================================================= +// GenericLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* GenericLocatorNode::creator() +{ + return new GenericLocatorNode(); +} + +//============================================================================= +// GenericLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void GenericLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::GENERIC_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// GenericLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus GenericLocatorNode::initialize() +{ + return MStatus::kSuccess; +} + +//============================================================================= +// GenericLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void GenericLocatorNode::postConstructor() +{ +} + +//============================================================================= +// GenericLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& GenericLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* GenericLocatorNode::Export( MObject& genericLocatorNode ) +{ + MFnDagNode fnNode( genericLocatorNode ); + + if ( fnNode.typeId() == GenericLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + if ( fnNode.name().substring(0, 3) == MString("coin") ) + { + locator->SetType( LocatorType::COIN ); + } + else + { + locator->SetType( LocatorType::GENERIC ); + } + + locator->SetNumDataElements( 0 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, genericLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |