diff options
Diffstat (limited to 'tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp new file mode 100644 index 0000000..1765423 --- /dev/null +++ b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp @@ -0,0 +1,409 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: InteriorEntranceLocatorNode.cpp +// +// Description: Implement InteriorEntranceLocatorNode +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + + +//======================================== +// Project Includes +//======================================== +#include "nodes/InteriorEntranceLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId InteriorEntranceLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::InteriorEntranceLocator ); +const char* InteriorEntranceLocatorNode::stringId = "InteriorEntranceLocatorNode"; + +const int InteriorEntranceLocatorNode::ACTIVE_COLOUR = 15; +const int InteriorEntranceLocatorNode::INACTIVE_COLOUR = 12; +const float InteriorEntranceLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* InteriorEntranceLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* InteriorEntranceLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject InteriorEntranceLocatorNode::sTriggers; + +const char* InteriorEntranceLocatorNode::ZONE_NAME_SHORT = "z"; +const char* InteriorEntranceLocatorNode::ZONE_NAME_LONG = "zone"; +MObject InteriorEntranceLocatorNode::sZone; + +char InteriorEntranceLocatorNode::sNewName[MAX_NAME_LEN]; +char InteriorEntranceLocatorNode::sZoneName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK InteriorEntranceLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[InteriorEntranceLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, InteriorEntranceLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Interior Entrance Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + InteriorEntranceLocatorNode::SetNewName( newName.asChar() ); + + //Do the zone name too... + GetDlgItemText( hWnd, IDC_EDIT3, name, InteriorEntranceLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a file name for the zone!"); + return false; + } + + InteriorEntranceLocatorNode::SetZoneName( name ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + InteriorEntranceLocatorNode::SetNewName( "" ); + InteriorEntranceLocatorNode::SetZoneName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// InteriorEntranceLocatorNode::InteriorEntranceLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +InteriorEntranceLocatorNode::InteriorEntranceLocatorNode() +{ +} + +//============================================================================== +// InteriorEntranceLocatorNode::~InteriorEntranceLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +InteriorEntranceLocatorNode::~InteriorEntranceLocatorNode() +{ +} + +//============================================================================= +// InteriorEntranceLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* InteriorEntranceLocatorNode::creator() +{ + return new InteriorEntranceLocatorNode(); +} + +//============================================================================= +// InteriorEntranceLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void InteriorEntranceLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::INTERIOR_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + GLExt::drawD( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// InteriorEntranceLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus InteriorEntranceLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typAttr; + sZone = typAttr.create( ZONE_NAME_LONG, ZONE_NAME_SHORT, MFnData::kString, MObject::kNullObj, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sZone ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// InteriorEntranceLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void InteriorEntranceLocatorNode::postConstructor() +{ +} + +//============================================================================= +// InteriorEntranceLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& interiorEntranceLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* InteriorEntranceLocatorNode::Export( MObject& interiorEntranceLocatorNode ) +{ + MFnDagNode fnNode( interiorEntranceLocatorNode ); + + if ( fnNode.typeId() == InteriorEntranceLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::INTERIOR_ENTRANCE ); + + //The data here is the zone associated with this locator. + MString zone; + fnNode.findPlug( sZone ).getValue( zone ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + + unsigned int length = (zone.length() / 4 + 1) + 3 * 3; //string + 3 vectors + + unsigned long* data; + + data = new unsigned long[ length ]; + unsigned int i; + for ( i = 0; i < length; ++i ) + { + data[i] = 0; + } + + memcpy( data, zone.asChar(), zone.length() ); + ((char*)(data))[zone.length()] = '\0'; + + unsigned int row; + for ( row = 0; row < 3; ++row ) + { + tlPoint point = hmatrix.GetRow( row ); + + memcpy( &data[(zone.length() / 4 + 1) + row * 3], &point.x, sizeof(float) * 3 ); + } + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, interiorEntranceLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + delete data; + + return locator; + } + + return NULL; +} + + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |