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Diffstat (limited to 'tools/worldbuilder/code/nodes/occlusionlocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/occlusionlocatornode.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp b/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp new file mode 100644 index 0000000..2e93554 --- /dev/null +++ b/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp @@ -0,0 +1,374 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: OcclusionLocatorNode.cpp +// +// Description: Implement OcclusionLocatorNode +// +// History: 28/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/OcclusionLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId OcclusionLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::OcclusionLocator ); +const char* OcclusionLocatorNode::stringId = "OcclusionLocatorNode"; + +const int OcclusionLocatorNode::ACTIVE_COLOUR = 15; +const int OcclusionLocatorNode::INACTIVE_COLOUR = 12; +const float OcclusionLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* OcclusionLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* OcclusionLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject OcclusionLocatorNode::sTriggers; + +char OcclusionLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK OcclusionLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[OcclusionLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, OcclusionLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Occlusion Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + OcclusionLocatorNode::SetNewName( newName.asChar() ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + OcclusionLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// OcclusionLocatorNode::OcclusionLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +OcclusionLocatorNode::OcclusionLocatorNode() +{ +} + +//============================================================================== +// OcclusionLocatorNode::~OcclusionLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +OcclusionLocatorNode::~OcclusionLocatorNode() +{ +} + +//============================================================================= +// OcclusionLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* OcclusionLocatorNode::creator() +{ + return new OcclusionLocatorNode(); +} + +//============================================================================= +// OcclusionLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void OcclusionLocatorNode::draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::OCCLUSION_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + if ( i == 0 ) + { + //This is the triggering volume + view.setDrawColor( 3, M3dView::kActiveColors ); + } + else + { + //These are the occluding volumes. + view.setDrawColor( 8, M3dView::kActiveColors ); + } + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawO( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// OcclusionLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus OcclusionLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// OcclusionLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void OcclusionLocatorNode::postConstructor() +{ +} + +//============================================================================= +// OcclusionLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& occlusionLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* OcclusionLocatorNode::Export( MObject& occlusionLocatorNode ) +{ + MFnDagNode fnNode( occlusionLocatorNode ); + + if ( fnNode.typeId() == OcclusionLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::OCCLUSION ); + + locator->SetNumDataElements( 0 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, occlusionLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + + //Hold onto the visiblers until the end. + tlDataChunk* visiblers = new tlDataChunk; + unsigned long numVisiblers = 0; + unsigned long numRegular = 0; + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + MFnDagNode fnTrigNode( sources[ i ].node() ); + + if ( fnTrigNode.name().substring( 0, 0 ) == MString("V") ) + { + visiblers->AppendSubChunk( trigger, 0 ); + ++numVisiblers; + } + else + { + locator->AppendSubChunk( trigger ); + ++numRegular; + } + + } + + + //Subtract one from the num regular to not cound the primary trigger. + numRegular--; + + //Now add the visiblers to the end of the list. + if ( numVisiblers ) + { + visiblers->TransferSubChunks( locator ); + + //Record how many of these triggers are regular. + locator->SetDataElements( &numRegular, 1 ); + locator->SetNumDataElements( 1 ); + } + + locator->SetNumTriggers( i ); + + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |