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//===========================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// Component: None, header only
//
// Description: Enumeration names actor states in the game
//
// Authors: Michael Riegger
//
//===========================================================================
// Recompilation protection flag.
#ifndef ACTORENUM_H
#define ACTORENUM_H
//===========================================================================
// Constants, Typedefs, and Macro Definitions (needed by external clients)
//===========================================================================
namespace ActorEnum
{
enum FlyingActorStates
{
eFadeIn = 0,
eUnaggressive = 1,
eTransitionToReadyToAttack = 2,
eIdleReadyToAttack = 3,
eAttacking = 4,
eDestroyed = 5
};
}
#endif
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