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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: groundplanepool.h
//
// Description: manage pool of ground planes for dynamic physics objects
//
// History: July 31, 2002 - created, gmayer
//
//=============================================================================
#ifndef GROUNDPLANEPOOL_H
#define GROUNDPLANEPOOL_H
//========================================
// Nested Includes
//========================================
#include <simcommon/simstate.hpp>
//========================================
// Forward References
//========================================
// note to self: maybe vehicles should use this?
class GroundPlanePool
{
public:
GroundPlanePool(int num); // how big the pool should be
~GroundPlanePool();
//sim::ManualSimState* GetNewGroundPlane();
//int GetNewGroundPlane(); // user refers to it with the returned index
int GetNewGroundPlane(sim::SimState* simStateOwner);
void UpdateGroundPlane(int index, rmt::Vector& position, rmt::Vector& normal);
void FreeGroundPlane(int index);
bool FreeAllGroundPlanes(); // returns false if there was a problem...
sim::ManualSimState* GetSimState(int index);
//sim::SimState* GetSimState(int index);
void EnableCollision(int index);
void DisableCollision(int index);
private:
int mTotalNum;
sim::ManualSimState** mPool;
//sim::SimState** mPool;
bool* mInUse;
sim::SimState** mSimStateOwners;
// to save memory, and potentially have more control over the values
sim::PhysicsProperties* mGroundPlanePhysicsProperties;
};
#endif //GROUNDPLANEPOOL_H
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