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#include "precompiled/PCH.h"
#ifndef BVCONTEXT
#define BVCONTEXT
//----------------------------------------
// System Includes
//----------------------------------------
//----------------------------------------
// Forward References
//----------------------------------------
//-----------------------------------------------------------------------------
//
// B o u n d i n g v o l u m e C o n t e x t
//
//-----------------------------------------------------------------------------
class BVContext : public MPxContext
{
public:
enum Stimulus // Maskable values.
{
BUTTONDOWN = 0x0001,
BUTTONUP = 0x0002,
MOUSEDRAG = 0x0004,
COMPLETED = 0x0008,
DELETED = 0x0010,
ABORTED = 0x0020
};
BVContext();
virtual ~BVContext();
static const char* stringId;
virtual void toolOnSetup( MEvent& );
virtual void toolOffCleanup();
virtual MStatus doPress( MEvent& );
virtual MStatus doDrag( MEvent& );
virtual MStatus doRelease( MEvent& event );
virtual MStatus doHold( MEvent& event );
virtual MStatus doEnterRegion( MEvent& event );
virtual void deleteAction();
virtual void completeAction();
virtual void abortAction();
static int sLeftSide;
static const MString DEFAULT_GROUP_NAME;
static MObject sCurrentGroup;
private:
void ProcessState( Stimulus stimulus );
void AddPoint( MObject obj );
void DeleteLast();
void CloseLoop();
void SetHelpString();
MObjectArray mPoints;
MString mHelp;
short mXCurrent, mYCurrent;
};
//-----------------------------------------------------------------------------
//
// B o u n d i n g v o l u m e C o n t e x t C m d
//
//-----------------------------------------------------------------------------
class BVContextCmd : public MPxContextCommand
{
public:
BVContextCmd();
virtual ~BVContextCmd();
static void* creator();
virtual MPxContext* makeObj();
private:
};
class BVSplitCmd : public MPxCommand
{
public:
MStatus doIt( const MArgList& args );
static void* creator();
static const char* stringId;
private:
void Split( MObject& node1, MObject& node2 );
};
#endif
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