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//
// Copyright (C) 2002 Radical Entertainment
//
// File: pluginMain.cpp
//
// Author: Maya SDK Wizard
//
#include "precompiled/PCH.h"
#include <maya/MFnPlugin.h>
//This is a warning provided by the STL... It seems that toollib gets whacky when there
//is other templates made... Sigh...
#pragma warning(disable:4786)
#include "pluginmain.h"
#include "trackeditor.h"
#include "utility/mayahandles.h"
#include "utility/mext.h"
//Nodes
#include "nodes/walllocator.h"
#include "nodes/fenceline.h"
#include "nodes/tiledisplay.h"
#include "nodes/intersection.h"
#include "nodes/road.h"
#include "nodes/treelineshapenode.h"
#include "nodes/pedpath.h"
//Contexts
#include "contexts/bvcontext.h"
#include "contexts/intersectioncontext.h"
#include "contexts/treelinecontext.h"
#include "contexts/ppcontext.h"
//Commands
#include "commands/export.h"
#include "commands/trackeditorcommands.h"
#include "commands/intersectioncommands.h"
#include "commands/treelinecommand.h"
TrackEditor* gTE = 0;
MStatus initializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is loaded into Maya. It
// registers all of the services that this plug-in provides with
// Maya.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MayaHandles::SetHInstance( (void*)(MhInstPlugin) );
MFnPlugin plugin( obj, "Radical Entertainment", "4.0.1", "Any");
// Add plug-in feature registration here
//
//Register Nodes
REGISTER_LOCATOR( plugin, WallLocatorNode );
REGISTER_LOCATOR( plugin, FenceLineNode );
REGISTER_LOCATOR( plugin, TileDisplayNode );
REGISTER_LOCATOR( plugin, IntersectionLocatorNode );
REGISTER_LOCATOR( plugin, RoadNode );
REGISTER_LOCATOR( plugin, PedPathNode );
REGISTER_SHAPE( plugin, TETreeLine::TreelineShapeNode );
//Register Contexts
REGISTER_CONTEXT( plugin, BVContext );
REGISTER_CONTEXT( plugin, IntersectionContext );
REGISTER_CONTEXT( plugin, TreeLineContext );
REGISTER_CONTEXT( plugin, PPContext );
//Register Commands
REGISTER_COMMAND( plugin, PPSplitCmd );
REGISTER_COMMAND( plugin, BVSplitCmd );
REGISTER_COMMAND( plugin, ExportCommand );
REGISTER_COMMAND( plugin, TEStateChangeCommand );
REGISTER_COMMAND( plugin, TEGetSelectedVertexPosition );
REGISTER_COMMAND( plugin, TEGetSelectedVertexIndex );
REGISTER_COMMAND( plugin, CreateRoadCmd );
REGISTER_COMMAND( plugin, AddIntersectionToRoadCmd );
REGISTER_COMMAND( plugin, ShowRoadCmd );
REGISTER_COMMAND( plugin, DestroyRoadCmd );
REGISTER_COMMAND( plugin, SnapSelectedTreelines );
REGISTER_COMMAND( plugin, ConvertTreelineToGeometry );
REGISTER_COMMAND( plugin, SetDeleteTreeline );
//Create the TrackEditor.
gTE = new TrackEditor();
//Run any startup scripts.
MGlobal::sourceFile( MString( "te_main.mel" ) );
return status;
}
MStatus uninitializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is unloaded from Maya. It
// deregisters all of the services that it was providing.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj );
// Add plug-in feature deregistration here
//
//Run any cleanup scripts.
MGlobal::sourceFile( MString( "te_cleanup.mel" ) );
if ( gTE )
{
delete gTE;
}
//Unregister Commands
DEREGISTER_COMMAND( plugin, SetDeleteTreeline );
DEREGISTER_COMMAND( plugin, ConvertTreelineToGeometry );
DEREGISTER_COMMAND( plugin, SnapSelectedTreelines );
DEREGISTER_COMMAND( plugin, DestroyRoadCmd );
DEREGISTER_COMMAND( plugin, ShowRoadCmd );
DEREGISTER_COMMAND( plugin, AddIntersectionToRoadCmd );
DEREGISTER_COMMAND( plugin, CreateRoadCmd );
DEREGISTER_COMMAND( plugin, TEGetSelectedVertexIndex );
DEREGISTER_COMMAND( plugin, TEGetSelectedVertexPosition );
DEREGISTER_COMMAND( plugin, TEStateChangeCommand );
DEREGISTER_COMMAND( plugin, ExportCommand );
DEREGISTER_COMMAND( plugin, BVSplitCmd );
//Unregister Contexts
DEREGISTER_CONTEXT( plugin, PPContext );
DEREGISTER_CONTEXT( plugin, TreeLineContext );
DEREGISTER_CONTEXT( plugin, IntersectionContext );
DEREGISTER_CONTEXT( plugin, BVContext );
DEREGISTER_CONTEXT( plugin, PPContext );
//Unregister Nodes
DEREGISTER_NODE( plugin, PedPathNode );
DEREGISTER_NODE( plugin, TETreeLine::TreelineShapeNode );
DEREGISTER_NODE( plugin, RoadNode );
DEREGISTER_NODE( plugin, IntersectionLocatorNode );
DEREGISTER_NODE( plugin, TileDisplayNode );
DEREGISTER_NODE( plugin, FenceLineNode );
DEREGISTER_NODE( plugin, WallLocatorNode );
return status;
}
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