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-rw-r--r--gui/listbox.cpp53
-rw-r--r--gui/objects.hpp2
2 files changed, 48 insertions, 7 deletions
diff --git a/gui/listbox.cpp b/gui/listbox.cpp
index 4c9a68ac8..d82736e39 100644
--- a/gui/listbox.cpp
+++ b/gui/listbox.cpp
@@ -17,8 +17,6 @@
*/
#include <string.h>
-#include <sys/stat.h>
-#include <dirent.h>
extern "C" {
#include "../twcommon.h"
@@ -35,6 +33,7 @@ GUIListBox::GUIListBox(xml_node<>* node) : GUIScrollList(node)
xml_node<>* child;
mIconSelected = mIconUnselected = NULL;
mUpdate = 0;
+ isCheckList = false;
// Get the icons, if any
child = FindNode(node, "icon");
@@ -83,6 +82,19 @@ GUIListBox::GUIListBox(xml_node<>* node) : GUIScrollList(node)
data.action = new GUIAction(action);
allowSelection = true;
}
+ xml_node<>* variable_name = child->first_node("data");
+ if (variable_name) {
+ attr = variable_name->first_attribute("variable");
+ if (attr) {
+ data.variableName = attr->value();
+ if (DataManager::GetIntValue(data.variableName) == 0)
+ data.selected = 0;
+ else
+ data.selected = 1;
+ allowSelection = true;
+ isCheckList = true;
+ }
+ }
mList.push_back(data);
@@ -116,6 +128,21 @@ int GUIListBox::NotifyVarChange(const std::string& varName, const std::string& v
if(!isConditionTrue())
return 0;
+ if (isCheckList) {
+ int i, listSize = mList.size();
+
+ for (i = 0; i < listSize; i++) {
+ if (mList.at(i).variableName == varName) {
+ if (value == "0") {
+ mList.at(i).selected = 0;
+ } else {
+ mList.at(i).selected = 1;
+ }
+ }
+ }
+ mUpdate = 1;
+ return 0;
+ }
// Check to see if the variable that we are using to store the list selected value has been updated
if (varName == mVariable) {
int i, listSize = mList.size();
@@ -161,14 +188,26 @@ void GUIListBox::RenderItem(size_t itemindex, int yPos, bool selected)
void GUIListBox::NotifySelect(size_t item_selected)
{
- for (size_t i = 0; i < mList.size(); i++) {
- mList.at(i).selected = 0;
+ if (!isCheckList) {
+ for (size_t i = 0; i < mList.size(); i++) {
+ mList.at(i).selected = 0;
+ }
}
if (item_selected < mList.size()) {
ListData& data = mList.at(item_selected);
- data.selected = 1;
- string str = data.variableValue; // [check] should this set currentValue instead?
- DataManager::SetValue(mVariable, str);
+ if (isCheckList) {
+ if (data.selected) {
+ data.selected = 0;
+ DataManager::SetValue(data.variableName, "0");
+ } else {
+ data.selected = 1;
+ DataManager::SetValue(data.variableName, "1");
+ }
+ } else {
+ data.selected = 1;
+ string str = data.variableValue; // [check] should this set currentValue instead?
+ DataManager::SetValue(mVariable, str);
+ }
if (data.action)
data.action->doActions();
}
diff --git a/gui/objects.hpp b/gui/objects.hpp
index f8569d6ea..624db07f9 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -632,6 +632,7 @@ public:
protected:
struct ListData {
std::string displayName;
+ std::string variableName;
std::string variableValue;
unsigned int selected;
GUIAction* action;
@@ -643,6 +644,7 @@ protected:
std::string currentValue;
ImageResource* mIconSelected;
ImageResource* mIconUnselected;
+ bool isCheckList;
};
class GUIPartitionList : public GUIScrollList