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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceWindow.h"
#include "cItem.h"
#include "cFurnaceEntity.h"
#include "cPlayer.h"
cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
: cWindow(a_Owner, true, cWindow::Furnace, 1)
, m_Furnace( a_Owner )
{
}
void cFurnaceWindow::Clicked(
cPlayer & a_Player,
int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
const cItem & a_HeldItem
)
{
cItem Fuel = *GetSlot( 0 );
cWindow::Clicked(a_Player, a_WindowID, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_HeldItem);
if (m_Furnace != NULL)
{
if ((a_SlotNum >= 0) && (a_SlotNum <= 2)) // them important slots
{
if (Fuel.m_ItemID != GetSlot( 0 )->m_ItemID)
{
m_Furnace->ResetCookTimer();
}
if (m_Furnace->StartCooking())
{
SendWholeWindow(a_Player.GetClientHandle());
}
}
}
}
void cFurnaceWindow::Close( cPlayer & a_Player )
{
m_Furnace = NULL;
cWindow::Close( a_Player );
}
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